The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
My combat is fine. Ive won every battle I deserved to win (except 1 or 2, but thats what makes the game fun!) and lost every one I deserved to lose (Except that warrior vs swordsman on open ground, but you dont see me complaining )
Perhaps there could be some sort of deficiency with the random number generator being used for things such as combat. It often seems a little bit too "streaky" to me. ex. My infantry will fight off 7 or 8 attacking jaguar warriors (backwards Aztecs...) taking maybe one damage point, and then another infantry unit will be killed while attacking a single normal warrior unit..
Also, is anyone else noticing that elite units seem to have a combat advantage in addition to their hit points? It's been seemign that way to me for some time now.
Civ 2 worked so hard to remove "Phalanx Destroys Bomber"
situations and Civ 3 goes and puts them right back in.
Firepower and Hit-points would definitely moderate those
"extreme" combat results instead of having units killing and dying
in such arbitrary ways.
Oops! Almost forgot; try bombardment. A horde of artillery with
some fast movers in front to clear a path, defend your guns and
take cities is really powerful! Reduces even the most heavily
defended cities to rubble so you can just mop up.
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