What Civ Traits Are the Best?
I Actually havn't tried it yet, just going to now But My tendancy tends to think Commercial and Industrious French are the logical option.
Commercial Improves trade in all your city squares while at the same time reducing corruption, which is huge 'cause in my last game I was losing 1500 gold per turn to corruption and had cities with courthouses that were still useless to me. Seems this is a high yield trait 'cause it helps you all game
Industrious improves production, seems like this is obviously useful, again for the whole game.
I like Those, the only other one I Would condier is Scientific 'cause it again helps all game and increases science output...but since Science is a product of taxes mostly you would be better served increasing commercial and getting the corruption bonus.
The only time i'd use This Trait is in conjunction with Commercial, which would increase science a lot.
Religious seems kinda dumb, helps build temples etc... no biggie there, and they eliminate period of anachy between governments...yippie you'll get to use that two or 3 times ever. Seems like a lame one
Expansionistic - Get a free scout and barbarian huts are nicer (how intangible is that?) The scouts are nice, but really only good in the very beginning to explore/round up huts. This trait gives you a quick jump, but doesn't lead to prolonged expansion or anything. Again ,seems like it's not enough to get given what you could have with other traits
Militaristic - Military improvements cheaper and units gain rank faster. Well, build sun Tzu's academy and the small wonder military academy and who cares? This trait should have had some bonus helping your military itself.
Maybe I'm missing a key angle or perspective or something, but this seems to Me that Industrious/Comerce and Scientific/Commerce are the only 2 real good choices
someone tell me otherwise
I Actually havn't tried it yet, just going to now But My tendancy tends to think Commercial and Industrious French are the logical option.
Commercial Improves trade in all your city squares while at the same time reducing corruption, which is huge 'cause in my last game I was losing 1500 gold per turn to corruption and had cities with courthouses that were still useless to me. Seems this is a high yield trait 'cause it helps you all game
Industrious improves production, seems like this is obviously useful, again for the whole game.
I like Those, the only other one I Would condier is Scientific 'cause it again helps all game and increases science output...but since Science is a product of taxes mostly you would be better served increasing commercial and getting the corruption bonus.
The only time i'd use This Trait is in conjunction with Commercial, which would increase science a lot.
Religious seems kinda dumb, helps build temples etc... no biggie there, and they eliminate period of anachy between governments...yippie you'll get to use that two or 3 times ever. Seems like a lame one
Expansionistic - Get a free scout and barbarian huts are nicer (how intangible is that?) The scouts are nice, but really only good in the very beginning to explore/round up huts. This trait gives you a quick jump, but doesn't lead to prolonged expansion or anything. Again ,seems like it's not enough to get given what you could have with other traits
Militaristic - Military improvements cheaper and units gain rank faster. Well, build sun Tzu's academy and the small wonder military academy and who cares? This trait should have had some bonus helping your military itself.
Maybe I'm missing a key angle or perspective or something, but this seems to Me that Industrious/Comerce and Scientific/Commerce are the only 2 real good choices
someone tell me otherwise
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