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City beyond size 20??? Why do I want it ?

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  • #16
    You gets more votes in UN .
    Das Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke

    Si vis pacem, para bellum /Vegetius

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    • #17
      I don't see how population could have anything to do with culture. Your cultural advisor screen tells you your total culture and exactly where every point comes from, and it's just from buildings and wonders in your cities.

      I can definitely see how cities over 20 would be useful just for the entertainers, like liupang was originally saying.

      But, higher culture and less corruption? This has nothing to do with population.
      To secure peace is to prepare for war.

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      • #18
        Less corruption means less waste
        Less waste means more shields available to build things
        More shields means more production
        More production means faster build times for units and city improvements
        More city improvements means more culture
        More culture means more respect diplomatically
        More diplomatic respect means better deals in trade and negociations

        There

        Hope I made myself clear
        "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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        • #19
          Originally posted by Lawrence of Arabia
          Less corruption means less waste

          Hope I made myself clear
          I think people are asking what the link is between higher population and less corruption. You didn't explain that.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #20
            I am quite disappointed about replies here. Of course I understand with more people I can collect tax and yada yada yada, but the real question is :

            UNLIKE civII where you collect a good lot of money or a hell of scinece, every taxman/scientist in Civ III produce a LOUSY 1 gold or 1 science. That's pretty pathetic, and in my opinion probably not worth the trouble(instead to grow all those food, I would rather mine some of my grasslands.) Also, it is stated somewhere that overpopulation create unhappiness. So, to you guys who actually build huge size cities: Does it even worth it?

            in civ2, big cities was all the rave; a size 40 city is probably much better than 2 size 20 city. But in civ III, I think I will probably go for the smaller size cities. think about that, even with 10 size 30 cities, you collect a lousy lousy money of 100 per turn. Which is so pathetic IMHO, considering all the costs you have to invest to keep those size 30 city happy.

            Plz, some insightful opinions , anyone? if you don't agree, give some analyse, not "I luv big cities and they rock".

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            • #21
              Big cities equal big polution. You start going over 15 pop you get pollution. I have been able to get a city with a production of 99 out of a population of 17 have only four pollution markers. Pollution is tied more into pop than production.

              I haven't seen any of this "bigger causes less corruption" stuff. If its true i'd really like to see some proof.
              The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.

              Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.

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              • #22
                Commercial = more tax for more ppl
                Industrial = more production for more ppl

                So if your civ has either of these attributes, big cities are better than small ones cuz you get production and money bonus' for the extra ppl. That and it was mentioned that bigger cities have less corruption, which is way out of control to begin with so any reduction is helpful.
                --He who laughs last is the dumbest person in the room--

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                • #23
                  Well, to test these theories, I loaded up a civ3 game and went to the modern age to see whats better.

                  I play huge world 8 civs level 2 (i can't get to modern age in Regent yet )

                  Even though the tax collector and scientist collects very little, if you have say 10 cities at 35, you get an extra 150 beakers or tax collected which is a lot.
                  "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                  • #24
                    Actually..

                    Tax collectors produce the 1 gold but scientists produce 1 RAW science point which is then modifed by libraries etc. It's clearly stated in the manual.

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                    • #25
                      Thus reinforcing my point
                      "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                      • #26
                        Still waiting for you to explain what the link is between higher population and less corruption
                        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                        H.Poincaré

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                        • #27
                          I remember that in Civ:CTP you could put people in factories and have to them generate production without working on a tile. That was a feature I think Civ3 is missing. It kinda makes sense doesn't it? Most production in modern times are generated inside plants around or in cities and not from hills or forests =P.

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                          • #28
                            Actually cities larger than 22 (the max number of tiles) can be a great resource. Especially if you are playing under communism. All those free people to slaughter in order to get that Tank ready in time. The amazing possibilites! Especially since the cities grow faster than a daisy on Viagra!
                            This might or might not be a signature

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                            • #29
                              Originally posted by GreekyGoodness
                              Commercial = more tax for more ppl
                              Industrial = more production for more ppl

                              So if your civ has either of these attributes, big cities are better than small ones cuz you get production and money bonus' for the extra ppl. That and it was mentioned that bigger cities have less corruption, which is way out of control to begin with so any reduction is helpful.
                              Um, the bonus is 1 production/commerce at size 7, and 1 more (+2) at size 13. Size 35 doesn't seem to help.

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                              • #30
                                Originally posted by Grunthex


                                Um, the bonus is 1 production/commerce at size 7, and 1 more (+2) at size 13. Size 35 doesn't seem to help.
                                Point well taken...

                                I guess the only benefit would be entertainers then...but if you have luxuries and a marketplace then they aren't worth the extra pollution.

                                Or if your a slave driving commie, then an expendable population is pretty useful
                                --He who laughs last is the dumbest person in the room--

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