Absolutley Nothing!
I've noticed in my games that the AI will just about never declare war on me and it'll live peacefully in its own borders, only occasionally annoying me by attempting to build a city in my culture gaps.
But, on the other hand, the advantages to having a large civilization are rather limited. So, here's the question:
Why would a civ go to war? The only reason which really rings true is:
A.Very early game expansion
B.Strategic Resources
But wait, isn't that a catch-22? Why would you want strategic resources for that war it's better not to fight? As long as your military is scary enough, that the enemy AI thinks it would cause him losses to attack you, he won't. What is the point of having a war for a strategic resource you could just trade, build up your scary military, and then forget about? It saves you the hassle of having the damn resource war in the first place which is redunant to begin with!
... is this too confusing or does it make sense?
I've noticed in my games that the AI will just about never declare war on me and it'll live peacefully in its own borders, only occasionally annoying me by attempting to build a city in my culture gaps.
But, on the other hand, the advantages to having a large civilization are rather limited. So, here's the question:
Why would a civ go to war? The only reason which really rings true is:
A.Very early game expansion
B.Strategic Resources
But wait, isn't that a catch-22? Why would you want strategic resources for that war it's better not to fight? As long as your military is scary enough, that the enemy AI thinks it would cause him losses to attack you, he won't. What is the point of having a war for a strategic resource you could just trade, build up your scary military, and then forget about? It saves you the hassle of having the damn resource war in the first place which is redunant to begin with!
... is this too confusing or does it make sense?
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