I finally got some answers about the trade system. Here's a quote from the manual for you budding economists about the trade mechanics.
So if I've got a specific resource it can only be used if the cities are connected by road, right? And how do harbours factor into this, do all the cities connected to this harbour receive the goods?
So let's say I've got a long stretched out territory and discover uranium near a city at the right end of my empire. This means all the cities connected can build nukes. But what happens if my main road is cut right in the center by enemy troops. Half my empire would now be unable to build nukes?
See the attached picture as an example (the brown line represents the main road)
A city that’s connected by road to a strategic resource or luxury (one that’s inside your borders or on which you’ve established a colony) has access to that resource.That city can build the units made possible by the strategic resource, or it enjoys the happiness
benefit of that luxury. Here’s the tricky part: any of your cities that are connected to that city are also considered
connected to the resource.The connecting road goes through the intervening city after all. (It’s the road that counts, not the city.) The network of roads that snake throughout your empire is the basis of your trade network. Of course, each city can only benefit once from each particular type of strategic resource or luxury, but any extras are available for trading with other civilizations. There’s one big caveat about roads. If you are at war with another civilization, any road that passes through your enemy’s territory (inside his or her borders) can’t be used for
the transfer of resources and luxuries.This is not true of peaceful rivals, only those nations with which you are at war. Portions of your trade network can be disconnected by this effect, so be careful and set up alternate routes if possible.
benefit of that luxury. Here’s the tricky part: any of your cities that are connected to that city are also considered
connected to the resource.The connecting road goes through the intervening city after all. (It’s the road that counts, not the city.) The network of roads that snake throughout your empire is the basis of your trade network. Of course, each city can only benefit once from each particular type of strategic resource or luxury, but any extras are available for trading with other civilizations. There’s one big caveat about roads. If you are at war with another civilization, any road that passes through your enemy’s territory (inside his or her borders) can’t be used for
the transfer of resources and luxuries.This is not true of peaceful rivals, only those nations with which you are at war. Portions of your trade network can be disconnected by this effect, so be careful and set up alternate routes if possible.
So if I've got a specific resource it can only be used if the cities are connected by road, right? And how do harbours factor into this, do all the cities connected to this harbour receive the goods?
So let's say I've got a long stretched out territory and discover uranium near a city at the right end of my empire. This means all the cities connected can build nukes. But what happens if my main road is cut right in the center by enemy troops. Half my empire would now be unable to build nukes?
See the attached picture as an example (the brown line represents the main road)
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