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Does anyone think the AI is too passive in diplomaty and starting wars?

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  • #16
    My current game I had a mutual defense pact with 2 civs that ended up in war with each other. I had a pact with France and English, they're are (er...were) neighbors. England went to war against Germany (their other neighbor), so I was forced into war with them. So I thought France (my ally) would declare war against Germany and save me the trouble of coming over there to help. To my suprise France and Germany had a pact. So you guessed it France declared war on England and me (Egypt.) Then everything just went down hill from there, every alliance on the map activated. I paid off the Russians and Zulus (two of the strongest empires on the map) with tech to help me fight. Well now everyone is at war. I am playing on a huge map, with 16 civs (warlord.) And literally everyone declared war on someone else. Oddly enough it's not a 2 sided war. No teams. Some of my allies' allies are at war with me. I can't figure out how many sides there are. It's pretty good too, some civs just came up with trade embargos against me (Damn iriquious.) So I promptly declared war against them and currently crushing them under my heel. While the damn english which started all this have been wiped out by the Indians. China which was neutral until last turn was forced to turn on me by the Americans. Many of the civs have approached me about trade embargos which I gladly went along with.

    So far I am impressed with the A.I. Time to go make France pay for their sins.

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    • #17
      to all guys waiting out there for the holy nov.17

      do not lose a single hour messing with lesser number of civs.. the game EXCELS with 16.. scarse resources, full utilization of diplomacy, pacts, staff.. perfect!

      thanks god its Fraxis!!

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      • #18
        You MUST be playing it on chieftan, I have only been playing on warlord and the AI is aggressive as hell.

        My first game ever I was boxed in by 2 AI players, and within 20 turns they both allied against me and crushed my 4 cities. I hadnt explored alot at this point but I think it was a small island that couldnt support 3 civs so they got rid of me as soon as possible.

        My second game I went a peaceful path and the AI were allways at war with each other, but never me. I stayed out of it all but it was interesting watching the world goto hell as everyone activated alliances. The indians got the best of it and had huge amounts of territory, and then I lost as they won a diplomatic victory by becoming the leader of the UN as they wiped out all their enemies and got their allies to vote for them.

        The game I am playing now is interesting, as I am getting better I am a dominate power and as such the AI seems to leave me alone, so I thought i'd mix it up by taking a few German cities along my borders to expand, but they begged me for peace after I captured 3.

        I think that the AI plays the game to its best advantage, so if you are weak it will come and eat you up yet if your a powerful it will be nice to you.

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        • #19
          If you call that passive, you've never played Civ 1/2. (or you are playing on the easiest level).

          In other words, no. In my games (four so far) the AI has always been agressive and sometimes more active diplomatically, than I. Lots of action going on.
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          • #20
            Playing on warlord I have noticed a decent amount of AI war. 8 civs 2 continents my continent has been limited to my many wars and I keep losing my supply or horses because so much territory changes hands on the other continent.
            Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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            • #21
              hm, I keep seeing people say they play with a total of 16 civs. How does that happen? The most I can see when I start a new game is choices for 11 opponents (unless I counted wrong). Does a file have to be edited like in CTP or what?

              Thanks,
              Narmox.

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              • #22
                hm, I keep seeing people say they play with a total of 16 civs. How does that happen? The most I can see when I start a new game is choices for 11 opponents (unless I counted wrong). Does a file have to be edited like in CTP or what?
                You need to edit the maxnumber of civ variable in the rulesdialog (worldsize tab) in the editor. There is a different setting for each worldsize.

                Save the file and use "Load scenery" to use your rulefile in the game.

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                • #23
                  I'm currently playing a game with 16 civs on a standard pangea map (regent).

                  I can't remember that any of the AI players in my game have been in peace for more than 2 turn since the beginning of the "knight age". Civs are getting killed like flies... The AI partículary likes to incite other civs against thier enemies.

                  It's kinda funny looking at a strong civ and think "Uh, hope they don't decide to take over the world anytime soon... *worried*". ...Suddenly, a few turns later, just about every civ declares war on them and gangbangs them to death...

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                  • #24
                    Originally posted by Zyzzarzaz


                    You need to edit the maxnumber of civ variable in the rulesdialog (worldsize tab) in the editor. There is a different setting for each worldsize.

                    Save the file and use "Load scenery" to use your rulefile in the game.
                    thanks!

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                    • #25
                      I'm playing on a huge map (mostly water) with 16 civs. Aztecs to my north, Germans to my east (and center of my donut-shaped empire), Greeks to the south and Egyptians to the southeast. The tiny aztec empire annoyed me, so I declared war. All my troops were along the south and south east border from a previous war with the greeks. I move them to attack the aztecs, and the egyptians seize the opportunity and my lack of troops on their border and sweep into my empire and conquer half my cities...damn egyptians...

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                      • #26
                        Originally posted by Alex Kravetski
                        I did several test on Standart map with 7 Civs. There were 1-2 wars from 4000 BC to 1000 AD. In my opinion it is VERY bad result. As I think it must be 10-15 wars at least. Hope Firaxis will fix this error or give as a method to correct agresivness of AI's on ALL (not only Standard) map sizes.

                        By the way AI's fights fine. During 20 turns they destroyed more than 100 units and it is only what I saw.

                        There's a "breaking point" where the world just tends to descend into an orgy of violence. Wait until all those countries make mutual protection pacts with each other... then you'll see trouble.

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                        • #27
                          Does anyone know how to stop a war you're in when you've got a mutual defense pact with an ally?
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                          • #28
                            Originally posted by musofire
                            Does anyone know how to stop a war you're in when you've got a mutual defense pact with an ally?
                            You can always break the mutual defense pact, and then ask for peace from your enemies. But, you'll piss off your ally and he won't likely trust you again.

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                            • #29
                              If the country you make peace with attacks your MPP Ally then you'll be forced to declare war again. There are only two ways out:

                              1. Wait until the MPP expires, then declare peace.
                              2. Declare war on your ally, then the MPP will expire immediately and you can make peace

                              I did the second one once, when about 4 Civ's declared war on my ally. I was weak and figured, better war with one Civ and take a reputation hit than war with 4 Civs and having to build units rather than improvements.

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                              • #30
                                Contrary-wise I find the AI's to be agressive lunatics. In my latest game I have had very few turns of total peace since we all met each other. As an example - Russia attacks Babylon who signs an alliance with America prompting Russia in the next turn to do a deal with France. Babylon then counters a few turns later with peace to Russia and allies with Germany to kill the French. Back and forth, up and down the landmasses and can we use your spiffy rail network, human? No? Then it's war to you too.

                                Of course much of this is the fault of a long twisty continent with little elbow room. To get anywhere requires tresspassing which AIs frequently break and so tempers obviously got a little frayed.

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