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Does anyone think the AI is too passive in diplomaty and starting wars?

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  • Does anyone think the AI is too passive in diplomaty and starting wars?

    I see that AI never starts war with each other. This makes me to be bored.

    I try to make AI's more agressive by setting it's agressivness level in CivEditor to maximum value. But I play no game with this yet.

    Does anyone try this way?

    Does anyone see war beetween AI's? (If that which difficulty level you use?)

    Does anyone know another solution of this problem?

  • #2
    agree.
    even i am one of the weakest civs in the game, none of my neighbors declared war on me yet.. they treaten though but a couple of coins cool down their anger..
    and not seen any inter-AI war yet.
    strange..

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    • #3
      I agree too. The AI aggressivness must be increased. In my game, I'm the only one who has wars. A bit stupid.. Have someone seen that AI nation really attacks against other without you doing anything related to it??

      And I just hate it when they come to demand you your territory map and 3 gold! What the hell is it doing with 3 gold?! I hope it'll be changed that if they demand something, they'll demand something reasonable (like a tech) or don't demand nothing at all! This is ridicilous.

      I think I'll try to add some aggr. with editor too, but I hope it doesn't make them more aggressive only against me!

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      • #4
        I'm playing on an easy level and the AI's are fighting each other, I have witnessed several wars.

        I haven't been attacked yet, probably because i'm kissing butt and being very agreeable.

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        • #5
          I did several test on Standart map with 7 Civs. There were 1-2 wars from 4000 BC to 1000 AD. In my opinion it is VERY bad result. As I think it must be 10-15 wars at least. Hope Firaxis will fix this error or give as a method to correct agresivness of AI's on ALL (not only Standard) map sizes.

          By the way AI's fights fine. During 20 turns they destroyed more than 100 units and it is only what I saw.

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          • #6
            Well one thing you can do is to use the editor and increase the aggresiveness of each civilization that will be in your game.

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            • #7
              Originally posted by ElitePersian
              Well one thing you can do is to use the editor and increase the aggresiveness of each civilization that will be in your game.
              I tried this alredy. But it makes too little changes in game process. There were only 2 wars though I set agressivness of all civs to maximum value.

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              • #8
                Ok, I played a game, there was three wars. One with me against one AI, one with AI against AI and one real "World War" all AI's + me against one AI (the poor Egyptians). So there was 2 wars started by AI and one by me. The last war was really great. Ai should be a bit more aggressive though.

                It must be nice to be the Egyptians: (They got totally wipen out)

                edit: Oh, I just saw that France is not in the war yet, but they'll got in later.
                Attached Files

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                • #9
                  well,

                  they dont declare war directly, instead they threaten you and cool down for a while unless you reject them. Not bad.

                  And i strongly recommend you to give them whatever they want, just for one time I rejected what russia wanted; we had no common borders but what she had done; allied with three other civs (two of them being my neighbors) and had them declare war on me all at once, I was attacked from several borders..

                  but still not seen any war between AIs.

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                  • #10
                    As I've found AI starts war only when there is no space to colonize by settlers. So that if you want to see the war earlier than 1800 AD you must correct map size or number of civs. I play on 100x100 map with 16 civs, set number of cities to 40 and agression of all civs to maximum. By this way first AI's war starts at 1000 BC. It's a good result. There are many wars of AI vs AI and AI vs me. I like to play so. But I think it would be better to set standart map size 110x110 and science rate to 100 and play on big continents.

                    TO FIRAXIS: It's not good that AI doesn't make war until there isn't space to colonize. It's better to take foriegn city in grassland than build its own in tundra.

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                    • #11
                      I think something interesting about the AI is that it WANTS TO WIN. This means, it will do its best to get into wars only when it has the advantage ... and it will work to create an advantage via pacts and culture in the meantime.

                      Yes, this means a long chess game at times. But the times I have seen the AI really attack, it was shocking. I call it the Colen Powell Playbook.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #12
                        I have played at Chieften and Warlord level.

                        At Chieften they never fight. In my current warlord game there is a world war in every age. If your Civs aren't fighting perhaps they have too much space.

                        I am playing on a huge map with 16 civs. 99% of Roman civilization now belongs to the Babylonians. China is also all but decimated. And the Greeks once a world power, has now fallen to the hated Zulus.

                        I like this game.

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                        • #13
                          I'm in my second game on Warlord, and the AI has fought each other a bit. The Americans trekked about 20 Swordsmen across my territory to attack the Persians, then just as they get there they sign a peace and go tramping all the way back

                          It seems to be a lot harder to prosecute a succesful war in Civ3 then the earlier games - that's a good thing I guess

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                          • #14
                            well in my game i had just one war very early. I went to war with egypt to expand. Then later found rome on my western border. They demanded contact with egypt and I obliged them to keep them happy.

                            Well 2 turns later they sneak attack and pour over border. and Aztecs dclared war on me too from my eastern border. But I had a good fortified isthmus so aztecs couldnt do anyhting and I preceded to kick romes butt in next few hundred years and took over their empire. They never had a source of iron, that was their big downfall,.. so no legions (just archers and spearmen).
                            Leonid

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                            • #15
                              Nah.

                              Game I'm in, Zululand is directly south of my Persian empire. Well, the declared war pretty quickly, probably pissed that I'd boxed them into the jungle.

                              Fought them off; that 'no using enemy roads' trick makes it easy for my horsement to thunder south and cut them off as they approach my frontline cities. After taking two or three of their cities, they sue for peace. A few turns later, they declare war again. Two or three more cities later, they sue for peace, and now their scared. I see settlers escorted with pikemen walking along the border, but they never ever cross.

                              Later, I run into the Iroquois, who are all alone on a western continent. They immediately offered dyes for wines, straight up. They were scared of my army of Knights. Turns out they don't have Iron. But HoLY CRAP were they willing to pay for it! I wound up giving it to them for a World Map, FOUR technologies, ALL their gold, a right of passage, and a mutual defense pact.

                              Later, they signed a mutual defense pact with Zululand, so I'm curious to see what'll happen if the Zulus are stupid enough to try to finish their war. I, after all, control two of the three saltpeter resources, and ALL of the iron. (There's a little bitty island in the north west with an iron and a saltpeter; might be able to support one whole city.)

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