Announcement

Collapse
No announcement yet.

Spaceship to AC victory- hardest route?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Spaceship to AC victory- hardest route?

    From Avault:

    "In order to accomplish a Space Race victory, you need to focus on securing the advances needed to acquire the ten components for building the spaceship. The first advance is Space Flight, which allows for the Cockpit, Docking Bar, and Engine. Next, the Synthetic Fiber advance enables the Exterior Casing, Stasis Chamber, and Storage components. The Superconductor advance bestows the Fuel Cells and Life Support parts. Finally, the Laser advance allows for the Planetary Party Lounge, and the Satellite advance bestows the Thrusters. In addition, you'll need to enable Rocketry for Aluminum and Fission for Uranium, since they are the two strategic resources that are required to construct the spaceship parts. As you can tell from this recipe, the Spaceship is a massive undertaking."

    Even the Spaceship (Unity) needs two strategic resources to build, on top of so many techs, and who knows how many shields!

    Could launching the Unity be the most difficult path to victory in CivIII? Because not only do you need almost all of the possible advances to even start the project, you also need a honking industrial base to boot.

  • #2
    Is this a good thing or a bad thing?
    I think its a good thing then people can brag about building the space ship, and not winning by conquering the world.:eek

    Comment


    • #3
      Man you beat my to it!

      It definetely looks like AC will be quite difficult but I'm still thinking conquering the world will be the most difficult to do. Why does the Planetary Party Lounge require the Laser?

      it also says ICBMs are more devastating than tactical nukes... Excellent!
      Click here if you're having trouble sleeping.
      "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

      Comment


      • #4
        Originally posted by Lorizael
        Man you beat my to it!

        It definetely looks like AC will be quite difficult but I'm still thinking conquering the world will be the most difficult to do. Why does the Planetary Party Lounge require the Laser?
        To bounce off the disco ball, of course!
        - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
        - I went to Zanarkand, and all I got was this lousy aeon!
        - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

        Comment


        • #5
          1. DISCO!!!!

          2. META... err... I think I need to make a point so, Aplha Centauri victory indeed deserves to be very hard... the AC victory in the predecessors was too easy, you only needed the technology we already have, and that was pretty lame

          the world conquering victory deserves to be hard as well, how would someone be able to beat the rest of the world, it is nonsenical in every regard

          by today's view of history, cultural victory will be the one to go, as I have often finished CIV 2 games without either conquering the world or building the ship, just finished off and entered the list with another 100%-200% score... sounds lame to most, but as I have said so often, my games are made of fun situations and repeating historical wars, which makes the score go down, really

          Comment


          • #6
            I'm guessing diplomatic will be the hardest because you have to make people really like you. And there's always that one leader...
            The greatest generals in history didn't use war simulations, they just played Civ 2

            An old saying goes "For every language a man knows, he is that many times a man"
            Therefore, George Bush is half a man.

            Comment


            • #7
              Well, I'm afraid I'm not so well-informed about victory conditions... so what is a diplomatic victory like then, what do you have to do to achieve it etc.?

              Comment


              • #8
                Originally posted by Ecthelion
                Well, I'm afraid I'm not so well-informed about victory conditions... so what is a diplomatic victory like then, what do you have to do to achieve it etc.?
                Here you go Ecthelion, this should being you up to date:

                The most traditional way to win, the conquest victory, is always available. Eliminate all the other Civs and victory is yours.

                The "space victory" ("Alpha Centauri victory") from Civilization II is back, but this time the goal of the space race is fulfilled when you complete and launch your spaceship. The spaceship is constructed of 10 parts, and completing it will require various strategic resources, including aluminum, rubber, and uranium.

                A new cultural victory can occur if one of your cities amasses 20,000 culture points, or if your entire empire amasses at least 80,000 culture points and no rival civ has more than half of your cultural value.

                The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position.

                The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both.

                Finally, if the game ends and no one is victorious by any of these, the game uses a "histograph" to determine the winner. The histograph averages the "score" of all the remaining civilizations, taking into account their score across the entire game. The civ with the best average "score" wins. Thus, your performance in ancient times is every bit as important as in the modern era.
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

                Comment


                • #9
                  isn't 25% unrealistically high?

                  and isn't it impossible to achieve the military conquest victory when there's a domination victory on the way to it?

                  Comment


                  • #10
                    I had thought about that, but maybe the Domination is on the path to the conquest victory, but you can choose to ignore it.

                    Eg, your weakened enemies ask to surrender (Domination), but youre feeling viscious so you proceed to wipe them out (Conquest).

                    Comment


                    • #11
                      Originally posted by Ecthelion
                      isn't 25% unrealistically high?

                      and isn't it impossible to achieve the military conquest victory when there's a domination victory on the way to it?
                      Logically, you would think, but if you "Raze" all then enemy cities...or most of them, then you might not reach 2/3s of the world. Or of course, you could probably turn off the "domination victory".

                      As far as the 25% rule with the UN, I think that might mean in order to be eligible to be elected you need 25%. It is probably easier to become a member, but what do I know?
                      Yours in gaming,
                      ~Luc

                      Comment


                      • #12
                        Well, let's hope every civ is allowed to be in the UN

                        or you only need 10% or 5% of the world's population/size...

                        look at the real UN... not even China would be allowed to be in the UN, nor Russia with the big size... or India... but then, we also get less civs in CIV 3 than we have countries in real

                        Comment


                        • #13
                          I think the spaceship to AC was far too easy in earlier civ games. I was playing Civ 2 on Deity yesterday, and I was really pleased with myself when I finally finished and launched my spaceship. However, I wasn't complacent, so I gave all of my superior technology to my nearest neighbour, who was also my ally, so that my capital would be hard to capture before the spaceship landed. I had a pretty weak civ militarily, so I needed the help.

                          Two turns later, my ally has built a spaceship of his own, except with only one habitation, support and power module, so its faster than mine. He launches it and its going to reach AC before mine. He built the whole spaceship in TWO turns ffs! If thats not too easy then I don't know what it.

                          Well, naturally I was very annoyed about this. I built a large army of helicopters and spies and camped them out by his capital city. When I was ready, about 15 turns later (this was 1 year/turn and I had set the mass/thrust paradigm to 200) I cancelled the alliance and used the spies to nuke all of his cities connected by rail networks and captured his capital with my helicopters. Then, safe in the knowledge that my spaceship would get to AC first, I retreated and set about negotiating peace again. Well, he built another spaceship again, this time in 5 turns. But I managed to beat that one.

                          Anyway, the point to this rather rubbish story is that in previous civ games building the space ship was far too easy, and its nice to see that its more difficult this time round.
                          Never underestimate the healing powers of custard.

                          Comment


                          • #14
                            Yep, the space victory sounds much harder now. I believe it was mentioned somewhere that it is the equivilant of building 10 wonders in a row. I like it.

                            Comment


                            • #15
                              I want to rent that space, ixnay

                              Comment

                              Working...
                              X