Hoo, I'm not quite ready for Monarch yet! I'm playing C3C, beta-patched. Forgive me if this has been discussed before (probably has been a lot, but I like to get current opinion, since it can change from patch to patch...), but I'm wondering what's the best approach to research in the early game? On Regent, getting tech parity or even ahead is pretty easy even right from the start (depending on number of AI civs) with research pumped to 100% (or when support/improvement costs begin to be a factor, whatever is the highest reasonable amount)...
Not so on Monarch. I can get a couple techs this way at first but then it seems I can't get my econ going and it appears more optimal to set research all the way down and trade money for tech (and if I'm lucky I can use that tech to trade for another)...I considered leaving research at 10 or 20%, but I figured "why bother?" since by the 50 turns for the tech (posts I've read advising having some "token research" seem to be from days that 32 or 40 turns was max), everybody else would have it and I could likely just trade the gold instead by then...gold/turn agreements only last 20 turns and I can get some good deals with them.
I can live with being behind in the early-game (it's only temporary after all) I just want to know if this is the best way to handle the situation, or if I should have 20% research or maybe the lone scientist, or maybe if there are any tips on tech-trading you guys could offer...
(Any advice on research on Regent would be helpful, too, since my next game will probably still be on Regent...)
- Kef
Not so on Monarch. I can get a couple techs this way at first but then it seems I can't get my econ going and it appears more optimal to set research all the way down and trade money for tech (and if I'm lucky I can use that tech to trade for another)...I considered leaving research at 10 or 20%, but I figured "why bother?" since by the 50 turns for the tech (posts I've read advising having some "token research" seem to be from days that 32 or 40 turns was max), everybody else would have it and I could likely just trade the gold instead by then...gold/turn agreements only last 20 turns and I can get some good deals with them.
I can live with being behind in the early-game (it's only temporary after all) I just want to know if this is the best way to handle the situation, or if I should have 20% research or maybe the lone scientist, or maybe if there are any tips on tech-trading you guys could offer...
(Any advice on research on Regent would be helpful, too, since my next game will probably still be on Regent...)
- Kef

it's why I got a litle extra 'petty cash' 

) - but I'm a total coward so I've never REALLY jumped in the deep end.
I used my free tech to get Code of Laws to use as a trade item (AI values it because it's deep in the Ancient Times tree, but doesn't actually do much for it until it actually needs the Courthouses), and to go for Republic. This move was right on the money...I was able to get every tech everybody else had by trading and I didn't even have to trade Philosophy itself, so I still have something they don't (not very useful, but Philosophy is a required tech, and I can use it in future trades). I traded the Code of Laws instead of Philosophy because I could get a better deal that way. I have two sources of Luxuries and I'm building up my road structure to get my cities hooked up, so I don't think there will be discontent problems caused by lack of police if I do switch to Republic.
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