The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Another thing is to right click on a tile. If it comes up with '1' in the commerce square and doesn't have a road or commerce producing resource on it then it is a tile fed by a river.
EDIT: Oops, cross posted with Solomwi. I hate getting interrupted halfway through writing a post.
Right click on the tile for "Terrain Info". If it's unroaded and showing positive gold production, it's a river tile. If it shows zero gold, it's not. The problem I often run into is the "river corner", where you know the tile alignment, so gridlines don't help, but just don't know if that little meandering end of the river is considered bordering your tile or not. This usually happens with mountains on the adjacent tile.
Pressing “Control – G” let’s you see the grid lines on the map, that should make it easier see how the terrain aligns in relationship to where you want to place your city.
River squares are quite good with the extra commerce and no need for an aqueduct. However, how can I tell if a square is next to a river?
Some places it is obvious while others I think I am next to the river but find out I'm not. What methods do people use to make sure the tile is adjacent to a river (or a lake)?
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