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River squares

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  • Rhothaerill
    replied
    Expert? I'm hardly an expert.

    But thanks.


    Oh wait I just saw the wink smiley...never mind

    Leave a comment:


  • Solomwi
    replied
    Rhoth... pfffffffttttt, always good to have my advice bolstered by an expert.

    Leave a comment:


  • Rhothaerill
    replied
    Another thing is to right click on a tile. If it comes up with '1' in the commerce square and doesn't have a road or commerce producing resource on it then it is a tile fed by a river.

    EDIT: Oops, cross posted with Solomwi. I hate getting interrupted halfway through writing a post.

    Leave a comment:


  • SirOsis
    replied
    Exactly what I was looking for thanks guys. Yes, the "river corner" is what I always have trouble with.

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  • Solomwi
    replied
    Right click on the tile for "Terrain Info". If it's unroaded and showing positive gold production, it's a river tile. If it shows zero gold, it's not. The problem I often run into is the "river corner", where you know the tile alignment, so gridlines don't help, but just don't know if that little meandering end of the river is considered bordering your tile or not. This usually happens with mountains on the adjacent tile.

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  • TheArsenal
    replied
    Pressing “Control – G” let’s you see the grid lines on the map, that should make it easier see how the terrain aligns in relationship to where you want to place your city.


    - edit: clarity

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  • SirOsis
    started a topic River squares

    River squares

    River squares are quite good with the extra commerce and no need for an aqueduct. However, how can I tell if a square is next to a river?

    Some places it is obvious while others I think I am next to the river but find out I'm not. What methods do people use to make sure the tile is adjacent to a river (or a lake)?
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