Hi all,
how large of an advantage would UU use have to give you for you to accept....
- a Despotic GA?
- a GA where more than 50% of your cities' squares will receive no extra shield from it?
- a GA where more than 75% of your cities' squares will receive no extra shield from it?
The random civ picker keeps handing me (I've been playing lots of "test" games since crawling over the border to Emperor) the Babs, Egyptians, Romans, and especially Persians. It loves the Persians for some reason.
With the Babs, I suppose I can build a lone bowman and just wait for Swordsmen and I really won't have lost much strategic advantage -- I mean, the "bonus spearman" inside the bowman is also inside the swordsman. I might regret the loss of the archer rush option, but I'm finding archer rushes really hard on Emperor (albeit partly due to failing to build enough spearmen), so I guess that's OK. But still, maybe a proponent of Bowman rushes can state the opposite case.
With the Egyptians, I'm really confused as to what to do. 150% as many horsemen for the same price sounds really useful for a horseman rush, but the only thing I hate more than despotic GA's are despotic GA's when I have a small number of mostly small cities working mostly mined shielded grassland, which admittedly doesn't surround most start positions, but does surround a larger-than-average portion of them. Religious helps here, as at the worst you start out 120 turns from Monarchy and you can afford to go Mon --> Rep, but 120 turns is a LOOOONG time from the standpoint of those chariots.
With the Romans and Persians, really a dilemma. Man, not being religious HURTS. The only saving graces are that by the time you get them, a good part of the wait for Republic is behind you, and that you can always do the swords thing. But in vanilla civ, a swordsman that waits to attack until The Republic is a swordsman with a short useful life, or just a cheaper, better-defended longbowman in the case of the Immortal. But... THOSE DA3#@#$ DESPOTIC GAs!!
My "main" current game (outside of testing games) at the moment is with the Persians. I got halfway into a chariot buildup to a horseman rush on the Zulus until I said... um, uh wait, ZULUS! Now I'm not sure what to do -- I have mostly-veteran 7 chariots and 4 in the queue, a random-length (unless I save-cheat) window for a writing-horseback riding trade, Zulus close by to the NW on a fat plains peninsula, and the Babs and Aztecs (who fortunately have been at war) with cities past a pure-jungle belt to my S in small (N portion), then gradually larger clearings, then open terrain. I LOOK strong, but I'm not sure if my "glorified archers" are going to be any use at all.
So -- to go slightly OT in my own post -- should I S-A-Q, start a "Despotic-GA-and-all" Immortal buildup, hit the strategically easier to fight Zulus or the tactically easier Babs or Aztecs?
Can post a save on request.
I haven't gotten the Iroquois much lately, but of course they suffer the same problem. Theoretically their religious and expansionist traits open up the possibility of a hut-assisted monarchy beeline, but in the one game I played (Monarch), I had demolished half of Germany with archers and swordsmen, and was getting ready to oscillate onto the Jags before acquiring (for some odd reason earlier than Monarchy) The Republic, although I think I'd gone for Republic for some reason. I have a hunch someone will chime in here stating the power of MW's is so huge that weakening your GA is a less important problem than weakening (delaying) your MW attack. I hope they do; I'd like to hear their case.
I've left the Aztecs, Greeks and Zulus out of the above because I find that their defensive nature means that in SP (I don't have PTW), not using them in despotism is a bit more bearable (well, for the Aztecs, it's bearable in this age of toned-down retreat).
USC
how large of an advantage would UU use have to give you for you to accept....
- a Despotic GA?
- a GA where more than 50% of your cities' squares will receive no extra shield from it?
- a GA where more than 75% of your cities' squares will receive no extra shield from it?
The random civ picker keeps handing me (I've been playing lots of "test" games since crawling over the border to Emperor) the Babs, Egyptians, Romans, and especially Persians. It loves the Persians for some reason.
With the Babs, I suppose I can build a lone bowman and just wait for Swordsmen and I really won't have lost much strategic advantage -- I mean, the "bonus spearman" inside the bowman is also inside the swordsman. I might regret the loss of the archer rush option, but I'm finding archer rushes really hard on Emperor (albeit partly due to failing to build enough spearmen), so I guess that's OK. But still, maybe a proponent of Bowman rushes can state the opposite case.
With the Egyptians, I'm really confused as to what to do. 150% as many horsemen for the same price sounds really useful for a horseman rush, but the only thing I hate more than despotic GA's are despotic GA's when I have a small number of mostly small cities working mostly mined shielded grassland, which admittedly doesn't surround most start positions, but does surround a larger-than-average portion of them. Religious helps here, as at the worst you start out 120 turns from Monarchy and you can afford to go Mon --> Rep, but 120 turns is a LOOOONG time from the standpoint of those chariots.
With the Romans and Persians, really a dilemma. Man, not being religious HURTS. The only saving graces are that by the time you get them, a good part of the wait for Republic is behind you, and that you can always do the swords thing. But in vanilla civ, a swordsman that waits to attack until The Republic is a swordsman with a short useful life, or just a cheaper, better-defended longbowman in the case of the Immortal. But... THOSE DA3#@#$ DESPOTIC GAs!!
My "main" current game (outside of testing games) at the moment is with the Persians. I got halfway into a chariot buildup to a horseman rush on the Zulus until I said... um, uh wait, ZULUS! Now I'm not sure what to do -- I have mostly-veteran 7 chariots and 4 in the queue, a random-length (unless I save-cheat) window for a writing-horseback riding trade, Zulus close by to the NW on a fat plains peninsula, and the Babs and Aztecs (who fortunately have been at war) with cities past a pure-jungle belt to my S in small (N portion), then gradually larger clearings, then open terrain. I LOOK strong, but I'm not sure if my "glorified archers" are going to be any use at all.
So -- to go slightly OT in my own post -- should I S-A-Q, start a "Despotic-GA-and-all" Immortal buildup, hit the strategically easier to fight Zulus or the tactically easier Babs or Aztecs?
Can post a save on request.
I haven't gotten the Iroquois much lately, but of course they suffer the same problem. Theoretically their religious and expansionist traits open up the possibility of a hut-assisted monarchy beeline, but in the one game I played (Monarch), I had demolished half of Germany with archers and swordsmen, and was getting ready to oscillate onto the Jags before acquiring (for some odd reason earlier than Monarchy) The Republic, although I think I'd gone for Republic for some reason. I have a hunch someone will chime in here stating the power of MW's is so huge that weakening your GA is a less important problem than weakening (delaying) your MW attack. I hope they do; I'd like to hear their case.
I've left the Aztecs, Greeks and Zulus out of the above because I find that their defensive nature means that in SP (I don't have PTW), not using them in despotism is a bit more bearable (well, for the Aztecs, it's bearable in this age of toned-down retreat).
USC
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