ok i've been editing the units stats and i'd like to get some feedback on them...there are also a few things you need to take into account, i dropped the defensive terrain bonus on everything except forrest, jungle, hills, and mountains, i also increased the fortifed bonus from 25% to 50% decreased the cities per army to 2, and changed the intercept rates to 75% for normal aircraft and 4% for stealth aircraft
so with that in mind what do you think of the modded unit stats?
Changes to Units
Non-combat Units
Settler 0.0.1 50/3 (wheeled) {Colonist}
*Colonist 0.0.2 50/3 Navigation
Worker 0.0.1 10/1 {Engineer}
*Engineer 0.0.1 10/1 (all terrain as roads) Steam Power
Scout 0.0.2 10 (invisible, hidden nationality, free upkeep) {Conquistador}
Explorer 0.0.2 20 (invisible, hidden nationality, free upkeep) Astronomy
**Conquistador 4.2.2 40 (invisible, all terrain as roads, zoc) horses Astronomy {Explorer}
**Army 0.0.2|3 150 (blitz, zoc, pillage +9 hp)
Ancient Land Units
Warrior 2.1.1 20 {Legion}
Jaguar Warrior 2.1.2 20 (imc: forest, jungle) {Warrior}
Archer 3.1.1 20 {Bezerk}
Bowman 3.2.1 20 {Archer}
Swordsman 4.2.1 30 iron {Medieval Infantry}
Gallic Swordsman 5.2.2 40 iron {Swordsman}
Immortal 4.2.1 20 (-1 hp) iron {Gallic Swordsman}
Legion 4.2.1 30 (+3 hp) iron {Immortal}
Spearman 2.2.1 20 {Pikeman}
Hoplite 2.3.1 20 {Spearman}
Impi 2.2.2 20 {Hoplite}
Numideon Mercenary 3.4.1 30 (free upkeep) {Impi}
Chariot 3.1.2 30 (wheeled, zoc) horses {Mounted Warrior}
War Chariot 5.1.2 30 (wheeled, zoc) horses {Chariot}
Horseman 4.1.2 40 (zoc) horses {War Elephant}
Mounted Warrior 6.1.2 40 (zoc) horses {Horseman}
Middle Age Land Units
Longbowman 7.2.1 40 {Rifleman}
Bezerk 10.3.1 60 (Amphibious, +1 hp) {Longbowman}
Medieval Infantry 8.5.1 50 iron {Rifleman}
Pikeman 5.5.1 30/1 {Musketeer}
Musketman 11.11.1 60/1 saltpeter {Rifleman}
Musketeer 13.13.1 60/1 (+1 hp) saltpeter {Musketman}
Knight 8.4.2 60 (zoc) iron, horses {Siphai}
Ansar Warrior 10.4.2 60 (blitz, +1 hp, zoc) iron, horses {Knight}
Keshik 9.2.2 50 (imc: mountains, hills, zoc) horses {Ansar Warrior}
Rider 8.4.3 60 (zoc) iron, horses {Keshik}
Samurai 8.6.2 60 (zoc) iron {Rider}
War Elephant 14.10.1 80 (zoc) {Samurai}
Cavalry 14.6.3 80 (zoc) horses, saltpeter {Panzer}
Cossack 14.9.3 80 (zoc) horses, saltpeter {Cavalry}
Siphai 18.6.3 80 (+1 hp, zoc) horses, saltpeter {Cossack}
Industrial Era Land Units
Guerrilla 2.1.3 12/1/4 10/2 (invisible, hidden nationality, lethal land bombardment, -4 hp, free upkeep, imc:all) Communism
Marine 30.15.2 120/1 (amphibious, zoc) rubber
Paratrooper 25.20.2 120/1 (10 air drop range, zoc) rubber
Rifleman 15.15.2 80/1 {Infantry}
Infantry 20.20.2 100/1 rubber
Tank 38.18.3 140/1 (wheeled, blitz, zoc, cannot airlift) iron, oil {Modern Armor}
Panzer 38.18.4 140/1 (wheeled, blitz, zoc, cannot airlift, +1 hp, imc:forest) iron, oil {Tank}
Modern Land Units
*Special Forces 40.20.4 150 (amphibious, invisible, see invisible, 10 air drop range, blitz, -5 hp, imc:all) Computers
Mech Infantry 30.40.4 140/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, rubber
Modern Armor 60.20.4 160/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, aluminum
Seige
Catapult 0.1.1 8/1/4 40 (wheeled) iron {Cannon}
Cannon 0.1.1 18/1/6 80 (wheeled) iron, saltpeter {Artillary}
Artillary 0.1.2 25/2/8 120 (helicopter transportable) iron
Radar Artillary 0.1.3 30/2/6 160 (wheeled, blitz, cannot airlift) aluminum, oil
Missile
Cruise Missile 0.0.1 60 40/5/3 (leathal land, leathal sea, can load into Aegis Cruisers and nuclear subs) aluminum
Tactical Nuke 0.0.1 180 10 aluminum, uranium
ICBM 0.0.1 250 aluminum, uranium
Ancient Naval Units
Galley 2.2.4 30|2 (sink in sea, sink in ocean) {Sloop}
Middle Age Naval Units
*Sloop 5.3.5 50 (sink in ocean, imc: sea) {Man-o-War} Astronomy
Caravel 2.3.4 60|3 (-2 hp, imc: sea, ocean) {Galleon}
Galleon 2.3.5 80|4 (-2 hp, imc: sea, ocean) {Transport}
Frigate 12.9.2 12/1/1 100 (all terrain as roads, blitz) {Ironclad}
Man-o-War 16.12.2 12/1/1 100 (all terrain as roads, blitz)
Privateer 8.2.7 40 (hidden nationality, imc: sea, ocean) Navigation
Industrial Era Naval Units
Ironclad 20.16.3 20/1/1 120 (all terrain as roads, blitz) iron, coal Steel {Battleship}
Transport 2.5.8 100 (-2 hp, imc: sea, ocean) oil
Battleship 48.38.3 30/2/3 240 (all terrain as roads, blitz) iron, coal, oil
Destroyer 16.26.4 16/1/1 120 (all terrain as roads, blitz) oil {Aegis Cruiser}
Submarine 16.6.3 120 (all terrain as roads, blitz, invisible, detect invisible)
Aircraft Carrier 2.8.3 200|5 (all terrain as roads, blitz, radar) iron, rubber Advanced Flight
Modern Naval Units
Nuclear Sub 16.20.3 180|3 (all terrain as roads, blitz, invisible, detect invisible)
Aegis Cruiser 25.35.4 25/1/1 160|2 (all terrain as roads, blitz, radar, detect invisible, *transport cruise missiles) aluminum, oil
Industrial Era Air Units
Fighter 5.5.2 25/6/2 120 (blitz, lethal sea bombard) oil {F-15}
Bomber 0.2.1 20/12/8 150 (*foot soldier) oil, rubber {Jet Bomber}
Helicopter 0.2.3 0/0/6 100 oil, rubber
Modern Air Units
Jet Fighter 20.20.3 35/8/3 180 (blitz, radar, lethal sea bombard) aluminum, oil
F-15 30.30.3 35/8/3 180 (blitz, radar, lethal sea bombard, precision strike) aluminum, oil {Jet Fighter}
*Jet Bomber 0.6.2 30/16/8 220 (blitz, radar, *foot soldier) aluminum, oil Rocketry
Stealth Fighter 0.0.2 32/14/6 200 (blitz, stealth, radar, precision strike, *foot soldier) aluminum, oil, uranium
Stealth Bomber 0.0.1 80/120/10 450 (blitz, stealth, radar, precision strike, *foot soldier) aluminum, oil, uranium
so with that in mind what do you think of the modded unit stats?
Changes to Units
Non-combat Units
Settler 0.0.1 50/3 (wheeled) {Colonist}
*Colonist 0.0.2 50/3 Navigation
Worker 0.0.1 10/1 {Engineer}
*Engineer 0.0.1 10/1 (all terrain as roads) Steam Power
Scout 0.0.2 10 (invisible, hidden nationality, free upkeep) {Conquistador}
Explorer 0.0.2 20 (invisible, hidden nationality, free upkeep) Astronomy
**Conquistador 4.2.2 40 (invisible, all terrain as roads, zoc) horses Astronomy {Explorer}
**Army 0.0.2|3 150 (blitz, zoc, pillage +9 hp)
Ancient Land Units
Warrior 2.1.1 20 {Legion}
Jaguar Warrior 2.1.2 20 (imc: forest, jungle) {Warrior}
Archer 3.1.1 20 {Bezerk}
Bowman 3.2.1 20 {Archer}
Swordsman 4.2.1 30 iron {Medieval Infantry}
Gallic Swordsman 5.2.2 40 iron {Swordsman}
Immortal 4.2.1 20 (-1 hp) iron {Gallic Swordsman}
Legion 4.2.1 30 (+3 hp) iron {Immortal}
Spearman 2.2.1 20 {Pikeman}
Hoplite 2.3.1 20 {Spearman}
Impi 2.2.2 20 {Hoplite}
Numideon Mercenary 3.4.1 30 (free upkeep) {Impi}
Chariot 3.1.2 30 (wheeled, zoc) horses {Mounted Warrior}
War Chariot 5.1.2 30 (wheeled, zoc) horses {Chariot}
Horseman 4.1.2 40 (zoc) horses {War Elephant}
Mounted Warrior 6.1.2 40 (zoc) horses {Horseman}
Middle Age Land Units
Longbowman 7.2.1 40 {Rifleman}
Bezerk 10.3.1 60 (Amphibious, +1 hp) {Longbowman}
Medieval Infantry 8.5.1 50 iron {Rifleman}
Pikeman 5.5.1 30/1 {Musketeer}
Musketman 11.11.1 60/1 saltpeter {Rifleman}
Musketeer 13.13.1 60/1 (+1 hp) saltpeter {Musketman}
Knight 8.4.2 60 (zoc) iron, horses {Siphai}
Ansar Warrior 10.4.2 60 (blitz, +1 hp, zoc) iron, horses {Knight}
Keshik 9.2.2 50 (imc: mountains, hills, zoc) horses {Ansar Warrior}
Rider 8.4.3 60 (zoc) iron, horses {Keshik}
Samurai 8.6.2 60 (zoc) iron {Rider}
War Elephant 14.10.1 80 (zoc) {Samurai}
Cavalry 14.6.3 80 (zoc) horses, saltpeter {Panzer}
Cossack 14.9.3 80 (zoc) horses, saltpeter {Cavalry}
Siphai 18.6.3 80 (+1 hp, zoc) horses, saltpeter {Cossack}
Industrial Era Land Units
Guerrilla 2.1.3 12/1/4 10/2 (invisible, hidden nationality, lethal land bombardment, -4 hp, free upkeep, imc:all) Communism
Marine 30.15.2 120/1 (amphibious, zoc) rubber
Paratrooper 25.20.2 120/1 (10 air drop range, zoc) rubber
Rifleman 15.15.2 80/1 {Infantry}
Infantry 20.20.2 100/1 rubber
Tank 38.18.3 140/1 (wheeled, blitz, zoc, cannot airlift) iron, oil {Modern Armor}
Panzer 38.18.4 140/1 (wheeled, blitz, zoc, cannot airlift, +1 hp, imc:forest) iron, oil {Tank}
Modern Land Units
*Special Forces 40.20.4 150 (amphibious, invisible, see invisible, 10 air drop range, blitz, -5 hp, imc:all) Computers
Mech Infantry 30.40.4 140/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, rubber
Modern Armor 60.20.4 160/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, aluminum
Seige
Catapult 0.1.1 8/1/4 40 (wheeled) iron {Cannon}
Cannon 0.1.1 18/1/6 80 (wheeled) iron, saltpeter {Artillary}
Artillary 0.1.2 25/2/8 120 (helicopter transportable) iron
Radar Artillary 0.1.3 30/2/6 160 (wheeled, blitz, cannot airlift) aluminum, oil
Missile
Cruise Missile 0.0.1 60 40/5/3 (leathal land, leathal sea, can load into Aegis Cruisers and nuclear subs) aluminum
Tactical Nuke 0.0.1 180 10 aluminum, uranium
ICBM 0.0.1 250 aluminum, uranium
Ancient Naval Units
Galley 2.2.4 30|2 (sink in sea, sink in ocean) {Sloop}
Middle Age Naval Units
*Sloop 5.3.5 50 (sink in ocean, imc: sea) {Man-o-War} Astronomy
Caravel 2.3.4 60|3 (-2 hp, imc: sea, ocean) {Galleon}
Galleon 2.3.5 80|4 (-2 hp, imc: sea, ocean) {Transport}
Frigate 12.9.2 12/1/1 100 (all terrain as roads, blitz) {Ironclad}
Man-o-War 16.12.2 12/1/1 100 (all terrain as roads, blitz)
Privateer 8.2.7 40 (hidden nationality, imc: sea, ocean) Navigation
Industrial Era Naval Units
Ironclad 20.16.3 20/1/1 120 (all terrain as roads, blitz) iron, coal Steel {Battleship}
Transport 2.5.8 100 (-2 hp, imc: sea, ocean) oil
Battleship 48.38.3 30/2/3 240 (all terrain as roads, blitz) iron, coal, oil
Destroyer 16.26.4 16/1/1 120 (all terrain as roads, blitz) oil {Aegis Cruiser}
Submarine 16.6.3 120 (all terrain as roads, blitz, invisible, detect invisible)
Aircraft Carrier 2.8.3 200|5 (all terrain as roads, blitz, radar) iron, rubber Advanced Flight
Modern Naval Units
Nuclear Sub 16.20.3 180|3 (all terrain as roads, blitz, invisible, detect invisible)
Aegis Cruiser 25.35.4 25/1/1 160|2 (all terrain as roads, blitz, radar, detect invisible, *transport cruise missiles) aluminum, oil
Industrial Era Air Units
Fighter 5.5.2 25/6/2 120 (blitz, lethal sea bombard) oil {F-15}
Bomber 0.2.1 20/12/8 150 (*foot soldier) oil, rubber {Jet Bomber}
Helicopter 0.2.3 0/0/6 100 oil, rubber
Modern Air Units
Jet Fighter 20.20.3 35/8/3 180 (blitz, radar, lethal sea bombard) aluminum, oil
F-15 30.30.3 35/8/3 180 (blitz, radar, lethal sea bombard, precision strike) aluminum, oil {Jet Fighter}
*Jet Bomber 0.6.2 30/16/8 220 (blitz, radar, *foot soldier) aluminum, oil Rocketry
Stealth Fighter 0.0.2 32/14/6 200 (blitz, stealth, radar, precision strike, *foot soldier) aluminum, oil, uranium
Stealth Bomber 0.0.1 80/120/10 450 (blitz, stealth, radar, precision strike, *foot soldier) aluminum, oil, uranium
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