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Whatever happened to the "Quantative Analysis of the Civ traits" thread?

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  • Whatever happened to the "Quantative Analysis of the Civ traits" thread?

    I read a great thread called "Quantative Analysis of the Civ Traits" or something like that. It had these really detailed calculations of how much money each trait gained for you. It was a great thread, and I was surprised it wasn't in the Must Read Threads. I decided to search for it but the search doesn't seem to work for me. I typed in the title and it said that the only thing I typed in was civ. If someone could find the thread and post a link either for me or put it on the Must Read Threads (it definitely deserves to be there) that'd be great.

    The one odd thing about the thread was where they placed religious. The traits were like this:

    1. Industrious
    2. Commercial
    3. Scientific
    4. Militaristic
    5. Religious
    6. Expansionist

    It's weird because a lot of experts say religious is an awesome trait and that it is second best.
    "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

  • #2
    John, that was a looong time ago, and I think the reason that it wasn't kept up was that the patches kept changing things (and it was also pretty contentious if I remember).

    I'd be happy to see it revisited... perhaps with C3C?
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #3
      Originally posted by johncmcleod
      The one odd thing about the thread was where they placed religious. The traits were like this:

      1. Industrious
      2. Commercial
      3. Scientific
      4. Militaristic
      5. Religious
      6. Expansionist

      It's weird because a lot of experts say religious is an awesome trait and that it is second best.
      That was the consenus in the early days, but I doubt it is now. The rankings there are as good as any. Map and style of play and civs will alter things a bit. I mean if you are playing for a culture win, then Rel moves up.

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      • #4
        I think it was that thread that had one of my favorite all time points on 'Poly... the emotional difference between not having other traits (darn, those half price temples sure were nice... oh well) and not having Industrious (I need a road through that mountain in the ancient age and it's going to be done in HOW MANY turns?!? ).
        Solomwi is very wise. - Imran Siddiqui

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        • #5
          Industrious is a drug, man. Once you're hooked it's hard to go back.
          If I'm posting here then Counterglow must be down.

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          • #6
            Agreed

            All of them are strong if you know how to use them. Part of the fun is how they affect your play-style and strategies.
            Don't eat the yellow snow.

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            • #7
              That is the hardest part about choosing your civ in regards to traits, yeah I'll have cheap temples and barracks, but my workers will be slow.........

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              • #8
                Originally posted by FrustratedPoet
                Industrious is a drug, man. Once you're hooked it's hard to go back.


                I've been breaking myself of it. I've been playing non-industrious civs lately (England, Zululand, Rome, Babylon).

                I STILL maintain the religious is a powerful trait. I will concede the #1 spot to industrious.

                Commercial has come up in my estimation, but that's not entirely objective of me. I hate corruption, and really like having large, efficient empires. Thing is, most of the time, commercial doesn't translate to victory, it just beefs up the margin.

                I've decided that scientific isn't all that worthwhile in SP, even with the bug fix in the latest patch. This is heavily influenced by my warmonger style.

                My current ranking, for play on standard map/continents/70%/8 civs/Monarch:

                Industrious
                Religious
                Militaristic
                Commercial
                Scientific
                Expansionist

                I think I'd leave this list this way on Emperor too (my most successful Emp games have been with Egypt and China).

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #9
                  Originally posted by Arrian
                  I've decided that scientific isn't all that worthwhile in SP, even with the bug fix in the latest patch. This is heavily influenced by my warmonger style.
                  Which bug fix?

                  Agreed, Scientific isn't very helpful for the warrior playstyle but it's handy in a peaceful trading game, and indispensible for OCC.

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                  • #10
                    There was a bug (or maybe not a bug, but something that wasn't working right) that resulted in Sci civs getting a certain free tech 90% of the time (monotheism, nationalism, rocketry). It wasn't supposed to be like that. Sci civs now have an even chance of getting any of the entry level techs.

                    I'm playing a game as the Babs and I got feudalism when I hit the middle ages. I'll be psyched if I get steam power when I go industrial.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • #11


                      Commercial comes top and is underestimated. Although I still think expansionist is a better trait.

                      It underestimates the number of useful cities you'll have at the end and overestimates the time the game will take for the settings.

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                      • #12
                        Originally posted by Arrian
                        I STILL maintain the religious is a powerful trait. I will concede the #1 spot to industrious.
                        I've had pretty good luck with it when playing Arabia (also expansionist). IMHO, Arabia is one of the best "militaristic" civs that doesn't outright have that trait. Must be the UU.

                        That said, Industrious is such a drug that I find myself playing the same civs that have that trait over and over. Mostly China.
                        "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                        • #13
                          China has the advantage of the well place UU in addition to the IND trait. The Rider is a very good unit and tends to trigger the GA at a good time. This can not be said for America for instance.
                          I was disappointed that PTW did not add any Ind civs that grabbed me and so many had EXP trait.

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                          • #14
                            Originally posted by vmxa1
                            China has the advantage of the well place UU in addition to the IND trait. The Rider is a very good unit and tends to trigger the GA at a good time. This can not be said for America for instance.
                            I was disappointed that PTW did not add any Ind civs that grabbed me and so many had EXP trait.
                            This is the case with the Ansar as well, and the reason I have taken to playing Arabia when not going with the tried and true industrious trait. I don't remember, isn't it a little cheaper to build than Riders? Definitely cheaper than knights. The problem is since they are fast movers, I like to get them way out front in the battle to take cities, and bring the slow movers up to fortify. But with such low defense points (even with retreat), if they get caught out alone or in counter-attacks, they get cut down pretty readily.

                            Agreed on the number of civs with the Exp trait. I play larger maps, no cultural linking. Nothing is worse than wandering around a map in the first handful of turns and seeing AI scouts everywhere practically bumping into each other.
                            "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                            • #15
                              It's funny how the world turns.

                              Depending on the game, I am really really back into MIL. I find the cheap harbors and barracks just addictive. Barracks are ridiculous... "Oh, f*ckin' hell, put a barracks there too!!"

                              Add that to a high survival UU, like Legions or Berzerks, and, just as we all get frustrated with the crap Workers when not IND, I get frustrated if I don;t get all my units up to elite in no time.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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