vmxa1/Imtoops: Thanks for your replies. I understand the principle of baiting the AI, but dont understand why it works, since the AI can also see any units that are lying in wait close enough to harm them.
As an example, an enemy regular spearman/settler combo just walked up to my vet knight last night on Monarch level (PTW unpatched). While a knight is not a powerful stack, 2:6 is pretty bad odds to risk a settler on. Since the AI does pretty well in some strategic situations, there must be some code to assess a developing situation. I was looking for some understanding of how this works so well in some situations and not others...i.e., where "the line" is drawn.
GarP
As an example, an enemy regular spearman/settler combo just walked up to my vet knight last night on Monarch level (PTW unpatched). While a knight is not a powerful stack, 2:6 is pretty bad odds to risk a settler on. Since the AI does pretty well in some strategic situations, there must be some code to assess a developing situation. I was looking for some understanding of how this works so well in some situations and not others...i.e., where "the line" is drawn.
GarP
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