It would help us fulfill it faster if we were told...
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Story Contest Round 15: Semifinals
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actually, it's a technical, and having to do with more than one forum being associated with a civgroupCo-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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* Vovan rubs his hands in anticipation *
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Originally posted by DarkCloud
...Gramphos and Markos are hard at work on the issue in the staffroom as we speak
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Originally posted by DarkCloud
The problem at hand is that Gramphos went on vacation
Gramphos is back, so that excuse does not hold any more. Moreover, since the last time we asked for the civgroup, three new ones have been added - RoN Beta, Intersite DG, and Spanish Players. (Don't tell me you didn't notice - you are a member of two of them. ) Thus, clearly, no technical issue exists with creating new civ groups.
But if it's just that the admins think we don't deserve / need one, it's okay too: we've always made do without it, and can survive further.
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Actually he has done it (just 2 days ago) but Markos seems to not be noticing it.
If you have a design that incorpoprates AC and Civ III and possibly MOO stories, theat might be best
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the technical issue was melding the three- it was some strange thing that I don't quite understand- but the technical issue was making the civgroup link to all three sections; I believe.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Ohhh, I see Since every civgroup has only one "home forum" by definition, you can't link it to the three forums - civ3, moo, and ac. Makes sense.
If you have a design that incorpoprates AC and Civ III and possibly MOO stories
orLast edited by vovan; March 15, 2003, 15:34.
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