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The Apolyton Empire: Great Library

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  • The Apolyton Empire: Great Library

    Status

    We NEED and WANT more players! so come join, i'll be fun! Just look at the game go as it already as 30 pages since the game's beginning about a month ago. Don't need to read the entire story to play, just the last few pages atleast

    Current game date is December 1402 and the military as control of the government Mainly bunch of propaganda wars happening...soon after the invent of the printing press


    Game Settings and rules:

    -starting game date is January 1st, 1400CE
    -required to state the game date per game post, so we know when it happened, to make sure posts don't contradict to each other.
    -average tech level is Late-Medieval
    -focus on roleplaying, but not required to write up entire story posts or anything. Simple few sentence posts works, as long as the message is clear.
    -be realistic, within reason and have fun
    -rankings and positions is not base on posts anymore, but will be considered if more then one person wants a peticular position and cannot resolve it peacefull among themselves.
    -There will be three threads for this game: Great Library, Discussion and Game. keep discussions and OOC stuff in the discussion thread and keep game posts within the game thread. don't discuss in the great library, as it is just a thread for information on different things for the game, like these basic and simply rules
    -players end up being inactive for whatever reason will be treated as non-player characters with the game until another player with a higher post count takes their position in whatever roleplaying means.
    -The gamemaster controls the actions and reactions of diplomacy and governments of the other non-player civs. What I mean by reaction is, a player can still play spy for example and go assassinate someone in their gov, and I will write up something in response.

    -the writers slowly developes Apolyton and the world around her. If a detail or whatever as been mentioned before, it is considered canon. even with the limitation of past details, there is still other possibilities.

    -do it for the story, not to win

    PLayers in the Game:
    [i]note: post counts and positions doesn't matter anymore, as positions and ranks changes very often in the game it seems, lol

    -civman2000
    -Mellian (technicly the gamemaster of this game)
    -Giovanni Wine (temporally gone)
    -Jack_www
    -jdd2007 (just came back)
    -cbraund (missing)
    -johncmcleod (missing)
    -Lord Zalzabad
    -majundar (only posted a few times...will he come back?)

    Available Positions:

    -All bunch of positions are available and that can be created, just ask in the Discussion thread.

    -Anyone interested to be a Great Leader?

    -Cool see somone playing the average folk in Apolyton society... like a Tax Collector, Scientist, ENtertaining Barb, Prostitute and etc

    Apolyton Empire

    Government: Military Oligarchy

    Tech Level: Late-Medieval
    Last edited by Mellian; December 5, 2002, 12:01.

  • #2
    World Map

    Monkey (Western) Continent

    -Russia are brown
    -Mongols are some weird green, beside the Russians
    -Iroquois are purple
    -Germans are blue
    -English are Orange
    -Americans are Light Blue
    -Spanish are Gray
    -French are Pink
    -Aztecs are light green
    -Incas are Pink-Red

    Rock (Apolyton) Continent

    -Apolyton are green

    Alligator (Eastern) Continent

    -Vikings are the top blue
    -Celts are brown beside the Vikings
    -Egyptians are yellow
    -Greeks are Pink
    -Romans are Red
    -Babylon are dark blue
    -Ottomans are purple-gray
    -Carthage are dark brown
    -Koreans are Aqua
    -Arabs are purple-red
    -Persia are orange
    -Chinese are blue
    -Japanese are red-brown
    -Zulus are black (i know i know...)
    -Indians are purple
    Attached Files
    Last edited by Mellian; November 3, 2002, 13:22.

    Comment


    • #3
      Territorial Map

      Apolyton

      Governor:
      Size: metropolis
      Role: capital

      (note: please provide names in the discussion thread for the rest of the cities, as i am terrible with names)





      Apolyton Empire Territorial map

      (note: to big for the forum)

      Comment


      • #4
        Diplomatic Relations

        Apolyton as of August 26, 1400

        Leader: Moderator civman
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: N/A
        Feelings: N/A
        Other: N/A


        Americans

        Leader: President Lincoln
        Government: Republic
        Tech-Level: Late-Medieval
        Treaties: Apolyton Alliance
        Feelings: Friends
        Other:
        Embassy
        Fur-Wine Deal, 14 years left (been renewed a few times)

        Iroquois

        Leader: Chief Hiawatha
        Government: Tribal
        Tech-Level: Mid-Medieval
        Treaties: Apolyton Alliance
        Feelings: Friends
        Other:
        Embassy

        English

        Leader: Queen Elizabeth
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: War
        Feelings: Hatred, Naval Rivalries
        Other:
        Infiltrated (Sheep's spies mainly)
        European Union


        Romans

        Leader: Emperor Caesar
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: Peace
        Feelings: Friends
        Other:
        Embassy

        Russians

        Leader:
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: War
        Feelings: Dislike
        Other:
        not much contact
        European Union

        Germans

        Leader: Chancellor Bismark
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: War
        Feelings: Dislike
        Other:
        not much contact
        European Union


        French

        Leader: Joan of Arc
        Government: Republic
        Tech-Level: Late-Medieval
        Treaties: War (officially only)
        Feelings: Friendly
        Other:
        Embassy (officially locked down, but still in contact with Mellian)
        European Union

        Greeks

        Leader: Queen Isabella
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: War
        Feelings: Dislike
        Other:
        not much contact
        European Union

        Aztecs

        Leader:
        Government: Medieval Despotism
        Tech-Level: Late-Medieval
        Treaties: Apolyton Alliance
        Feelings: Friends
        Other:
        Embassy

        Monguls

        Leader: Ghengis Khan
        Government: Tribalism
        Tech-Level: Late-Medieval
        Treaties: Apolyton Alliance
        Feelings: Polite
        Other:
        Embassy (recently established)

        Zulus

        Leader:
        Government: Tribalism
        Tech-Level: Late-Medieval
        Treaties: Apolyton Alliance
        Feelings: Polite
        Other:
        Embassy (recently established)


        Egypt

        Leader: Cleopatra
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: Peace
        Feelings: Friends
        Other:
        Embassy
        Furs-Incense Deal, 4 years left

        Babylonians

        Leader:
        Government: Monarchy
        Tech-Level: Mid-Medieval
        Treaties: Peace
        Feelings: Polite
        Other:
        Embassy

        Ottomans

        Leader:
        Government: Monarchy
        Tech-Level: Late-Medieval
        Treaties: Peace
        Feelings: Polite
        Other:
        Embassy


        (rest will be posted as we start mention what our relations are with the rest)
        Last edited by Mellian; November 9, 2002, 22:44.

        Comment


        • #5
          Military

          Free Units Allowed

          In General, per city on Monarchy: 10 units

          Total Free Units Allowed: 300 units (30 cities)

          (will improve the military stuff as the game goes on and i get requests for specific info. keeping it simple, so i don't have to play with to many numbers)

          APOLYTON EMPIRE

          Army

          -3-5 defending Musket Infantry units per City
          (90-150 in total)

          -about 20 Knights


          Navy

          -about 50 Corvettes
          (militarized Caravels, which can be upgraded to Frigates after acquiring Magnetism))

          -about 20 Caravels


          ENGLISH

          Navy

          -about 40 Corvettes
          (militarized Caravels)

          -about 20 Caravels


          AMERICANS

          Navy

          -about 20 Corvettes
          (militarized Caravels)

          -about 10 Caravels


          (Military Advisor as control of the Military, what kind of units it and so on... just that it once stated, we can't suddenlly change, only gradually within the game)
          Last edited by Mellian; November 3, 2002, 16:40.

          Comment


          • #6
            Trade:

            Resources

            Luxuries:

            2 Gems
            3 Furs

            Strategic:

            1 Horses
            2 Irons

            Other:

            1 Gold (producing 100 gold)

            Comment


            • #7
              Science

              Technology Currently Available for Research
              as of AUgust 26th, 1400

              Free Artistry
              Democracy
              Economics
              Navigation
              Chemistry? (i think, i'll check later)

              [b]Currently Researching...[b]

              what are we researching Science Advisor?
              Last edited by Mellian; November 9, 2002, 22:57.

              Comment


              • #8
                cool, just a quick note that all Neses are going to be moved to a new forum in the near future. Links will be posted when this occurs
                Don't tell a twisted person he is twisted, he may take offence. (THAT MEANS ME!)
                Founder of the Mafia Poly Series (THATS RIGHT I STARTED IT)
                Nesing, come and see what its about in the Stories and Diplomacy threads.

                Comment


                • #9
                  Available Positions:

                  -Trade Advisor (responsible for the resources and trading relations with other civs)

                  -Economic Advisor (responsible for the gold we have, and the economy)

                  -Culture Advisor (responsible for the culture)

                  -Commander of National Defence (generally incharge of the defence forces)

                  -there is plenty of positions which one can choose and create, can cover any aspect of the Apolyton Empire.
                  Official Names:
                  Minister of External Commerce (Trade)
                  Minister of Internal Commerce (Economy)

                  Note that the appointment I made made cbraund also in charge of culture.

                  Comment


                  • #10
                    I would like some information on our armies and navies. Like how many units are in the cities protecting them, how many units we have in the field, and how many units in the navy.
                    Donate to the American Red Cross.
                    Computer Science or Engineering Student? Compete in the Microsoft Imagine Cup today!.

                    Comment


                    • #11
                      bump
                      Weaseling out of things is what separates us from the animals....except the weasel -Homer
                      Who's up for some scroungin'? -Homer

                      Comment


                      • #12
                        Resources Civs control

                        Apolytonians

                        Luxuries:

                        3 Furs
                        2 Gems

                        Strategic:

                        1 Horses
                        2 Irons
                        2 Saltpeter

                        Other:

                        4 Cattles
                        3 Fishes
                        3 Whales
                        1 Gold


                        Ottomans

                        Luxuries:

                        3 Ivory

                        Strategic:

                        2 Iron
                        1 Saltpeter

                        Egyptians

                        Luxuries:

                        2 Incenses

                        Strategic:

                        2 Iron
                        1 Saltpeter


                        Greek

                        Luxuries:

                        1 Ivory
                        2 Spices

                        Strategic:

                        2 Iron
                        1 Horses
                        1 Saltpeter


                        Romans

                        Luxuries:

                        5 Ivory

                        Strategic:

                        2 Iron


                        Babylonians

                        Luxuries:

                        9 Spices

                        Strategic:

                        None


                        Americans

                        Luxuries:

                        6 Gems
                        4 Wines

                        Strategic:

                        1 Iron
                        1 Saltpeter

                        Other:

                        2 Gold
                        1 Fish
                        1 Game
                        1 Whale

                        Iroquois

                        Luxuries:

                        7 Dyes

                        Strategic:

                        2 Irons

                        Other:

                        3 Fishs
                        3 Game
                        2 Gold
                        1 Cattle



                        English

                        Luxuries:

                        2 Wines

                        Strategic:

                        2 Horses
                        3 Saltpeter
                        1 Iron

                        Other:

                        3 Gold
                        2 Wheat
                        1 Fish

                        French

                        Luxuries:

                        None

                        Strategic:

                        1 Iron
                        1 Horses
                        2 Saltpeter

                        Spanish

                        Luxuries:

                        4 Dyes
                        2 Ivory

                        Strategic:

                        2 Horses
                        1 Iron
                        1 Saltpeter


                        Germans

                        Luxuries:

                        7 Gems

                        Strategic:

                        1 Iron
                        1 Saltpeter


                        Russians

                        Luxuries:

                        5 Wines

                        Strategic:

                        1 Horses
                        1 Iron
                        1 Saltpeter

                        Other:

                        8 Cattles
                        3 Wheat
                        3 Fishes
                        5 Gold

                        Monguls

                        Luxuries:

                        1 Silk

                        Strategic:

                        1 Horses
                        1 Iron

                        Other:

                        4 Whales
                        2 Fishs
                        1 Wheat

                        Arabs

                        Luxuries:

                        2 Ivory

                        Strategic:

                        None

                        Other:

                        3 Cattles
                        1 Whale

                        Persians

                        Luxuries:

                        1 Ivory

                        Strategic:

                        None

                        Koreans

                        Luxuries:

                        1 Ivory
                        1 Spices

                        Strategic:

                        1 Iron

                        Other:

                        2 Cattles
                        2 Whales
                        1 Fish


                        Vikings

                        Luxuries:

                        3 Incense

                        Strategic:

                        1 Horses
                        3 Irons
                        1 Saltpeter

                        Other:

                        4 Gold
                        4 Game
                        2 Whales
                        2 Fishes

                        Aztecs

                        Luxuries:

                        8 Silks

                        Strategic:

                        1 Horses
                        1 Iron
                        1 Saltpeter

                        Other:

                        5 Whales
                        4 Gold
                        2 Fishs
                        1 Cattle

                        Incas

                        Luxuries:

                        3 Silks

                        Strategic:

                        1 Iron
                        1 Saltpeter

                        Other:

                        4 Fishes
                        3 Gold
                        3 Whales
                        1 Wheat


                        (all of the western civs, those with Ivory and those that Apolyton can easily trade with...clear routes to them with military protection. The other resources are usefull because in this game they provide some stuff which i will list below. )

                        Gold: 100 gp
                        Fishes: 10 food
                        Wheat: 20 food
                        Whales: 10 food, 10 shields
                        Cattles: 5 food, 5 shields
                        Last edited by Mellian; November 3, 2002, 15:39.

                        Comment


                        • #13
                          Wonders

                          Apolyton

                          Great Library:
                          -acquire technology from two other civs who as it.
                          -after Education, requires embassies and research treatis in each the two civs that as the technology.

                          ENglish

                          Magellan Wonder:
                          Naval ships gets an extra movement point.

                          Egypt

                          Pyramids:
                          -obsolete, but gets money from tourism

                          Comment


                          • #14
                            deleted and reserved for future use
                            Last edited by Mellian; November 11, 2002, 14:57.

                            Comment


                            • #15
                              Top Five Biggest Navies

                              1. Apolyton
                              2. England
                              3. Spain
                              4. Ottoman
                              5. America

                              Comment

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