Okay my first nes
Im not really sure what to write so I'll try here, and you guys can ask questions to clarify them.
Each territory is worth 2 credits. the exception is the capital which is worth 6.
you can purchase town halls for 5 credits. they produce nothing but increase a territory's value to 4
and you can purchase Industrial centers for 15 credits. they can produce up to 5 units per turn, and also increase the credit worth to 4.
also you can upgrade a town hall to an industiral center for 14 credits.
Unit Strengths.
I will roll dice to decide the outcomes of the battle. In order to kill another unit your unit must roll it's number or lower. These number are different for attack and defense.
The first line is attack the second is defense.
Infantry|armor|fighter|bomber|destroyer|battleship |submarine|transports
---1-------3-----3-------4------3----------4----------2----------0-----
---2-------2-----4-------1------3----------4----------2----------1-----
Unit Costs:
Infantry 1
Armor 4
fighter 10
bomber 12
destroyer 10
battleship 20
unit movement:
Infantry can move one space across land and attack once per a turn.
Armor can move 2 spaces across land and attack once per turn.
Fighters can move 4 spaces across land or sea, but must end up in a friendly land territory on thier 4th move. they too can only attack once per turn
Bombers can move 6 spaces across land or sea, but like fighters must end up in a friendly land territory on thier last move. and can only attack once per turn
All sea units can move 2 spaces across sea, they may only attack once per turn.
after ANY LAND OR SEA unit has participated in combat they can no longer move that turn.
Armor has the ability to 'blitz' , meaning they can technically attack 2 times in one turn. in order to blitz you must first move through one UNoccupied enemy territory thereby capturing it and then move onto a 2nd enemy territory occupied or not and attck.
also battleships can bombard. they may only bombard when an amphib assault is going on, a succesful bombardment ends in the destruction of one enemy unit. no destroyers cannot bombard.
also battleships have 2 hitpoints which means you must hit them twice to kill them, if a battleship is hit it must return to a harbor and remain there for one to make repairs, or you can have a limping battleship (thats up to you)
Transports may carry 2 infantry or one armor, both land units have the ability to make an amphib assault.
Submarines can withdraw from combat. this means that they will shoot once at an enemy then retreat. in order to do this you must tell me that you want you subs to withdraw after the first attack.
You must occupy an enemy territory with at least one unit to claim it.
Before an amphib assault can take place any enemy sea units must be killed first.
In battle if your side has taken a hit I will decide which unit has been killed. The ones worth the least will die first. ie in a land battle with air support the infantry will go first then the armor then the fighters then the bombers. unless you have requested that your armies take a territory at all costs, which means I will 'kill' off your weak units first but when you are down to one land unit your aircraft will die instead. another ie; if you are conducting an amphib assault from an enemy occupied sea you must first attack them so, I would kill your empty transports first then your battleships will take thier first hits then the subs will die then the destroyers would sink then the battleships then the loaded transports.
ONE HINT
NEVER LEAVE EXPENSIVE TOYS ALONE, usually people have to learn this the hard way but I'll tell you ahead of time, NEVER LEAVE EXPENSIVE TOYS ALONE
okay I think thats it, tell me if I missed anything, and feel free to ask any questions
We won't start until there are at least 5 players. ( I don't feel like playing with myself )
Im not really sure what to write so I'll try here, and you guys can ask questions to clarify them.
Each territory is worth 2 credits. the exception is the capital which is worth 6.
you can purchase town halls for 5 credits. they produce nothing but increase a territory's value to 4
and you can purchase Industrial centers for 15 credits. they can produce up to 5 units per turn, and also increase the credit worth to 4.
also you can upgrade a town hall to an industiral center for 14 credits.
Unit Strengths.
I will roll dice to decide the outcomes of the battle. In order to kill another unit your unit must roll it's number or lower. These number are different for attack and defense.
The first line is attack the second is defense.
Infantry|armor|fighter|bomber|destroyer|battleship |submarine|transports
---1-------3-----3-------4------3----------4----------2----------0-----
---2-------2-----4-------1------3----------4----------2----------1-----
Unit Costs:
Infantry 1
Armor 4
fighter 10
bomber 12
destroyer 10
battleship 20
unit movement:
Infantry can move one space across land and attack once per a turn.
Armor can move 2 spaces across land and attack once per turn.
Fighters can move 4 spaces across land or sea, but must end up in a friendly land territory on thier 4th move. they too can only attack once per turn
Bombers can move 6 spaces across land or sea, but like fighters must end up in a friendly land territory on thier last move. and can only attack once per turn
All sea units can move 2 spaces across sea, they may only attack once per turn.
after ANY LAND OR SEA unit has participated in combat they can no longer move that turn.
Armor has the ability to 'blitz' , meaning they can technically attack 2 times in one turn. in order to blitz you must first move through one UNoccupied enemy territory thereby capturing it and then move onto a 2nd enemy territory occupied or not and attck.
also battleships can bombard. they may only bombard when an amphib assault is going on, a succesful bombardment ends in the destruction of one enemy unit. no destroyers cannot bombard.
also battleships have 2 hitpoints which means you must hit them twice to kill them, if a battleship is hit it must return to a harbor and remain there for one to make repairs, or you can have a limping battleship (thats up to you)
Transports may carry 2 infantry or one armor, both land units have the ability to make an amphib assault.
Submarines can withdraw from combat. this means that they will shoot once at an enemy then retreat. in order to do this you must tell me that you want you subs to withdraw after the first attack.
You must occupy an enemy territory with at least one unit to claim it.
Before an amphib assault can take place any enemy sea units must be killed first.
In battle if your side has taken a hit I will decide which unit has been killed. The ones worth the least will die first. ie in a land battle with air support the infantry will go first then the armor then the fighters then the bombers. unless you have requested that your armies take a territory at all costs, which means I will 'kill' off your weak units first but when you are down to one land unit your aircraft will die instead. another ie; if you are conducting an amphib assault from an enemy occupied sea you must first attack them so, I would kill your empty transports first then your battleships will take thier first hits then the subs will die then the destroyers would sink then the battleships then the loaded transports.
ONE HINT
NEVER LEAVE EXPENSIVE TOYS ALONE, usually people have to learn this the hard way but I'll tell you ahead of time, NEVER LEAVE EXPENSIVE TOYS ALONE
okay I think thats it, tell me if I missed anything, and feel free to ask any questions
We won't start until there are at least 5 players. ( I don't feel like playing with myself )
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