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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hey it is my turn again. I will try to play tonight, or else tomorrow.
I will also try to get a screenshot up, but never done that before so I am not sure if that will work out.
Originally posted by randommushroom
800 BC (9): Kagoshima finishes worker, and I suddenly realize it's a coastal city, with excellent Colossus potential. With all the bonus ivory squares, commerce will be excellent. We'll need to have the workers run a path of irrigation to it, but it looks like the place. Kago started on Colossus.
The city tile also has ivory. Indeed, loads of commerce. I didn't even think, "Oooo, Colossus", I just hate building cities one tile away from the shore.
750 BC: Tarquinius II becomes the emperor of the Japanese empire! He later would be known as Tarquinius the fool.
He declared that they should prepare more soldiers for war, so they could engage the Iroqouis. These men could wear the grey metal, and attack with pointy sticks! A worker in the south was assigned to build a road to the brown animals, so our soldiers could ride on them.
But the empire should still grow peacefully, so the emperor let the cities Edo and Statsuma build settlers.
710 BC: Nagoya is founded, and starts on a temple.
690 BC: Tokyo produced temple and starts on a worker
610 BC: Izumo is founded! It starts on a temple.
590 BC: A meeting with Zulu was organised. Shaka and Tarquinius shared world maps, and the Zulus teached us how to count for 79 gold, and they teached us how to make laws (really dunno what those are good for ) for 99 gold.
570 BC: The end of the reign of Tarquinius II. His son, Dunk the second, will be the next emperor.
The last trun brought very interesting news: the Zulus declared war on the Iroqouis. When I started my turn we already had a few swordsmen, and I built a few more. We could form a military alliance against the Iroqouis with zulus, (we could get some money or techs for that) although we should be aware of Mounted warriors. I saw the Iroqoius had horses, so they will use them. But I think we are quite ready for war, or maybe we could build some more swordsmen (Or horsemen, it takes the worker two turns to connect the horses to our road net) We are even on techs with the Zulus and the Iroqouis, the Greeks are a bit backwards.
We don't have to be afraid of culture flips, we have a huge lead in culture. I fear this game will result in a culural victory for us!
One other thing: Can someone explain to me how to post screenshots? I tried but I couldn't figure out how.
Wow, the Zulus declared war on the Iroqouis?! We're in a good position to try and take a bite--the difficulty would be those Mounted Warriors. Their retreat capability makes them tough to take out, especially if one is trying to invade with swordsman and spears. This also means that both the Zulus and Iroqs will probably trigger their golden ages as their UUs get into fights. That could be good or bad. The Golden Ages could give them enough momentum to be very dangerous, on the other hand, a lot of that will be going to waste under despotism.
My own builder-style leaning says to stay out, hope the two of them have a balanced enough fight that they waste their GAs, and slow down their development. In the meantime, we can build and get ready for when the Samurai become available, and kick off our Golden Age while in monarchy and then maybe be able to wipe out both the Iroqs and Zulus from the continent.
To post a screenshot, you need to have a jpg or bmp file. Jpgs are better because of the file size compression, and then you need to attach it just like you attach the saved game. It should display automatically then. At least it did for me the time I tried it.
Dunk II ascends the throne after his father Tarquinius II dies from too much soda.
(Note... I again played too many turns. There's a reason this time though. )
570 BC... Dunk II considers aiding the Zulu in their war against the Iriquois and decides to move his troops to the front.
550 BC... More troops moving to front. The Greeks ally with the Zulu.
530 BC... Dunk II signs an alliance with Shaka of the Zulu for 58 shiny things.
510 BC... The Moron people decide to add to our palace. Dunk II makes it taller.
490 BC... The Iriquois city of St. Regis is burned to the ground. 13 shiny things are plundered. I think the Iriquois there had some scientific things we had to smash.
470 BC through 410 BC... Ho hum
390 BC... The city of Grand River is destroyed. We capture 14 shiny things and 1 slave worker. Yay. Oh yeah, General Tojo emerged from the fighting as a great leader. The city of Nagasaki is founded near the silks.
370 BC... The city of Oil Springs is captured. 15 shiny things are plundered and 1 worker captured.
350 BC... Ho hum
330 BC... General Tojo arrives safely is Osaka. (This is why I played extra turns. I didn't want him getting lost in the shuffle.)
1--Rush the Colossus
2--Use for a Forbidden Palace
3--Form an army so we can build the Heroic Epic, and increase our chances of more Great Leaders.
I don't think the Colossus is the best option--I think we can get enough improvement in Kago to use its own production before the AIs. The AIs always seem slow to get the Colossus underway, and though I would love to have it, I don't consider it a must have.
The Forbidden Palace looks a wee bit early to put in position.
An army, and Heroic Epic, look to be the best use for this GL. More elites, and hopefully lots more GLs as the game progresses.
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