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  • #31
    I think a map would be a great idea!

    Only problem with Geocities is you can't link to images hosted there... not sure if any other free website services allow that or not...

    - Franklin
    Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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    • #32
      Mmmmm... I have some non-free webspace. The problem is, it has a hard 2-MB-quota (took the cheapest cos it wasn't meant for a big site) and that is probably not enough for all those pics

      Comment


      • #33
        I might be able to provide some space, too... if nobody else comes up with anything, please let me know.
        Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

        Comment


        • #34
          Originally posted by Sir Ralph
          Giovanni: It should work by simply clicking it, but the downloaded file may have another name. When I download the file, it's name is for some reason "attachment", without extension. Of course neither WinZip nor Civ3 will accept that file. When I rename it "france.zip" or something like that, unzip it and move it to the Saves directory, I can load it without a problem.

          May be for you it's similar, check it.

          Ok!
          Ii works good!
          Than
          A man who has not been in Italy, is always conscious of an inferiority. -Samuel Johnson- (1709-84), English author
          I love the language, that soft bastard Latin,/Which melts like kisses from a female mouth,/And sounds as if it should be writ on satin/With syllables which breathe of the sweet South.-Lord Byron- (1788-1824), English poet.
          Lump the whole thing! Say that the Creator made Italy from designs by Michael Angelo! -Mark Twain- (1835-1910), U.S. author.

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          • #35
            Just testing this site netfirms.com


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            • #36
              Ok, just sign up for an account on www.netfirms.com and you'll be able to post pictures.



              Fred

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              • #37
                The Reign of Gillskill

                1 (2270BC) The self proclaimed Lord High Protector Gillskill immediately took over the defence of Edaron and led the newly formed warrior force in Minas-Morgul. It would be a long, hard march across the Valley of the Kings, but they would be able to garrison Edaron if the forces there succumbed, or move into the hills to hunt the Marcomanni camp down. The Northern Army is ordered to continue exploring north, and move east of Bombay. Good news reaches Gillskill's relief force - the Edaron warrior survives the first onslaught and achieves veteran status. Gillskill's absence from the capital means that he can in no way be implicated when Edius was 'accidentally' bricked in behind the walls of the new extension of the Palace the people erected in gratitude of Gillskill's defence of Edaron. Oh, no.

                2 The road to the woody elephants, north of Minas-Morgul, is started. The remnants of the barbarian attack on Edaron throw themselves at Edaron's warrior, but they easily hold out.

                3 The worker at Markopolis grows bored of digging holes and is given the honour of building 'The Way West' from Edaron to the western flood plains. Gillskill's Relief Force arrives in Edaron, and whilst he allows them to refresh themselves in the clear waters of Flumen Ordis he immediately leads the Edaron Defence Force into the hills, bent on revenge. Another barbarian is seen approaching through the mountain valleys.

                4 The mighty Edaron Defence Force takes up position above them and prepare for the assault. Meanwhile, from its mountain position, the Northern Army spies the developed wheat fields of what they suspect is the Indian capital, north-west of Bombay.
                The barbarians are no match for the Edaron Defence Force, and they are soon no more.

                5 Gillskill leads his troops further into the Edaron Mountains, but the barbarians appear to have retreated. The Northern Army are rewarded for their long mountain trek when they come across a vast area of gems.

                6 The newly formed spearman unit of Markopolis are revealed to the population as they parade ceremoniously on the steps of the Palace. It inspires the crowd to spread the glories of France and they rush around making preparations for a mini-exodus. Rather than be outshone by the new troops, Gillskill orders the warriors there to form the New Western Army, to continue exploration along the coast to the west. The Northern Army continue to discover yet more gems and their progress is somewhat slowed as they fill their pockets. The Edaron Defence Force marches further into the mountains and at last uncovers the Marcommoni camp. The joy of the troops for the upcoming fight is dashed when news reaches them of a plague that had hit their families with such a devastating effect. It took all of Gillskill's diplomatic skills (and an interesting conjuring show) to keep them to the task in hand. A large part of the remaining Edarons decide to move onto healthier climes on the Indian plains. Those left start training for a new warrior regiment.

                7 The settlers from Edaron and the workers who had previously been at Markopolis move out together to Horse Hill, to a few muffled cheers from the remaining citizens. From the mountains ahead of them they can hear the desperate cries for clemency from the Marcommoni camp, being crushed by the Edaron Defence Force. With the gold collected from the remains Gillskill decides the time is right to concentrate more on researching some new knowledge. He now spends 90% on science. The people mumble "What about us?"

                The Northern Army is contacted by the Germans. At first they were annoyed (despite trying their best there was no way the troops could hide their bulging pockets of gems), but relations improved when they exchanged Warrior Code for Wheel and 115 gold.

                8 The Way West is started on Horse Hill, and the settlers move towards the Indian grasslands.

                9 Despite the Edaron Defence Force having achieved its objectives, under the leadership of Gillskill it continues towards the Indian lands "just for a look". In Minas-Morgul the populace set forth to start a new city in the middle of the woody elephants. Gillskill orders them to build a temple, as a suitable place for the visitors to the Valley of the Kings to pay their respects. (Gillskill had been asking around to find out what a 'King' was but people didn't have any idea. The best guess was that it was a type of desert shrew...)

                10 The Northern Army skirts around further German borders, and the New Western Army, moving along the coastal hills, see the southern end of the Western desert.

                11 Continuing further west the New Western Army comes across more elephants. The Way West is commenced, and horses are led back along it it to Edaron.

                12 Gillskill leads the Edaron Defence Force into the Indian plains, ready to meet their fellows from their home town.

                13 A great year as a city is founded (quietly) amongst the woody elephants. To appease the Gods it is named Olifant. A road from Minas-Morgul will soon be completed to take ivory throughout the French lands. The people of Markopolis are finally ready, and to aid quicker growth Gillskill orders a granary to be built. In Edaron a warrior force undergoes training.

                14 The Markopolis settlers move towards Olifant, where a road is being built eastwards, to speed up future expansion. The Northern Army, after many years of expedition is ordered back home through the unexplored eastern lands, before they forget where they come from.

                15 On their way back they pop over the border of a new civilization, to a city that turns out to be St Petersburg. Despite their best endeavours our delegates are unable to extract any sort of deal. It appears that the Russians are all but broke. Slightly better results are achieved with some Indian warriors who are also visiting the city. Just to get anything from all their negotiations we sell them pottery for all the money in their treasury (19 gold).

                In the green Indian valley the Edaron settlers found a city, and in honour of their great leader, now bringing the Edaron Defence Force towards it for its security, name it Gillham ("Oh Really? You shouldn't!").

                The newly formed Edaron warrior moves into the friendly village north of the town and gratefully accepts 50 gold. Work on The Way West is temporarily suspended as the workers are pulled back to dig mines in Horse Hill (and the workers mumble "This isn't what we are promised.")

                16 The warrior from Edaron moves towards Olifant.

                17 The New Western Army moves across the Western Mountains. The sight of a cow in the flood plains below helps encourage them in their journey down the slopes, though the boundaries of another culture causes some intepidration amongst the troops.

                After recovering from the celebrations/drunken debauchery following the founding of Gillham, Gillskill decides that growth is progressing too slowly, so orders the people of Minas-Morgul to lay down their lives so that the temple can be built. Those left are ordered to get their things together in preparation for setting out to find a new city. Gillskill decides to spend the rest of his reign in the Capital.

                A vandal is spotted east of Olifant.

                18 The New Western Army approaches the English. Perhaps due to their cautious attitude they are unprepared to share any of their technical advances, and the troops move on. The settler from Minas-Morgul remains in Olifant whilst the threat of the vandal remains. In Gillham the population undergoes training in the use of a shovel.

                19 The warrior from Edaron arrives in Olifant, and the worker bravely continues work on the road as the vandal approaches.

                Scientists declare they have found a use for a hard metal found in the ground and are ordered to research writing, so that their reports can be more easily understood. A survey of the known world reveals two iron deposits north of Leipzig (along with their gems they are indeed a city God has smiled upon) and one east of Olifant. Gillskill orders the settler waiting there to go and settle that area, just as soon as it is safe to do so.

                20 (1600BC) The warrior in Olifant, led by the mighty Sir Ralph, moves out and kills the vandal. The way is clear for development to the East. After spending many restless nights in the Palace, kept awake by what can only be described as scratching from behind a wall, Gillskill decides to retire to the wooded glades of Olifant. He decides that the battle hardened Sir Ralph is well placed to take on the task of further developing the French, and hands him the keys of the Palace.

                Comment


                • #38
                  Attached is the zip file. Good luck Sir Ralph - there isn't much chance of getting further north so I would developing east and west (obviously). Important thing is to get the iron.

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                  • #39
                    or maybe here...
                    Attached Files

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                    • #40
                      Thanks, I will, and obviously I also should secure the gems, but... where's the file?

                      Comment


                      • #41
                        Originally posted by gillskill
                        or maybe here...
                        Got it. Will make my turn this evening

                        Comment


                        • #42
                          The Reign of the God-like Warrior

                          It was in the year 2400 after Unity. In the palace in Markopolis was held the Great Council. Ralph, the young ruler and former officer of the guards, had invited all his advisors and the governors of the five cities. He asked them about their business, one by one:

                          "Domestic advisor?"

                          A young woman stepped forth. "Here I am, o Great One! Our citizens in Markopolis are happy. Edaron is growing slowly..."

                          The young, black bearded ruler cut her word: "Shut up! I don't care who is happy or not. How many gold coins do we possess, and how much is our treasury increasing turn by turn?"

                          "We possess 211 gold coins, and one is added every turn."

                          "What?", the Warrior replied. "Only one? Who is wasting all my gold?"

                          "We are spending nine tenth of our income for science, o Sun of France."

                          "For what? What is this science thing for? Well, we'll discuss this later. You may go. Trade advisor?"

                          "Here, o mighty Ralph! We have only one source of horses. Let's secure other sources and trade with our friends..."

                          "Are you burning in fever? What friends are you talking about? Do you mean these Indian, German, Russian and English barbarians that threaten our borders? Do you call these my friends?"

                          "I am sorry o Light of our Souls", the advisor replied. "Additional to the horses we possess 3 sources of ivory to make our citizens happy."

                          "You may go. Make citizens happy... what should that be good for? Whatever. Military advisor?"

                          "Here I am, mon general."

                          "I am not your general anymore. What forces do we own?"

                          "We have six warrior regiments, one regiment of spear fighters, two worker forces and one settler force. Another settler, worker and spear unit are in training."

                          "That is nothing!", the Ruler replied. "Why don't we have twice as much? Do you lack funds?"

                          "No, o Mighty. We could have twice as much and not pay more."

                          "So build settlers and military! I will order this to the city governors. How are our forces compared with the others?"

                          "Average, Great Leader. Except for the Indians, they are weak and no match for our mighty armies."

                          "Good, colonel. You may go. Foreign advisor? How are our relationships to the barbarian nations?"

                          "Mostly they are cautious towards us, except the weak Indians, they are polite. The English offer us Mysticism for 110 Gold and say we can't afford Horseback Riding. The Germans offer us Mysticism for the same price. The Russians are not so advanced, they lack Alphabet, The Wheel and Iron working, and have only about 25 gold coins. The Indians lack only Iron working and have absolutely no money."

                          "Good. Return to your business. I will contact the barbarian leaders myself. Science advisor?"

                          "Here, O Wisest of the Wise. We lack the funds to keep up in research. Please increase science spending. We are moderately advanced..."

                          The scar at the Rulers face begun to glow. Furious, he replied with a thunder-like voice: "Are you kidding, worthless? You receive almost all what I have! When will your mystics discover the Wonder of Writing?"

                          "In 23 turns, o Genius of our days."

                          "And if I give you only a few coins now and then?"

                          "Then we need 40 turns, o Teacher of your unworthy advisors."

                          "Do you mean all my money can not even double your research speed?"

                          "Unfortunately yes. We haven't discovered Mathematics yet and I'm unsure, but I suppose you are right... Oh, my apologies... I am sure you must be right!"

                          "Go away now. Domestic advisor? The science funds shall be reduced to one tenth of our income. All else goes to my treasury. I will go, visit our neighbors, and buy the secrets of science there. May be after all, they are not as barbarian as they seem... The city advisors of Markopolis and Edaron are hereby ordered to do all to finish the work on granary and temple as soon as only possible! All other shall continue their work as they were told by the Great Gillskill. The Great Council is hereby disbanded."

                          A tiny voice was heard, from a distant seat: "And me?"

                          "Who are you, dwarf?"

                          "I'm your cultural advisor, o Greatest Son of the Muses."

                          "What do I need you for?"

                          "I will do my best to increase our cultural influence. We should build more temples, for the people to worship you, God-like. We should do more to impress our foes, and our cultural influence will grow. We even might gain cities, without sending one warrior..."

                          "Gain cities without war? Is this really possible?" The advisor nodded. "Sounds good, culpurol (erm... was this the word?) advisor. I will contact you later."

                          Shortly after the Great Council, the God-like Ruler contacted Elizabeth the English. He managed to buy the secrets of Horseback Riding for 208 gold coins and 2 coins per turn for the time of his Reign. Elizabeth's "Good bye" sounded polite, when he left her. He headed northeast and contacted Bismarck the German. The summit was in Leipzig. (I was born there, and will personally cut the b***s of anyone, who will raze this city in the future ) Ralph was impressed of this little, but very rich town. Two sources of iron ore and 6 of gems within 20 miles (2 tiles). He decided to keep track of this town, may be some day it becomes French... But it's not the time yet even to think about it... Anyway. The negotitions with Bismarck were successful, he gave Mysticism and 11 gold coins for Horseback riding, but remained cautious.

                          The science advisor's comment was: "We are technologically advanced!" And the domestic advisor assured him, that the Empire still owns 14 gold, and 14 are added every turn. The big expenses will soon be compensated.

                          -.-.-.-.-.-.-.-.-

                          Ok folks, that's an overview before I started to play... Will make the first real turn now
                          Last edited by Harovan; January 11, 2002, 15:08.

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                          • #43
                            (1) 2425AU
                            Ralph orders the governor of Markopolis in the palace to hear his report. "Have you built the granary?", he asks. "Not yet, o Great Ralph", replied the governor. "Why not?", asks the young despot. "The people can't work so quick." "Nonsense", replied the Ruler. "Use the whip to speed it up. We'll meet here next turn, and if the granary is still not ready, I will let whip you, understood? And don't dare to tell me, that the people will hate me for this. You are still the governor, make that they love me!" The governor nodded, and went out, after he was allowed.
                            The western army got the order to go north and explore the site around the gems. The northern army reported an Indian settler and a warrior south of St. Petersburg, heading south. The Olifant garrison got the order to guard the settler unit on the way to the iron deposit. Olifant was left without garrison, but they should train a spearman in 2 turns and there was on one who could be a threat to Olifant till the unit is trained.

                            (2) 2450AU
                            The governor of Markopolis reported, that the granary is built. He also reported a loss of citizens, but with the granary the town would soon have more citizens than ever. He was ordered to train spearmen from now on, to guard our settlers on their way to make France still greater.
                            The governor of Edaron was ordered to increase the speed of the temple building. He did not ask how to do that, he heard what happened in Markopolis.
                            The borders of Minas Morgul increased because of the high culture. Ralph remembered the cultural advisor and thought, may be he is not so useless after all...
                            The worker finished mining the Horse Hill and was ordered to build a gold mine, to increase our treasury.
                            The Indians were reported to build the Pyramids.

                            (3) 2475AU
                            The temple in Edaron is finished, the city was ordered to build a settler. An Angle warrior is approaching from east. The Edaron city guard was ordered out to protect the settler. Olifant trained a spearman unit. It was left in the town as new garrison. Ralph ordered the town to build more spearmen.
                            The western army discovered Dyes near an English city.

                            (4) 2500AU
                            The Edaron city guard killed the Angle warrior. The settlers are secure.
                            Founded Ore Hills north of the iron deposit. Ordered the city to train warriors, for further exploration. A Vandal barbarian is approaching Ore Hills from east.

                            (5) 2525AU
                            Workers were finished in Gillham. The town was ordered to build a temple to worship the God-like Ruler. The workers were ordered to build a mine on the grassland.

                            (6) 2550AU
                            The guard in Ore Hills killed the Vandal warrior.
                            Minas-Morgul trained a settler unit and was ordered to build another one. The settler was ordered to go straight to the gem site in the north-west of our known World. A spearman unit from the capitol was ordered to protect the settlers due to the persisting threatment by Angle tribes. The capitol remained without a garrison, but the next spearman unit shall be available in 2 turns.

                            (7) 2575AU
                            The cultural influence of Edaron grows.
                            North of Ore Hills were discovered beautiful grassy grounds with wheat, cattle and woody spots with game. They are, from now on, known as the Paradise Meadows. A river is floating through the grassy plains. It has strange brown water, that tastes metallic. The warrior scout was ordered to explore the secret of this Rusty River.

                            (8) 2600AU
                            Another iron ore source discovered NE of Ore Hills. That was it what the waters made rusty.

                            The capitol finished a spearman unit and has a city guard again. New spearmen were ordered to be trained. Ore Hills is connected to our road net. The workers are moved to build a road to the iron deposit.

                            (9) 2625AU
                            An Angle horseman is threatening our workers near Edaron.

                            They flee in panic, and 4 turns of work were lost. We finally must have more military, to wipe out the barbarian tribes!
                            The mine near Olifant is ready and doubling our effic production. The workers shall first build a road to the mine, then connect Olifant to the French road net.
                            Our western warrior scouts reached the shiny sea. Beautiful lands are seen there, with cattle and fish... Fish?!?! Ralph remembers Edius the Madman.
                            A warrior unit is trained in Ore Hills and sent to explore the Glittering Mountains. The town is ordered to build a temple.

                            (10) 2650AU
                            Our eastern army killed a Seljuk Horseman and was promoted to veterans. We must make our own horsemen soon!

                            (11) 2675AU
                            The Angle horseman near Edaron is killed and to workers are ordered back to rebuild the gold mine. The city guard is sent to protect the workers, and to find and exterminate the Angle camp.
                            Our western warrior scouts saw a strange thing swimming on the water. Nomads told them, that this is a Seljuk galley. We must find a way to build such galleys too, and we will be the rulers of the land and the sea.
                            Our eastern scouts reached the shiny sea too.

                            We must have cities on both shores! The warriors exploring the Glittering Mountains discovered the Vandal camp and were ordered to attack.

                            (12) 2700AU
                            A new spearman unit in Markopolis is trained and sent as the new Edaron city guard.
                            The eastern warrior scouts were again attacked by a Seljuk horseman. They killed him, but were also severe hit. They are ordered to fortify on a mountain and stay there till all warriors are healed.

                            (13) 2725AU
                            A settler unit in Edaron is ready and sent together with the spearmen to found a city near the Elephants on the plains at the southern shore.
                            A new built spearman from Olifant is ordered to Minas-Morgul and the warriors from Minas-Morgul as new guards to Edaron.
                            Bad news reached us from the western shore, an Indian settler was seen near the gem site. No doubt, we lost the race.
                            We lost a warrior regiment after heroic fight vs. the Vandals. Ordered the nearby warrior regiment to take revenge.
                            Our warriors sighted the Angle camp, and got order to exterminate it.

                            (14) 2750AU
                            From now on we have iron ore. The worker finished a road to the deposit. He got order to build a mine, not yet on iron but on a nearby hill.
                            Terrible news. We lost access to the gems. The Indians built the town of Lahore with gems and 2 cattle heards nearby. Ralph ordered the military advisor in the palace.

                            "Are we able to attack the Indians and take Lahore?"

                            "Not yet, o Mighty One. We still don't have good attacking units. We have now iron and horses. I suggest you to let the city governors build swordsmen and horsemen. When we have at least 4 of each, an attack should be possible."

                            "Thank you for honesty. You may go."

                            (15) 2775AU
                            Our warrior regiment destroyed the Angle camp and plundered it.
                            A settler unit is built in Minas-Morgul. The town is ordered to train swordsmen.
                            A Vandal horseman was sighted, heading towards Ore Hills.

                            (16) 2800AU
                            The Vandal horseman was killed, our warriors promoted to veterans.
                            The settlers, that failed on the race for the gems, founded the town of Marbleton on top of a hill, with access to gold and enough flood plains to feed the citizens. They immediately started to build a temple.

                            (17) 2825AU
                            We finally finished up the Vandal camp and plundered it.
                            A spearman unit is trained in Olifant and ordered together with the new settlers to the iron deposit near the eastern coast. Olifant is told to train horsemen.

                            (18) 2850AU
                            A friendly tribe in the east gave us their map. We discovered a large deposit of spices!

                            We must them have!

                            (19) 2875AU
                            The gold mine near Edaron is finally ready. Order was given to build a road there.

                            (20) 2900AU
                            Our settler units reached the city site at the southern coast.

                            After a long time of reign Ralph got tired. The once mighty black bearded warrior is now merely an old, sick man. The last time he ordered his advisors in the palace. The foreign advisor brought a surprise: Bismarck, who also wanted to bid farewell. He did not come with empty hands, but brought the secrets of Writing, and the contacts to four new tribes: The Greeks, Americans, Aztecs and Iroquois. Ralph ordered to reward his old rival with 230 gold coins from the treasury. "Bye Bismarck. Good luck at the way home. Do you know, that I never really liked you?" Bismarck nodded. "I know." And he quickly left the palace.
                            The domestic advisor reported, that we have now 7 towns, 133 gold coins after the last expenses, and make 24 gold coins every turn.
                            The military advisor reported, that we have doubled our military forces, but compared to the other tribes the relations haven't much changed. At least we are building now a modern invasion army.
                            The science advisor reported, that we are technologically advanced! Immediately he demanded to increase research spendings, but a strange glow in the eyes of the old despot made him blush and shut up. His wise men are now researching the secret of Map Making.

                            The last words of the old man were: "Take care of France, and serve my successor as good as you served me. I always wanted to sail on a galley, but I never will. Found the city at the coast, where the settlers are right now. It's a good place. Secure the second iron deposit and make an harbor to the eastern sea. And secure the spices! Don't let us lose the race again! And... military advisor... Take care of Lahore! Do it for France! Listen... La-ho-re...!"

                            And he died. The people did not mourn for him long. They did not forget him to use the whip twice when he was young. Although he never did it excessive.

                            It was the cultural advisor, who set a monument for the old tyrant. The town of Marbleton was renamed to "Saint Ralph".

                            Comment


                            • #44
                              Hey guys, ya have all got yer city, leave Saint Ralph for me

                              Fredric Drum, it's your turn. You have 2 settler/spearmen shuttles for new cities (one is right there, one almost). Don't forget the spices... And Lahore?!?! We need some more luxuries

                              Good luck!
                              Attached Files

                              Comment


                              • #45
                                Originally posted by Sir Ralph
                                Hey guys, ya have all got yer city, leave Saint Ralph for me

                                Fredric Drum, it's your turn. You have 2 settler/spearmen shuttles for new cities (one is right there, one almost). Don't forget the spices... And Lahore?!?! We need some more luxuries

                                Good luck!
                                Thank you! Do you think I'll need it? Only time will show...


                                Fred

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