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Succession Game starting on 11/29/2001, Join the game/follow the saga in this thread

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  • #31
    going!

    Going right now. Not much to do but build a settler or two , so I'll be able to play and post within the hour.
    In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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    • #32
      The Reign of xsck

      Excelsior is dead, and the tribe has descended into chaos! Fortunately, within scarcely a year of his passing, the rumor of his illegitimate heir is proven to be true. Excelsior had a son.

      Unfortunately, Excelsior's Heir had such a long name, and Excelsior was so hard to spell to begin with, that he setback Russian literacy by centuries in abolishing all vowels; starting with his own name, which would now forever be: xsck.

      Herein lies his reign:

      3000 BC
      ======
      My father wanted to build Excelsior into a mighty city, but I would see Russia have numerous mighty cities, all over the globe! I have ordered the work crew to begin a road North, heading towards a possible new settlement location.

      2950-2850 BC
      ==========
      Both scout companies have sent word that their are numerous mountains and expanses of frozen waste, but no resources of note. I have ordered them to continue exploring the coast, in hope that there may yet be more to our land.

      2800 BC
      ======
      Our fair city has finally completed a system of granaries, which will allow us to send more food out with future settlers. Even now I have sent the call to all would-be pioneers, that we are going to found another city, and all who are able-bodied are guaranteed land. Mindful of our quickened growth, I order the Malgyar warriors to garrison the city in case of riot.



      2750-2630 BC
      ==========
      Both scouting companies have sent their latest report. It is beyond a doubt that we are alone in this land, and that there is no way to leave it on foot. I have ordered West company home, but East garrison will remain in the frigid Northeast to watch for barbarian incursion.

      2590-2510 BC
      ==========
      The work crew nears completion of the Via Russia roadway, and West company is ordered to range Mount Excelsior in case of barbarian uprising to the Northwest.

      2470 BC
      ======
      Our shamans have finally found a use for that strange grey ore. They call it Iron, and it could do many things for us. Alas, it's usefullness is exceeded only by it's rarity: West company confirms that neither they nor East company found Iron in any abundance anywhere in the Realm.

      We MUST find a way to cross the sea, we MUST have this Iron. I order the shamans to work on their letters, in the hope that we might be able to craft better maps for navigating the treachorous waters.



      2430 BC
      ======
      Enough pioneers have gathered that I send them forth. Just in time, for Via Russia is now complete. I order the work crew to continue making paths through outlying forest near our new intended settlement. I also continue to send the call out for pioneers, for a proposed second city further north.

      2390 BC
      ======
      Our settlers have arrived, and breaking my long vow of abstinence, I use a blasphemous long-winded vowel... and name our new village "Alpha". The people are so enamored of my rule that artisans from all across the countryside gather to celebrate our expansion. They begin work on a great palace, starting with a large ceremonial chamber with comfy cushions.




      2350-2240 BC
      ==========
      Excelsior and Alpha continue to flourish.

      2190-2150 BC
      ==========
      West company reports a Barbarian tribe headed our way! I order them to take shelter and stay out of site, and the Malygar warriors begin marching North. Alpha changes their efforts to build new spearmen companies.



      2110 BC
      ======
      Our second group of pioneers has gathered in Excelsior, and with the Malygar heading off the barbarians they begin their long journey.

      2070-1900 BC
      ==========
      Our first victory in the field! The Malygar warriors have routed our would-be-invaders, and the barbarians are no more. The journey of our pioneers is nearly complete, but my health is failing and I wonder if I will live to see their arrival.

      1870 BC
      ======
      Not a day too soon, I have received word that the settlers arrived and founded our third town, "Beta", per my instructions. With faithful Malygar warriors to the north, and spearmen companies in training in the south, I know this land will be ours... and at last I can die in peace.

      Last edited by fsck; November 29, 2001, 19:54.
      In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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      • #33
        Turn Complete

        I ran over a few turns, but I had to get in another city! We're totally hosed for iron.

        Here is the state of the world, 1870 BC:



        Zip file is attached for the next turn...
        Attached Files
        In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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        • #34
          Unfortunately, Excelsior's Heir had such a long name, and Excelsior was so hard to spell to begin with, that he setback Russian literacy by centuries in abolishing all vowels; starting with his own name, which would now forever be: xsck.


          It really stinks that we don't have any iron. I thought there must surely be some in those mountains! My plan was to find the iron fast and then grab it so that no matter if the AI shows up on our shores tomorrow, we'll have the iron. The AI is agressive with those galley+settler+warrior combos.

          We MUST find a way to cross the sea, we MUST have this Iron. I order the shamans to work on their letters, in the hope that we might be able to craft better maps for navigating the treachorous waters.
          I agree. Map Making is the top priority now. We need to find the AIs before they get too far ahead of us. For all we know, they are all lumped together on some other continent trading techs for all they're worth. We need to find them before we get an age or two behind.

          Anyway, good work on cranking out those settlers. Did xsck leave an heir?
          Last edited by Excelsior; November 29, 2001, 21:40.

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          • #35
            this looks like fun ...keep us posted
            Boston Red Sox are 2004 World Series Champions!

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            • #36
              A force to be reckoned with, Czar Lurking!

              Somewhere around 1842BC in a barbarian town located in a huge cave north of the Russian civilization and young brute was born. His mother named him Lurking, and by the time he could rip his own meat off a wild bear, he was plotting the overthrow of the Russian colaborative government. When Lurking was 10 years old, he was a large brute. He marched into the Russian capital of Excelsior with a determined look on his face, and young Russian blood dripping from his blade. With the help of some disenchanted young Russian cohorts he was KING by the age of 12.

              Lurking's reign started in 1830BC and the events therein are detailed here:

              1830BC - Lurking is getting his house in order, cleaning out the filth left by the old Czar is messy business.

              1790BC - Lurking receives a runner from the town of Beta. He reports that some of Lurking's old barbarian tribemates seem to be looking for him. Lurking takes note of the situation but does nothing. A Russian scout sends word that he is about to be attacked...


              1700BC - Barbarians begin chasing other scout. A russian worker continues to work on the road conecting all the Russian cites.

              1675BC - Excelsior produces some settlers. Czar Lurking looks them over and is heard to mutter, "Jeesh, what a lousey group. The couldn't defend themselves against a rabbit, much less my wild and nasty cousins." Lurking tells the settlers to head toward Beta town to meet a group of spearmen who will escort them.

              1625BC - Because of a military victory in Beta, the Russian people through the great Czar a party. A simple minded Russian designer gets it in his head that the palace needs a nice lawn. Czar Lurking doesn't dissuade him.


              1575BC - What Lurking now considers a primitive band of Russian warriors again defend the town of Beta from the barbarian onslaughts. "We need to start getting aggressive with these vengeful barbarians," notes Lurking talking with his stupid military advisor.

              1550BC - A settler, orginially from Excelsior, sets out with a group of spearman to make a new name for Russia somewhere west of Beta.

              1450BC - The settler, and the escort of spearmen, continue west, finding no land that truely strikes their fancy. The warrior that has been defending Beta alone for years, gets relief from a group of spearmen. The warrior makes a pillgramige to see his mighty Czar. "I have served you well, Czar Lurking. I wish to make a name for myself by conquering the wilds of the northern Tundra. I will plat Russia's flag in the north where the wild stags run!" says the old, tired warrior. "Sounds good warrior," is all Lurking could say in response.

              1375BC - The pitiful Russian scientists finally discover the Alphabet. Czar Lurking thinks the barbarians might have caught up to the Russians in terms of scientific acheivement. Lurking demands the wisemen of Russian look into the secrets of a round piece of wood to move things. The wisemen cannot comprehend the wood. "It seems like sometime to burn," was the best the wisemen could come up with. Lurking settled on researching Warrior Code.

              1275 - Excelsior produces another settler. Alpaha, finally, finishes their granary. Excerpt from the book of Rus (1262BC) "... and among the only true men of this time of doubt and uncertainty was Lurking. Our Czar gave his upmost in trying to civilize the people of Mother Russia, but in the end he slew his closest advisor and went in search of adventure. The last place he was seen was northeast of Beta screaming, 'I will find the holy grail!'"

              Will Lurking ever return from his quest? No one in Russia can say...

              State of the known world:
              Attached Files
              Last edited by Lurking; November 30, 2001, 11:08.
              "Dog of a Saxon! Take thy lance, and prepare for the death thou hast drawn upon thee!" -Sir Brian de Bois-Guilbert in novel 'Ivanhoe'

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              • #37
                Re: A force to be reckoned with, Czar Lurking!

                Alright! Onward march the Russian people! Vovansim, you're next!

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                • #38
                  pics uploaded

                  Pics uploaded and working OK. It looks like we're humming right along... but yegods what a spot we're in.

                  I see us going into the Middle Ages at least half an age behind in tech. Lurkburg is so far away corruption is going to render it almost useless until we get Republic. I think after mapmaking we should beeline for mysticism though, so that we can get temples and start closing up our borders.

                  Leaving some warriors around in the mountains to clean up barbarians wouldn't be a bad idea either.
                  In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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                  • #39
                    City planning... it looks like we have room for maybe *8* more viable cities, using the land available. So, conservatively, that gives us 10.

                    Problems:

                    -Fresh water is at a premium. We have three lakes, and not a single river... looooong irrigation chains will be needed.

                    -Arable land is at a premium. Most of the north is tundra, and will need foresting to be useful.

                    -Finally, 10 cities really isn't enough against the AI, which likely has HUGE TRACTS OF LAND elsewhere in the world. We're going to need to get away, and start expanding on the mainland... and to do that we're going to need to move the palace, build an FP, etc.

                    -A military campaign using galleys is going to sink... err, I mean stink.
                    In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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                    • #40
                      Strategy

                      You're right, this is not the best starting position in the world. Some random thoughts on strategy:[list=1][*]No AI civs means no free workers. I am accustomed to taking all the labor I need. We should probably make one city, perhaps Excelsior, into a full time worker production center so we can get started on the long irrigation chains that will be necessary..[*]We need to build the forbidden palace somewhere on this continent and then relocate the capital somewhere. We already know that we'll have a base of production here, so stick the FP here and move the captial when we expand. The best position for the FP would probably be somewhere between Lurkburg and Beta, don't you think?[*]We need to get The Wheel so we can locate horses.[*]No iron means no navy past the galleon, no swordsmen, no knights, and no railroads. Find some![/list=1]

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                      • #41
                        Originally posted by fsck
                        -Fresh water is at a premium. We have three lakes, and not a single river... looooong irrigation chains will be needed.
                        Um, no, we have 1 lake. The other two are completely useless for irrigation purposes because none of the surrounding terrain can be irrigated. We're lucky to have that lake, or we'd have all those plains and no irrigation until electricity.

                        Originally posted by fsck
                        -A military campaign using galleys is going to sink... err, I mean stink.
                        All the more reason to get Map Making pronto. I think we only need to get writing before we can research it. Hopefully we can get a grip on the mainland before we have to fight for it.

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                        • #42
                          yegods! You're right, I hadn't even noticed the other lakes were boxed off. Oh my, and it gets worse... we'll have to clear a lot of forest near Beta to get the chain around those hills.

                          It's too bad lumberjacking doesn't help with wonders
                          In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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                          • #43
                            Looking back over your turns, Excelsior, we really got the shaft for goodie huts. A warrior, with basically nobody to use against, and maps for a landmass we would quickly have explored anyway.

                            Sigh. Maybe we should retitle this to the: EXTREME CHALLENGE 11.29.01 SUCCESSION GAME
                            In the time it took you to read this signature, the Voyager I space probe has travelled approximately 130 km.

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                            • #44
                              Originally posted by fsck
                              Looking back over your turns, Excelsior, we really got the shaft for goodie huts. A warrior, with basically nobody to use against, and maps for a landmass we would quickly have explored anyway.
                              Yeah, that's the problem with expansionist. It really stinks if you don't have a gigantic map with lots of space all around you. They need to change this is the patch. Expansionist needs some better advantages, like 50% faster population growth or something. Now that would be a good advantage in the early game.

                              Originally posted by fsck Sigh. Maybe we should retitle this to the: EXTREME CHALLENGE 11.29.01 SUCCESSION GAME
                              Nah, an EXTREME CHALLENGE is where you get this map on Deity difficulty level and the AI invades with tanks while your citizens are just starting to figure out how to sharpen sticks.

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                              • #45
                                (0)1250BC Just looking around. Searching for new building sites.
                                (1)1225BC Spotted barbarian activity north of Lurkburg. Sending warriors there.
                                (2)1200BC Seems like the first contact! An English warrior on the island to the west of Lurkburg.

                                Traded with the English: Masonry and Ceremonial burial for 60 gold. The science advisor says we are technologically advanced (!).
                                (3)1175BC We discover Warrior code. Starting work on Writing. Our conscript warrior attacks a barbarian village, wins the battle and becomes regular. The workers continue to irrigate the land. The scout continues to scout.
                                (4)1150BC Lurkburg builds a warrior. Burgundian encampment is dispersed. The warrior becomes Veteran, we receive 25 gold.
                                (5)1125BC Production in Beta is changed to a temple to take advantage of the gold deposit nearby the city.
                                (6)1100BC Ecelsior builds settlers. Work starts on Workers. A new town of Vovanville is founded.

                                It will probably serve as the place for the new Forbidden Palace. The English are contacted - they have no new technologies to give to us.
                                (7)1075BC A road to Vovanville and Lurkburg is being built.
                                (8)1050BC The settler is approaching the future city site. The warriors are scouting the island to keep it clear of barbarians.
                                (9)1025BC Same old, same old.
                                (10)1000BC A worker is finished in Excelsior. Starting to build a temple.
                                (11)975BC A settler is finished in Alpha. Starting a work on a temple.
                                (12)950BC Bought the knowledge of writing from the English for 30 gold. Now researching Mysticism.
                                (13)925BC The settlers (both of them) have arrived to their future settling sites.
                                (14)900BC A temple is rush-built in Alpha. The city of Gamma is founded.
                                (15)875BC A temple is rush-built in Beta.
                                (16)850BC The city of Delta is founded.
                                (17)825BC A worker is built in Lurkville. News come that the English are building the Pyramids.
                                (18)800BC The worker from Lurkburg starts improving the terrain.
                                (19)775BC The cultural influence of Alpha is expanding. The workers start irrigating the land around Excelior.
                                (20)750BC The cultural influence of Beta is expanding - we can now mine for gold!

                                __________________________________

                                NOTE: Click the screenshots to see larger versions. They open in a new window. They are rather big, too, so they may take a long time to load.
                                Attached Files
                                XBox Live: VovanSim
                                xbox.com (login required)
                                Halo 3 Service Record (I fail at FPS...)
                                Spore page

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