I want everyones teams to think if they made any Diplomatic moves in this last turn that might have changed things; like delcaring war, a trade of luxeries, ect......units movements don't usually cause crashes since back to the 1.29 Civ 3 patch.
Was there an in-game Alliances that may have been broken? Like gpt deals. Any cities that may have changed hands or been razed?
I guess Trip would be the one to answer these questions and analyze them.
Also, but I don't know much about it, doesn't Gramphos have an editor for the save games for PTW now? Maybe Trip or Gramphos can use that tool to take a look at the last few saves to see if they can find anything out. Maybe enev Gramphos can make a copy of the games map and resources and turn it into a scenario with everything in it's exact place at a certain turn. It would create a whole new game, bypassing whatever bug is causing the crash perhaps. The culture of each city could even be added in the editor, though I'm not sure if Gramphos's tool can allow for a specific amount of culture to be added for each culture producing building or if he could adjust the age of the individual builds to account for their ability to increase the amount of culture per turn they produce. (double for every 1,000 years).
Just some ideas....it would really suck not to be able to fix the current game/save; but at least we know it is 'possible', though difficult and time consuming, to get a really close approximation of the current game made into a new one.
Was there an in-game Alliances that may have been broken? Like gpt deals. Any cities that may have changed hands or been razed?
I guess Trip would be the one to answer these questions and analyze them.
Also, but I don't know much about it, doesn't Gramphos have an editor for the save games for PTW now? Maybe Trip or Gramphos can use that tool to take a look at the last few saves to see if they can find anything out. Maybe enev Gramphos can make a copy of the games map and resources and turn it into a scenario with everything in it's exact place at a certain turn. It would create a whole new game, bypassing whatever bug is causing the crash perhaps. The culture of each city could even be added in the editor, though I'm not sure if Gramphos's tool can allow for a specific amount of culture to be added for each culture producing building or if he could adjust the age of the individual builds to account for their ability to increase the amount of culture per turn they produce. (double for every 1,000 years).
Just some ideas....it would really suck not to be able to fix the current game/save; but at least we know it is 'possible', though difficult and time consuming, to get a really close approximation of the current game made into a new one.
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