Most teams are able to increase their hours from 100 to ~130-170 hours... only legoland seems to have some problems...
what do you think about making the counter a little bit more aggressive/faster (anyway you all know there are still no consequences if a team goes down to 0 hours...)
From the beginning of 2000 BC...
a) dont change the counter!
b) give only 3 new hours (instead of 4) every turn
c) give only 6 green hours (instead of 7) every turn
d) give only 3 new hours and only 6 green hours
see the timecounter
what do you think about making the counter a little bit more aggressive/faster (anyway you all know there are still no consequences if a team goes down to 0 hours...)
From the beginning of 2000 BC...
a) dont change the counter!
b) give only 3 new hours (instead of 4) every turn
c) give only 6 green hours (instead of 7) every turn
d) give only 3 new hours and only 6 green hours
see the timecounter
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