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Proposal: Inter-Team Council

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  • #16
    One representive per team. The sole purpose is to
    1. Initially, write instructions on how to correctly perform PBEM
    2. Handle extreme cases....like the supreme court

    Thats it.

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    • #17
      I don't like it much, personally. Why do we need to add another layer of official crap to go through?

      The only thing this could be good for would be disputes, but what is there to really dispute over? And, if there is something, declare war and eliminate the offenders from the game.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

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      • #18
        To those worried about excessive bureaucracy,

        I honestly see the main use for a council as the body which schedules turnchats. All teams are represented and all teams need to agree on the timing for turnchats. The council could also resolve any stupid issues that come up with the save file (such as the Double Production and Regent mess that came up with the first turn). Beyond that, they need no official duties.
        Long-time poster on Apolyton and WePlayCiv
        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
        7th President of Apolyton in the 1st Civ3 Democracy Game

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        • #19
          Originally posted by Arnelos
          To those worried about excessive bureaucracy,

          I honestly see the main use for a council as the body which schedules turnchats. All teams are represented and all teams need to agree on the timing for turnchats. The council could also resolve any stupid issues that come up with the save file (such as the Double Production and Regent mess that came up with the first turn). Beyond that, they need no official duties.
          Oh great, now my team doesn't even get to determine its own turnchats? Now we will have to have our turnchats whenever Roleplay wants as they have more members..........

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          • #20
            Originally posted by GhengisFarb

            Oh great, now my team doesn't even get to determine its own turnchats? Now we will have to have our turnchats whenever Roleplay wants as they have more members..........
            What? I believe Arnelos means inter-team chats, which would happen during any agreed upon mass-turn events, like that proposed for this weekend. Not team chats. And the idea is for ONE representative from each team in the council, each with ONE vote - that's seven votes - complete equality. And that's only if the Council has to vote on something. Perhaps they would be responsible for creating polls for everyone to voice opinions on, to make decisions.

            Why is everyone being so negative? This is not being mandated from the Roleplay team, it is a proposal for discussion. If you aren't happy with the current suggestions, make some of your own. I would be surprised if anyone doesn't think the game would benefit from having some form of inter-team body.
            Last edited by Hot Mustard; December 3, 2002, 13:00.

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            • #21
              Schedule chats? My understanding was that there would be MAYBE one kickoff chat, then just normal playing.

              Besides shouldn't the actual LEADERS be the ones to get together and decide chat times (if any) since they are the ones going to be PLAYING?

              Don't add any more stuff than is absolutely neccessary.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

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              • #22
                Originally posted by UnOrthOdOx
                Schedule chats? My understanding was that there would be MAYBE one kickoff chat, then just normal playing.

                Besides shouldn't the actual LEADERS be the ones to get together and decide chat times (if any) since they are the ones going to be PLAYING?

                Don't add any more stuff than is absolutely neccessary.
                Even if there is only one mass-turn chat, we need a scheduled time. Sunday was chaos because there was never an agreed upon start time. I would be surprised though, if there is never another one after this weekend.

                If people are fine with the team leaders being the voices, great. But I believe it needs to be clear that those seven people have a responsibility to make game decisions (however few there may be). Right now, mob rule is making them, which favours the teams with the most vocal, veteran members. I certainly don't agree with that.

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                • #23
                  I admit that the game has got off to a poor start. I think that the team leaders should meet asap (they don't all have to be in the same chatroom at the same time, but as long as they are all consulted soon then it's OK) to discuss amongst themselves how we can avoid this mess-up happening again.

                  I think the last thing we need is another layer of beauocracy, but when something goes badly wrong (such as the AP/Regent mix-up) the team leaders should meet to sort it out.

                  In summary, I can't see the need for any kind of permenant Council with powers to ban people from the game etc. etc.... although I would hope that the captains would take it upon themselves (isn't this part of their job description?) to sort out problems like we had this weekend quickly and rationally.
                  If I'm posting here then Counterglow must be down.

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                  • #24
                    I have no problem with inter-team council. Let's just limit their power.

                    Remember, this thread was started with some talking about assessing penalties (such as skipping a turn). So I think many are reacting to that statement. That is what is making people upset.

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                    • #25
                      Solving out of game inter-team disputes?
                      - Well, I hope that's not neccessary.

                      However, for in-game inter-team disputes...
                      We can send diplõmatas, or throw tomatas ?
                      My words are backed with hard coconuts.

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                      • #26
                        Originally posted by ThePlagueRat
                        Solving out of game inter-team disputes?
                        - Well, I hope that's not neccessary.
                        I hope so too.

                        But, just to play devil's advocate...

                        What would we do under each of these hypothetical situations?

                        A) All teams generally meet the 24hr turn around, except for Team X, who chronically takes 48 hrs.

                        B) A diplomat of Team X posts the contents of a between teams diplomatic PM or email in the general forum instead of his own, by accident or otherwise.

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                        • #27
                          Last Sunday it was just plain crazy. I'm not acusing anyone of what happened, but the fact is that it happened. Joke or not, for a moment a team was out of the game. This is important enough!

                          Some of you ask which kind of affairs would this council solve. Of course it would not solve in-game affairs, like "that team promised us to do that and it hasn't". They would be all meta-game affairs. There are a lot of problems that can appear and no one has thought of. No one wants it to be an inquisition. The purpose of this council is to help things, not to make them even more difficult. That's preferible than the present situation in which the one who yells louder is the one who wins.

                          Right now, no one has authority to do anything, which means that the people with less complexes are the ones which in fact decide for all. They just do what they want, and since no one has the right to question anyone everything remains the same.

                          Also, In a council formed by 1 member of each team, I cannot see how could the RP-Team impose anything...
                          Last edited by OliverFA; December 4, 2002, 07:22.
                          "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                          "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                          • #28
                            I would like to state again that we have a predesignated chat time that doesn't change. If the leaders all know in advance when the chat is going to be, they can know sooner if they can make it. If they can't make, then I am sure at least one person from each team can make it.

                            In addition, if we have a set time for a turnchat, then people can make arrangements to make it. There would be no more of this "I can never find where or when the chat is". Remove the variable and it becomes much simpler.
                            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
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                            • #29
                              Originally posted by dejon


                              I hope so too.

                              But, just to play devil's advocate...

                              What would we do under each of these hypothetical situations?

                              A) All teams generally meet the 24hr turn around, except for Team X, who chronically takes 48 hrs.

                              B) A diplomat of Team X posts the contents of a between teams diplomatic PM or email in the general forum instead of his own, by accident or otherwise.
                              A) And what is the Council going to do about it? I have a feeling that we would be policing that rather closely ourselves without any formal garbage getting in the way. Perhaps that team just needs a new leader, and the members of that team would be tired of the harrassment we would all give them?

                              B) Why should this be handled out of game? Team X has violated the trust of whatever team, and everyone knows it, isn't that punishment enough? Who is going to deal with them again? Ever.

                              Might even see a huge alliance to remove either of these teams...that would solve the problems...
                              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                              You're wierd. - Krill

                              An UnOrthOdOx Hobby

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                              • #30
                                Originally posted by donegeal
                                I would like to state again that we have a predesignated chat time that doesn't change.
                                When did this happen? When is the chat time?

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