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  • #76
    sure, thats why you were on apolyton when the save was sent to me
    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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    • #77
      Fellow Voxians, a suggestion: If we must argue amonst ourselves - how about doing only in our private forum? We don't need the other teams watching us air our dirty laundry/difference of opinion.
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

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      • #78
        spoilsport.
        If I'm posting here then Counterglow must be down.

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        • #79
          anyway the password problem wasnt a problem, you can put a password in anytime in the game.
          Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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          • #80
            Originally posted by CiverDan
            Sorry...Just got back from work....I'm going to replay turn now. Just one question. When I loaded the save, It says barb activity is "roaming" Shouln't this be random. (acc. prod IS off and difficulty says "custom")
            Speculation: There's no such thing as "random" barbarians once the game gets going. The initialization process has to set barbarian activity to one of the real levels, so from then on, that's what you see if you look. Note that this is mere speculation at this point; can anyone confirm or refute it?

            Nathan

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            • #81
              many other options that were set to random appear as 'Custom', though, but I agree that it is all speculation at this point.
              If I'm posting here then Counterglow must be down.

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              • #82
                OK, guys, sorry for delaying it a bit this time. I came home quite tired yesterday. The long Sunday demogame night plus the Monday corporate party of our company did their job - I was really not feeling like waiting for Dan's save...

                The savegame we received from Lux Invicta was fine, I think. Legoland turn has been replayed and sent to Gathering Storm (to nye, that is).

                I have played a bit with the loading procedures and here is what I have found out (using 1.14f):[list=1][*] Using the "NYE procedure", it IS possible to corrupt the savegame, inadvertently switching the AP on. If you have the AP on when selecting "Load Game" from the Multiplayer Setup screen, the game will become AP positive. It does not matter if you just leave your default on, or if you manually switch the AP off an on prior to loading the savegame. If it is on, it will be set on in the game.[*] Unfortunately, this process is not reversible. You cannot "repair" a game that has the AP flag on by simply switching the AP setting off on your MP setup screen and loading the corrupted AP-positive savegame. I tried it with the original (corrupted) Lux Invicta savegame and the AP remained on.[*] The procedure suggested by the printed manual works just fine. Fire up Civ3, select Load Game from the Main Menu and off you go. Retains all the settings properly.[/list=1]My conclusions (feel free to comment):[list=1][*] The file got corrupted by being loaded using the NYE procedure, having the AP setting in the MP setup screen on. That is apparently the only way to corrupt the savegame under 1.14f.[*] The Regent setting was there either from the very beginning or crept in just like the AP did. The way to find out is to have Neu Demogyptica check the 4000BC save they got from nye/GS, using the standard load procedure from the Main Menu.[*] We shall use the standard, guide-suggested load procedure, using the Load Game function of the Main Menu. NYE procedure messes things up, if used improperly (and it's rather difficult to say, what "improperly" actually means).[*] Everybody receiving a savegame shall check what difficulty level is displayed upon loading the savegame and whether the AP is on or not - just to make sure that we notice problems ASAP.[/list=1]

                EDIT: typo
                Last edited by vondrack; December 3, 2002, 06:37.

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                • #83
                  very good work! so we load the game from the main menue!!!
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                  • #84
                    Originally posted by flash9286
                    sure, thats why you were on apolyton when the save was sent to me
                    The Apolyton users list shows members to be on even 30 minutes after they leave.

                    Wittlich : Ah well.
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                    • #85
                      I knew that NYE loading instructions was the problem.
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