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  • #16
    Well, if all the players are in North America, later should not be an issue.
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    • #17
      ... but not too much later. I have many Euros in my band. I do not want to deprive them of a voice in the crucial first couple of turns.
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      • #18
        What would mean a little later in GMT??

        (sorry, not as used to time-zones as you are, confuses the hell out of me )
        thanks
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        • #19
          Hello? anyone hearing me out? I suggest we start the game and do one turn beforewe do turnchat... I feel so unappreciated..

          lol
          :-p

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          • #20
            I agree with you...

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            • #21
              3 EST is 8 GMT.

              ... and starting early so that each team has at least 12 hours with turn 1 would be a good idea too.
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              • #22
                3 EST? Prolly too early, but I understand the European issue.

                We'll have to see if anyone from the Role-play team with a copy of PTW can make that, as that time looks to be too early for Togas or I
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                • #23
                  Well, 5 would be 10 GMT. I can do that. Most of my team could do that. Much later though...
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                  • #24
                    10 GMT would mean 11 PM for most of the Euros in your team, NYE... not a big deal, but considering that even if it 'speeds along', it will most likely take over 5 hours to get 10 turns done with all teams, you will lose a few of us. But then again, not all of us Europeans should be present anyway, if we could make the start, I'm sure all teams can live with decreased European support.

                    As to posting the intial safe early: is there a way so that everyone can have it at the same time? Otherwise 12 hours per team would mean an extra delay of 3-4 days... maybe better to decide in front what to do in certain situations, and react quickly on the first turn to get this going. Besides, you only need to set the first worker action in turn 1, after which you will have some time to plan the next one...

                    DeepO

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                    • #25
                      Originally posted by Calc II
                      Hello? anyone hearing me out? I suggest we start the game and do one turn beforewe do turnchat... I feel so unappreciated..

                      lol
                      Good point there.

                      What does everyone think about playing a turn FIRST on Saturaday, November 30th, then having the turnchat on Sunday the 1st? That would help each team out as far as being able to set up some plans for the first turnchat (instead of the rep going in blind with no orders, and the rest of the team not knowing what's going on until 10+ turns are completed).

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                      • #26
                        I'd suggest we start the game Wednesday instead. It will give the teams more time to discuss their early strategy, and will also give more time if a restart is needed.
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                        • #27
                          Wednesday is not a good day for me to start the game, for me the weekends would be best.
                          But I wish we could push the start date back. In the Legoland team we have a lot to do still.
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                          • #28
                            Jack's right. If we're going to do a turnchat, then it ought to be on a weekend.

                            As far starting the game's 1st turn at a different date, moving it FORWARD would be a bad situation (most teams aren't ready yet), moving it back seems to be unacceptable to a lot of people.

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                            • #29
                              Why don't we start on Dec 1 as normal. Each team gets a day with turn 1. Then we can meet on the 8th for an accelerated session.

                              That gets us past the American holiday, gives each team time with turn 1, and sticks to the schedule.
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                              • #30
                                That sounds acceptable.

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