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  • #46
    well gets the icon, name, cleared then discuss the civ in our forum
    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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    • #47
      Important things first - Calc II regarding the beer - I would suggest Keith's IPA from Nova Scotia or Sleeman's Lager from here in Upper Canada (read Ontario). Then again - I do have a sof spot for British beers....

      Now - onto more 'civilized' matters:

      Jon - I like the general layout of your team approach. It looks like we will be a small, and hopefully tight enough team that it should work well.

      Regarding Civs - I would add Celts to the list - I like the religious and militaristic combo. I also like the current Babs, Egyptions, and Aztecs. But, I am not hung up on the civ. Your choice is fine by me - or do we want to - gasp ! - vote. How do the others feel? BTW - who are the others? Also, do we know what civs the other teams have chosen?

      I know - questions, questions. Well then, time for some answers on other issues. Here are my suggestions as to team names, and icons, given GF's generous offer to draw one up fro us.

      Warrior Poets

      Traits - Militaristic and something else.

      Theme - a civ of romatic conquerors, who always seem to come up a bit short because they stop to postulate lyrically everytime they conguer a new city, or meet Cleopatra. Their main objective in the game is to be the first to reach Free Artistry.

      Game Play - mixed - which means "We ain't givin' anything away before the game starts."

      Icon - a parchment scroll, or book, or the like.

      Shakespearians

      Traits - just plain well spoken.

      Theme - a civ dedicated to re-living the great bard's finest works through the civ III (No, of course I don't have the faintest idea what this means in game terms - other than a drive for the Theatre of course.) But you know, the other Civ's will never be sure whether its a tragedy or comedy coming their way....

      Game Play - mixed - which means "We ain't givin' anything away before the game starts."

      Icon - something that looks like Shakespeare.

      Believers

      Traits - religious and something else.

      Theme - a civ dedicated to building a civilization through the contsruction of every religious improvement (I know, I know, it happens anyway) and spreading the True Word to the rest of the world - this means you, Togas followers, and you, Legoheads.

      Game Play - mixed - which means "We ain't givin' anything away before the game starts."

      Icon - an icon. Yes - an eastern European orthodox icon. Jeweled cross or the like.

      Canine (not Canaan)

      Traits - militaristic

      Theme - a civ that's gone to the dogs. Cities are named after breeds or dog heroes - Shnauzerville, Weiner City, and Rin Tin Tin. Our main objective is to build a sufficient infrastructure to guarantee fire hydrants at all city intersections, and then when that's done - we come looking for someone else to p*ss on. On a more game related note, this civ would truly be "dogs of war". Other than of course the poodles who stay behind to irrigate and build roads.

      Game play - aggressive to mixed.

      Icon - you guessed it - a German Shepherd, or Doberman, or some equally fear-inspiring canine.

      Now - given what Jon has proposed about game play - the first thing that came to my mind was Italian politics - I'm talking about the last 50 years or so, not the Machiavellian stuff (although that might be more appropriate to civ building). Yes - the last 50 years where they have had some innumerable number of governments - wasn't it in the 40's range. So, our civ will be based on frequent gov't changes, and lots of votes of non-confidence. Throw in a mafia-related trial and we are right on topic. So, I suggest:

      Martini and Rossi (or Martini for short)

      Traits - whatever - maybe we would want to play the Romans, but hey, guess not.

      Theme - well - the theme is generally the government style. Let's see if it works. If not, load in the gin or vodka, make it a true Martini, and look elsewhere for your entertainment (oh - Cleo!).

      Game Play - mixed - which means "We ain't givin' anything away before the game starts."

      Icon - yes - of course - a Martini glass.

      There's my ideas, esteemed fellow members. Any thoughts or reactions. We should choose soon. We have to get our game faces on. Grrrrrr....
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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      • #48
        And one more - picking up on Jon's governance approach.

        Vox Controli

        Traits - to be determined.

        Theme: a quasi-democratic approach, where the voice of the Controller rules. The collective will, experience, and inspiration of the people are focused through one voice, one controller with the ultimate aim being - "To build the the strongest civilization yet known, and if necessary, to impose our will on the lesser populations of the world."

        (That is of course - until we impeach the yahoo.)

        Game play - yes, of course - to be determined.

        Icon - blood red banner with a white or gold "V" on it - representing concurrently - One Voice, to Victory.

        So - I vote for first - Vox Controli, second, Martini and Rossi, and third, Warrior Poets.

        Let's hear from you team. Any new ideas? Or do we vote? If we vote, let's try - 5 points for your first choice, 3 to second, and 1 to third - them's the rules.
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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        • #49
          BetaHound :
          You might be interested by these threads :


          Last edited by Spiffor; November 24, 2002, 14:35.
          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
          "I never had the need to have a boner." -- Dissident
          "I have never cut off my penis when I was upset over a girl." -- Dis

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          • #50
            Originally posted by WarriorPoet
            Anything less than one turn per day would be insane!
            It IS insane... it will take us a year to finish the first 52 turns Four years to finish a game....

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            • #51
              nope 11 years to play till 2050
              Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

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              • #52
                Originally posted by flash9286
                nope 11 years to play till 2050

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                • #53
                  Spiffor - danke/merci/thanks. I am new to posting on Apolyton so I am not sure how to keep up with the new threads. sigh... I'll learn.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                  • #54
                    Thank you Betahound... I will write those names down. I love imports....

                    Anyway what civ are you guys? Have you made decision?

                    Perhaps setting an agenda will first will help you choose a civ? What kind of playing style will your team be? Will you agenda be to pursuit field of science? pursuit of wealth? or to cry havoc and scream with your blood filled lungs as you violently charge against your neighbor?
                    :-p

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