Well, we need to be SURE of the civ choice... that's precisely the problem.
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Carthage.....
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To those concerned, I have recieved PM's from both Togas and Jack_WWW, and have PM's each of them the results as requested. If needed, I can announce that here as well.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by WarriorPoet
Don't forget that the French should also be a viable builder choice.
But for some reason, Spiffor seems not to like them . I guess, for being pink, and stuff.
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I'm saying that, if for some reason, two civs in the same game wanted to be Industrious, Commercial, but one of them could not choose the Carthaginians, then they should feel alright choosing the French. I know I would play both civs well. Afterall, isn't the Numidian Merc, just an ancient version of the Musketeer????"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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True, Redstar, however, I included the comment that France would be a great settlement if one did not have the ability to play Carthage.
You're also right that getting such a great unit in the ancient era is a great advantage, and more of an advantage for its time than the Musketeer."If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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True, Randolph, but would you rather play the #2 juggernaut civ, if you could not play the #1 or settle for a lesser civ with a better UU? Personally, I'd choose the #2 civ, because I'd be able to produce more units than you, and I'd outlast you...even if you were the Ottomans or the Persians or the Scandinavians...
It's simple: Production=Power and Industrialism is the most influencial, while commercialism runs a close second."If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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BTW I do think that the traits are more balanced than many people seem to think. Each trait work well with certain play styles and games situations, and not so well with others. I really don't think there's good and bad traits (at least not to the extent that there are good and bad UUs, although this is often over estimated also IMHO).
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Randolph, yes, it is true that your play style should determine the traits you enjoy. In the right hands, these traits should be more balanced. Non-industrial needs more cities and workers...so change your play-style, and you'll do fine UUs for me are not relative to what makes a great civ, and as others have aluded to, if you don't know how to play, then it doesn't matter who you pick"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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