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Builder's Team - Government

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  • Builder's Team - Government

    I think we should discuss how to make decisions. Given that we currently have five members and may or may not have more by the time the game starts we should perhaps work out how this is all going to work. For what its worth I think we should keep it simple, and give everyone a role to play.

    I suggest a cabinet style structure, majority vote wins and that is then the 'policy'. With five members then it is unlikely any vote may come to a draw but if someone is absent or we get more members or someone abstains from a vote then I suggest either the Leader or the relevant 'minister' has casting vote. eg We might have the following:

    Leader/Prime minister
    Foreign affairs minister
    Home affairs minister
    Defence Secretary
    infrastructure Minister

    If a question relating to contact with another Civ comes up, and the Defence Sec is on holiday or abstains we could get a vote of 2:2. In this case I think the Foreign affairs minister should have casting vote and so on.


    This is a simple model but I think its one that would suit our needs. We could have periodic elections, or more likely rotate the leadership amongst ourselves every 10 turns or so. Or we might decide we like being defence secretary and stick with it.

    Also just like to mention that this system should ensure that everyone always has their say, and everyone is always involved int he decision making process. Which of course is the whole point of it

    Comments?

    D
    Last edited by redstar1; November 11, 2002, 12:15.
    Si tacuisses, philosophus mansisses

  • #2
    Very good model, and simple for our low-populated team. I think we should turnaround for posts where there is competition (i.e Foreign Affairs), and just discuss among ourselves who gets to do what.
    Bringing this topic every 2 weeks would be fine to me.
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    • #3
      Might also be possible to change the structure once we get going. Ie instead of a foreign secretary, assign members to be diplomats toparticular civs....
      Si tacuisses, philosophus mansisses

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      • #4
        Originally posted by redstar1
        Might also be possible to change the structure once we get going. Ie instead of a foreign secretary, assign members to be diplomats toparticular civs....
        Good Idea.

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        • #5
          Well I think it would be great idead to rotate and to keep things simply since we only have 5 people in our team.
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