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Discussion: International Code of Laws (ICOL)

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  • #16
    KISS.

    Keep
    It
    Simple,
    Stupid.

    Just remember this and whatever rules people think we should have (very few I think) should follow this credo. Let each team come up with there own style, and if necessary to monitor something between teams, then a member of all teams discuss. Decisions are made either as a community as a whole, or within the teams.
    If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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    • #17
      Originally posted by Spiffor

      You didn't meet the True Challenge
      What d'ya mean? We actually simplified and closed loop holes. I think...
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #18
        Originally posted by notyoueither


        What d'ya mean? We actually simplified and closed loop holes. I think...
        The new constitution is well done and well thought out, but it still is an extremely heavy document, compared to the short 2 first posts of this thread
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

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        • #19
          Not keeping up with pace of game: In game trade embargos.
          Breaking other rules as formed: In game declaration of war.
          Playing ahead, or replaying: 66% majority poll on kick-out, or 50% majority poll on they don't get a turn for a few turns.

          I like the "don't get a turn" thing because it doesn't kick out a team but it really hurts them in the short term and a little in the long term. It teaches 'em their lesson with a means short of lethal injection.
          meet the new boss, same as the old boss

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          • #20
            I like the Tribunal (three judges) idea where they have axcess to all forums. I also like the "no-turn" punishment. Allow the tribunals to impose no more than a 3 turn "no turn" max and allow them to propose to boot either an individual or team. Once the proposal is made, the players then vote on weather to boot or just ban from the team for awhile.
            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
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            • #21
              in-game embargoes may not be enforced by various players, however, because they may not be in their interests...

              For instance, let's say - hypothetically - that you had a civilization, let's call them "France", that refused to enforce an embargo on another civilization, let's call them "Iraq" because "Iraq" was "France"'s source of oil - a critical strategic resource

              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

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              • #22
                Or :
                let's say - hypothetically - that you had a civilization, let's call them "America", that refused to enforce an embargo on another civilization, let's call them "France" because "France" was "America"'s source of bordeaux - a critical gastronomic resource
                Statistical anomaly.
                The only thing necessary for the triumph of evil is for good men to do nothing.

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                • #23
                  we need to set the game settings, human civ's used, AI civs used, and then I say we let the game begin.

                  I say go with the GK plan beyond that.

                  As many have found out, and myself only recently, too many rules ruin the broth. Or something like that.
                  Note: the Law Offices of jdjdjd are temporarily closed.
                  "Next time I say something like 'lets go to Bolivia', lets go to Bolivia"

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                  • #24
                    I think keeping it simple must be the basis of all rules and laws.
                    I think in-game punishments are the best like the no-turn, or simple gold-tributes or technology-tributes from the offending team would work best.
                    Revolution Gaming - Revolution Technology

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                    • #25
                      bump

                      with the talk on the first page, I thought I would reserect this one from page 5.........
                      If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                      • #26
                        Thanks, GodKing.

                        I'm glad to see I'm not the only one who thinks something of this sort is needed, however formal or informal.

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