Announcement

Collapse
No announcement yet.

Difficulty level

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Difficulty level

    Starting out with a handicap (ie emperor level) in SP is almost necessary to create a challenging gameplay experience against the AI.

    My question is:
    Do we need to handicap every team in relation to
    the AI for the MP teams to be happy?

    I had someone telling me that, in one of the PTW games, the level was set at Regent and the AI's turned out like vassalized states almost. This may be a little excessive, but maybe we should consider bumping the difficulty down to Monarch so that we do not have to expend so much energy in competition with the AI as we do with each other. Just an idea.

    Anyone have an opinion about this?
    "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

    "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

  • #2
    I think the AI is going to need all the help it can get. 4 AI, 4 Humans... I'm sure each team can deal with at least 1 AI civ. On anything bellow emperor they'll just be building cities for us.

    IMHO

    Comment


    • #3
      Good topic. Added to the UN.

      I'm not sure what type of opinion I have on this subject. We don't want them to be push-overs but we also don't want them to get in the way of dealing with humans.

      Any AI will effect how we deal with each other. Any info (tech or map or whatever) sold to the AI will be able to be gotten from that AI at a much lower cost than what a human would place on that info. I guess I'd be against any AI.
      Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
      '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

      Comment


      • #4
        Originally posted by Randolph
        On anything bellow emperor they'll just be building cities for us.
        There you go
        "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

        "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

        Comment


        • #5
          The levels of difficulty have been programmed in order to make the competition with the AI more challenging. When all players are human, there will be no need to artificially strengthen the difficulty; they will take care of it! So the question is: will it really increase the fun to have the AI playing in a MP game? The danger is that the presence of the AI can have a significant strategic effect on one or several gamers, which could be extremely frustrating.
          Statistical anomaly.
          The only thing necessary for the triumph of evil is for good men to do nothing.

          Comment


          • #6
            Diety. Lets see what we can do to win this one the hard way. It will force us to make teams, then once the AI's are gone, we can sift through the rubble and stab each other in the back.
            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

            Comment


            • #7
              Originally posted by GodKing
              Diety. Lets see what we can do to win this one the hard way. It will force us to make teams, then once the AI's are gone, we can sift through the rubble and stab each other in the back.
              Oooo ... I like this! I think we'd have more fun in a game like this than we'd have just warrior rushing our nearest human neighbor.

              We humans are forced by the massive AI advantage to band together just long enough to get our civilizations established, then the real backstabbing and world conquest begins!

              --Togas
              Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
              Member of the Mercenary Team in the Civ 4 Team Democracy Game.
              Former Consul for the Apolyton C3C Intersite Tournament Team.
              Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

              Comment


              • #8
                Originally posted by Togas
                Oooo ... I like this! I think we'd have more fun in a game like this than we'd have just warrior rushing our nearest human neighbor.

                We humans are forced by the massive AI advantage to band together just long enough to get our civilizations established, then the real backstabbing and world conquest begins!

                --Togas
                I also agree, sounds very intriguing.

                Comment


                • #9
                  Agree with the growing consensus here. We'll have to watch those warmongers carefully, but they'll be forced to be our buddy pals in the early going
                  Long-time poster on Apolyton and WePlayCiv
                  Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                  7th President of Apolyton in the 1st Civ3 Democracy Game

                  Comment


                  • #10
                    Seeing this consensus, I cant help thinking that the three other human teams will reach the same conclusion : lets unite against the AI. If only one human team, led by early war experts - they exist - choose to destroy early a human team busy against the AI, the consensus strategy fails. At this point we know only that the danger of early wars comes mainly, if not only, from humans, and from the beginning any strategy must take this point into account. The presence of AI civ in the MP game makes things much more difficult, because we have to anticipate two completely different behaviours. The deity level will just compound this difficulty. I personnaly think that the very first game in MP should focalize on human teams and forget the AI teams.which would be introduced later to add complexity.
                    Statistical anomaly.
                    The only thing necessary for the triumph of evil is for good men to do nothing.

                    Comment


                    • #11
                      Wouldn’t it be funny if we all stabbed each other in the back and the AI ended up winning

                      Comment


                      • #12
                        This cannot be excluded. :
                        Statistical anomaly.
                        The only thing necessary for the triumph of evil is for good men to do nothing.

                        Comment


                        • #13
                          deity level

                          : well I thought I started this thread to get the difficulty dropped

                          Its not a bad idea though... as long as every team would be cool with early wars against the AI. This might influence the choice of civs along more aggressive or militaristic lines which may not be in keeping with the original intention of this experiment. I wonder what the builder team is thinking right now
                          "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                          "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

                          Comment


                          • #14


                            As usual, the builders will undertake early wars ... of necessity !
                            Statistical anomaly.
                            The only thing necessary for the triumph of evil is for good men to do nothing.

                            Comment


                            • #15
                              I'd prefer emperor myself. Enough so the AI isn't a complete pushover, but also isn't the focus of the game. The one thing I don't like about having AI in general is that it will skew the research rate. On deity (emperor to a lesser extent) the pace of early research will be much faster than with no AI (because: 1. the AI will research very quickly, 2. we will crush them and take their research). I’d also hate to see AI nations being used as “GL factories”.

                              Comment

                              Working...
                              X