What is to keep people from playing ahead?
Example one: one team makes contact with another and establishes an embassy in the capitol. While the sav is with someone else, someone on that team loads the save and spends money to investigate a city, then closes the game and reloads to look at a different city.
Example two: two teams are at war. One team first checks to see if a unit will be sucessful by trying it first before actually using it as a sav.
Example three: Humans make errors. Say a galley was accidently moved to the wrong tile. The sav gets dumped and loaded again so the mistake doesn't happen.
What are we to do?
Example one: one team makes contact with another and establishes an embassy in the capitol. While the sav is with someone else, someone on that team loads the save and spends money to investigate a city, then closes the game and reloads to look at a different city.
Example two: two teams are at war. One team first checks to see if a unit will be sucessful by trying it first before actually using it as a sav.
Example three: Humans make errors. Say a galley was accidently moved to the wrong tile. The sav gets dumped and loaded again so the mistake doesn't happen.
What are we to do?
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