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How Many Days Should Each Team Have With the Save?
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I think this is dependent on how many teams there will be. In a 2 team game it would be acceptable to have a few days, but if there are 8 teams any more than 1 day would make the game incredibly slow (8 days for 1 full turn)... maybe 8/(# of teams)? Obviously rounding would be necessary. Maybe each team could have some "swing days", i.e. each team has (for example) 10 days they can use at any point (probably 10 “2 day” turns). This might help the game move a good pace, but still allow for some careful decision-making at important points.
Well it’s just an idea J
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Originally posted by Thud
I actually think we should log on and play a few turns simultainiously twice every week, if that is possible.
PBEM probably has fewer bugs than MP simultaneous. Imagine the disaster of a constantly crashing MP demo game, now that’s a logistical nightmare.
(of course there could be new patches by the time we start )
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Set up regular days of the week, to play 5 turns or so each time, the two days a week to change every month based upon teams elections.If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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1 or 2 days should be enough IMO,Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Our Civ3 Dem game does about 10 turns a week, 5 per turnchat. This thing might not be able to keep up with that pace, but it needs to be somewhere close, or else it's going to become extremely boring.
It needs to be simultaneous and turnless. We need to hope that Fraxis can work out the bugs.
If not, we should do no more than 4 teams, and we should give each team 1 day with the save. That way each team would do 1 move every 4 days (or less). A grand total of turns in the game pass a week, but that's really the fastest we could make it.
Another option: We get together twice a week in separate chat rooms, do a move, post save, do a move, post save, etc, until 2-4 turns have passed. Discuss ideas and poll in the days between this gathering.
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Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
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I'm certain that on several occasion we are able to do more then one turn a day (weekend??)
If that means not every member in every team is involved, so be it IMOIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by alva848
I'm certain that on several occasion we are able to do more then one turn a day (weekend??)
If that means not every member in every team is involved, so be it IMO
I agree. Turns by quorum 3/4 or 4/5 can proceed with a turn. the absent party can proxy his vote. gotta keep it running fairly quickly.
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PBEM? 2 turns per week? How do you expect people to stay interested?
Turn based. 1 or 2 meets per week. 5 to 20 turns per week.
Seriously. PBEM is NOT faster than MP turn based. No matter what the warez kiddies are saying.(\__/)
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