The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
How Many Days Should Each Team Have With the Save?
I think this is dependent on how many teams there will be. In a 2 team game it would be acceptable to have a few days, but if there are 8 teams any more than 1 day would make the game incredibly slow (8 days for 1 full turn)... maybe 8/(# of teams)? Obviously rounding would be necessary. Maybe each team could have some "swing days", i.e. each team has (for example) 10 days they can use at any point (probably 10 “2 day” turns). This might help the game move a good pace, but still allow for some careful decision-making at important points.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Originally posted by Thud
I actually think we should log on and play a few turns simultainiously twice every week, if that is possible.
That's what I was thinking until I saw the reports from people trying to play MP.
PBEM probably has fewer bugs than MP simultaneous. Imagine the disaster of a constantly crashing MP demo game, now that’s a logistical nightmare.
(of course there could be new patches by the time we start )
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Our Civ3 Dem game does about 10 turns a week, 5 per turnchat. This thing might not be able to keep up with that pace, but it needs to be somewhere close, or else it's going to become extremely boring.
It needs to be simultaneous and turnless. We need to hope that Fraxis can work out the bugs.
If not, we should do no more than 4 teams, and we should give each team 1 day with the save. That way each team would do 1 move every 4 days (or less). A grand total of turns in the game pass a week, but that's really the fastest we could make it.
Another option: We get together twice a week in separate chat rooms, do a move, post save, do a move, post save, etc, until 2-4 turns have passed. Discuss ideas and poll in the days between this gathering.
--Togas
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team. Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
I'm certain that on several occasion we are able to do more then one turn a day (weekend??)
If that means not every member in every team is involved, so be it IMO
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by alva848
I'm certain that on several occasion we are able to do more then one turn a day (weekend??)
If that means not every member in every team is involved, so be it IMO
I agree. Turns by quorum 3/4 or 4/5 can proceed with a turn. the absent party can proxy his vote. gotta keep it running fairly quickly.
No it's not (well, cept for me ), but it appears people don't want to have to invest such a large amount of time in the game. Hopefully, each team will really kick things into gear, and we might even be able to go at the pace of a real PBEM game.
Comment