Originally posted by Randolph
I don't think that the religious trait directly reduces WW, it:
1) Reduces the cost of religious structures by 50% (temples, cathedrals)
2) Makes your anarchy phase only 1 turn.
Good point about the hoplite triggering a too-early GA, that would certainly be a down side.
I don't think that the religious trait directly reduces WW, it:
1) Reduces the cost of religious structures by 50% (temples, cathedrals)
2) Makes your anarchy phase only 1 turn.
Good point about the hoplite triggering a too-early GA, that would certainly be a down side.
I can see this as a "dirty" trick, can't you? refusing to grant peace in a stalemate in order to cause 6 turns of anarchy? religous civ would protect against that.
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