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  • #31
    Originally posted by asleepathewheel


    Intriguing.

    Using a trick to get two attacks out of a unit in one game turn.

    I'm not sure I'm interested in this game anymore.
    Bye - The "Leave" link is right next to your team forums name at the top of this page.
    "No Comment"

    Comment


    • #32
      Instead of this thread and game deteriorating into futher bouts of immaturity, perhaps we could use this opportunity as the foundation for a set of codified Poly rules for these games. When PTW came out we had no idea what exploitable tricks we would find. Some of course would be left over from Civ3, some would be new. Unfortunately it was not possible to see all of the (many) flaws in PTW at the outset of this game, which has led to much strife. So I would propose that we assemble a list of tricks that would be out of bounds for further Demo Games, and perhaps even regular PBEM's.

      Some questionable tactics have been used by GS, some have been avoided. I'm not sure what is really bad or not, we have argued several times in our own forum about such things.

      A potential list of things that I've noticed. I will try to include things that I don't think are wrong as well that some might have questions with. If you like this idea, feel free to add on. If you think this is a bad idea, then please criticize. I'm aware that it is probably too late for this game, but might save similar hard feelings in the future. Also I'm aware that in a month much of this will be moot, due to the arrival of Conquests

      1. Gifting of cities to move units across the map
      2. Gifting of cities for defensive purposes (IE gifting the frontlines)
      3. The fortify ship trick
      4. The trading of cats and other artillery to an ally via temporary war
      5. The use of such traded cats for two attacks in one turn
      6. The fortify-all command when some units don't have moves left (though I think this doesn't actually fortify them)
      7. The ability to mass upgrade troops even when their moves are finished.
      8. Switching builds at the beginning of a turn to rush units more quickly or build new types of weapons. (I can clarify if need be)
      9. Galley Chaining
      10. Leader farming with an ally
      11. Trading maps to reveal new barb huts (might be mistaken on that one)
      12. And finally, it goes without saying, reloading

      I'm sure there are other tricks that I'm forgetting, or don't know about. And probably some of the above are my mistaken interpretations of what I have heard.


      This game has seen too many flame threads, IMHO. I think that this time we can be constructive and build for the future of this game and others.

      Thanks.

      Comment


      • #33
        I feel if a list of rules could be agreed upon it would make things better for all teams. I've noticed a lot of "gee, I wonder what they're doing" talk on more than one occasion, and that is starting to hurt the spirit of the game.

        Comment


        • #34
          Originally posted by asleepathewheel
          Instead of this thread and game deteriorating into futher bouts of immaturity, perhaps we could use this opportunity as the foundation for a set of codified Poly rules for these games. When PTW came out we had no idea what exploitable tricks we would find. Some of course would be left over from Civ3, some would be new. Unfortunately it was not possible to see all of the (many) flaws in PTW at the outset of this game, which has led to much strife. So I would propose that we assemble a list of tricks that would be out of bounds for further Demo Games, and perhaps even regular PBEM's.
          I totally agree with this and will coment individually:

          1. Gifting of cities to move units across the map
          Debatable. It is not a game winning tactic in itself. I do find it "sneaky" but perhaps not borderline cheating. Many might disagree.

          2. Gifting of cities for defensive purposes (IE gifting the frontlines)
          Allowable. This has happened in real life. Just look at the Arab union formed for the 1967 war (I think it was that war)

          3. The fortify ship trick
          Cheating. This is a blatant exploit of a known game bug. I am totally against this.

          4. The trading of cats and other artillery to an ally via temporary war
          AllowableSince there is no way to allow unit trades, I don't see why this is necessarily bad. Armies trade weapons after all.

          5. The use of such traded cats for two attacks in one turn
          Debatable. Units are supposed to attack once, this might be a little too far.

          6. The fortify-all command when some units don't have moves left (though I think this doesn't actually fortify them)
          Allowable. The fortify-all command is there, I don't see why this is wrong.

          7. The ability to mass upgrade troops even when their moves are finished.
          Allowable. Why is this bad?

          8. Switching builds at the beginning of a turn to rush units more quickly or build new types of weapons. (I can clarify if need be)
          Debatable. We don't know if this was intended or not by the designers. I so, then I see no problem with it.

          9. Galley Chaining
          Allowable. This ain't a cheat

          10. Leader farming with an ally
          Cheating. TOTALLY COMPLETELY ABSOLUTELY AGAINST THIS. THIS IS A GAME-WINNING EXPLOIT THAT SHOULD NOT EVEN BE CONSIDERED BY ANY RESPECTABLE PLAYER IN A DEMO GAME.

          11. Trading maps to reveal new barb huts (might be mistaken on that one)
          ??

          12. And finally, it goes without saying, reloading
          Cheating. A definite no-no. I don't think this has been considered by any team here.


          Finally, with respect to the title of this thread, I am strongly against a team looking at the save of another no matter how good allies they are..

          Send screenshots, and maps, and whatever. No need to trade the save.
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

          Comment


          • #35
            Here we go again....


            -
            I wasn't around at the time the GS teleporting happened and have become more and more inactive as the game progresses so my input isn't really of high value, but

            1. I did think the teleporting was a bit iffy to put it mildly ( note that I did not speak up back then, being inactive and all )
            2. the catapult exploit is as far as I am concerned a big nono.
            One is either at war or isn't IMVHO.

            Strange that most of these things don't happen in solo PBEM's. I guess either people are having higher standards when playing alone or is it mob mentality that sparks this?

            Perhaps we should call it quits with this game and call it a draw or something...

            Hey, it has been fun, really, not being sarcastic here

            -One for Sleepy's list:
            Same tile production (involves loads of MM but can be worth it )
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

            Comment


            • #36
              Originally posted by Trip
              I feel if a list of rules could be agreed upon it would make things better for all teams. I've noticed a lot of "gee, I wonder what they're doing" talk on more than one occasion, and that is starting to hurt the spirit of the game.
              Trip,

              The biggest and most hurtful exploit so far, has been GS doing the unit warp.

              Doing it, they were able ship far more units to RP's defense than should of been available to them.

              Because of this, GoW & ND were severly hamstrung in their RP war. It is quite possible, that RP could of been 100% destroyed, but we are now bogged down in a long term war.

              If you/we want to start inserting rules in this game now, then how do you propose ND & GoW be compensated for GS use of exploits ?


              It is simply a bad joke that GS have not made any mention any exploits that they have used until now, when they all of a sudden they think that someone else got an unfair advantage against them.
              "No Comment"

              Comment


              • #37
                I was thinking of why the save thing is an even worse idea:

                what is so fun about keeping on playing with this game if you are surrendering your chance to play to another team, no matter how good allies they are? Ultimately we're here to play, may we be winning or may we be losing. Giving the save to another team to me suggests an attitude of "we don't care anymore".

                Regarless of the situation facing RP, I would think that most of their team members are anxious to keep on playing and fighting, which is why this poll surprises me even more.

                War is a lengthy and complex thing. If we decide to do these things for "time reasons" then we are avoiding what is best about civ: the complexity and challange of warfare, especially of this magnitude: a magniture never before witnessed in a demo game. Why sacrifice this turning point and surrender to mediocrity just to get the save a few hours sooner?
                A true ally stabs you in the front.

                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                Comment


                • #38
                  HE, if you were to (re)-read Theseus' post you would see that, that is the first things he mentiones.
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

                  Comment


                  • #39
                    I think the x2 cats is a great massaging of game mechanics. If I had any gripe against something like that it would be that it favors certain teams in the game rotation. If your partner follows you directly it eliminates the amount of risk involved or greatly increases the area where such tricks can be used safely. There is the tradeoff of it being more difficult to get the cats back around to the first team though, so it's not a big deal IMO.

                    Comment


                    • #40
                      Much of this discussion has happened before when I tried to put some rules in place for the PTWDG2...

                      I make movies. Come check 'em out.

                      Comment


                      • #41
                        5. The use of such traded cats for two attacks in one turn


                        Debatable. Units are supposed to attack once, this might be a little too far.


                        I'm sure that if you were able to trade units, that trading would take up all the movement points of the units rendering it useless for the remainder of the turn.
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

                        Comment


                        • #42
                          Originally posted by alva
                          I wasn't around at the time the GS teleporting happened and have become more and more inactive as the game progresses so my input isn't really of high value, but
                          indeed

                          Originally posted by alva
                          -One for Sleepy's list:
                          Same tile production (involves loads of MM but can be worth it )
                          I'm not sure what you're referring to, can you explain it? You know the cheats better than me alva

                          Comment


                          • #43
                            Originally posted by ZargonX
                            Much of this discussion has happened before when I tried to put some rules in place for the PTWDG2...

                            http://apolyton.net/forums/showthrea...threadid=93499
                            Indeed very wise ZargonX. I hadn't noticed that thread, as I am not participating in that game, but its a very good thread. I think its very important for this community to come up with some rules, it would alleviate some hard feelings I think.

                            Comment


                            • #44
                              Originally posted by Aeson
                              I think the x2 cats is a great massaging of game mechanics. If I had any gripe against something like that it would be that it favors certain teams in the game rotation. If your partner follows you directly it eliminates the amount of risk involved or greatly increases the area where such tricks can be used safely. There is the tradeoff of it being more difficult to get the cats back around to the first team though, so it's not a big deal IMO.
                              Actually it would be impossible for the 2nd civ to give them back to the first civ in the following turn because they would have to leave them unprotected (or have to sacrifice a unit).

                              That means there's no real easy way of doing this continously (i.e. a prolonged siege).

                              Like Aeson, I think this is a debatable strategy, I am not really decided on whether to consider it cheating or not.
                              A true ally stabs you in the front.

                              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                              Comment


                              • #45
                                Originally posted by alva
                                HE, if you were to (re)-read Theseus' post you would see that, that is the first things he mentiones.
                                Sorry Alva .. What is the "that" you are talking about.
                                "No Comment"

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