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  • #16
    Originally posted by ZargonX
    No. Especially since that just means turns would be delayed even longer
    Disagree. with the above point.

    Think how much faster it would move if, say, Bigfree played RP and GS's turn, MZ played GoW and ND and you Zargon get Lego and Vox.

    We could have this thing wrapped up by the end of the month.

    Comment


    • #17
      Think how much faster it would move if, say, Bigfree played RP and GS's turn, MZ played GoW and ND and you Zargon get Lego and Vox.

      We could have this thing wrapped up by the end of the month.
      I stand corrected.
      I make movies. Come check 'em out.

      Comment


      • #18
        The only way I see it possible that a team could have access to another's save and be 100% sure that the other team didn't deceive them in some way would be for the OTHER team to play the team's turn AND send on the save.

        Just because they send you their turn with all the troops moved, doesn't mean they didn;t play the turn twice, then sent you one with everything done the way you would like it, but then sent a completely differently played turn to the next team in line.

        Even as close as ND and GoW have worked, neither has EVER allowed members from the other team access to their save other than screenshots etc.

        Is GS demanding to play Roleplay's turns or what?

        Comment


        • #19
          Originally posted by Zayxus
          No.
          One Reason:
          Irreversible giving of password.
          It is not irreversable. The Admin password can be used by a third party top rest a password to something entirely different and many times as you want.

          What I don't like reading in this thread is all the posts that indicate something fishy could be going on. I trust all teams to the maximum extent that they woudl not cheat. It cheapens the game if they would happen to win or not.

          To prevent cheating is not a good reason to oppose this IMO.

          Comment


          • #20
            No, it is not in the spirit of the game.
            It sounds like lazyness.
            "No Comment"

            Comment


            • #21
              Originally posted by Hot_Enamel
              It sounds like lazyness.
              Why does someone ALWAYS have to mention Americans?

              Not everything is our fault..............

              Comment


              • #22
                Originally posted by Hot_Enamel
                No, it is not in the spirit of the game.
                It sounds like lazyness.
                I call it not enough hours in a day/week/month/year.

                But I do not call it cheating or agianst any sort of "code".

                I do not hear any arguments against this other than it doesn't sit right with someone or that someone can cheat.

                Tell me, what can any team gleen from looking at another teams save that cannot be passed through the forums? Nothing.

                What is does do is save time and possibly let this game move a little quicker which gives the teams more time to do other things; like enjoy RL for a change.

                Someone said what would stop one team from sending another teams save to the next. Sheesh. Well, nothing would stop it from happening if they wanted to do it. But, the team that recieved it, would know where it came from, wouldn't they? Then the offending team would be "busted" for even trying such a move.

                There are no logistical questions about this. Cheating is not an issue, at least not for me.

                Comment


                • #23
                  The BIGGEST factor that has slowed down GoW's time is that ND only sends the save to ONE person now. Aggie

                  If Aggie ain't on line there is ABSOLUTELY nothing the team can do. We can't post orders, talk about it, or even prepare to play it if something happened to Aggies ability to access his internet account or Civ.

                  I do think it would be nice to forward the save to several people on the team to cover bases.

                  Comment


                  • #24
                    In that case I'll have ND sent it to several of us. Yes the truth comes out, I've been a ruthless maniacal dictator. All true sadly.
                    Aggie
                    The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                    Comment


                    • #25
                      Originally posted by BigFree


                      I call it not enough hours in a day/week/month/year.

                      But I do not call it cheating or agianst any sort of "code".
                      RP can always "retire" if it gets too much

                      I agree, it is not exactly cheating, but....

                      I assume, every team, still has the goal of winning this game. These teams may share intel, ally and co-ordinate moves, but they are still individual teams.
                      The PBEM format is designed to be played by individual teams.

                      To allow another team to have your save, simply blurs this distinction. You are saying it doesnt, but I think the bulk of the above posters will agree with me.

                      Handing over your save will be seen by most of us, to be handing over some control of RP's decision making process to GS. ie One team playing two teams....which is cheating.
                      "No Comment"

                      Comment


                      • #26
                        No from me, period (for now).

                        In a broad sense, we are participating in a new style of gaming, and we have not yet developed all of the necessary mechanisms. What is an ally / most favored nation / possession / vassal, etc., in the context of this kind of game? Who is the judge? What rights do other teams / nations have in judging the relationship and validity of official relationship on the 'international' scene?

                        To paraphrase the chief of the Indian tribe in 'Dances with Wolves':

                        We will smoke a while, and think on these things.

                        In the meantime, we need to be, I think, conservative in our approach. That said, I need to bring a new subject to light.

                        /me thinks, hmmm, this is going to be sensitive...

                        * Firaxis delivered an MP/PBEM product that has flaws. I don;t mean the much-discussed technical problems... I mean stuff that no one really thought of in terms of gameplay, providing opportunities for exploits.

                        * Some of the PTWDG teams have already taken advantage of the technical opportunites of PTW MP... I hope my teammates won't kill me, but GS has done so, to a limited extent. To date, this has not been a major point of contention as the applications have been limited and more or less in line with how SP, the 'standard', works.

                        * It is my belief that a line may have been crossed in terms of MP exploits. It is possible to use bombard units twice or more in a given series of MP/PBEM turns, through an "in-turn-cycle" series of ++bombard-next civ declares war-captures bombard units-bombard again-settle for peace++ actions. If this has in fact taken place (by ND/GoW), it must stop NOW. If I am right... in my mind, this contravenes the way that Civ3 MP is supposed to work.

                        If I am wrong, my sincere apologies to ND and GoW.
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #27
                          Originally posted by FrustratedPoet
                          I feel it violates the sanctity of the game for teams to lose the ability to deceive others, even their allies, about their intentions and motivations.


                          You think that lying to your friends is something sacred to be protected?
                          No, I think the ability to lie to your friends is something to be protected. My point is that the trust built by having the ability to lie to someone and then telling the truth is an important aspect of the game, as is the continued ability to lie. Giving teams the ability to simply check for themselves rather than forcing them to trust one another I feel violates the sanctity of the game.
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

                          Comment


                          • #28
                            Originally posted by Theseus

                            * It is my belief that a line may have been crossed in terms of MP exploits. It is possible to use bombard units twice or more in a given series of MP/PBEM turns, through an "in-turn-cycle" series of ++bombard-next civ declares war-captures bombard units-bombard again-settle for peace++ actions. If this has in fact taken place (by ND/GoW), it must stop NOW. If I am right... in my mind, this contravenes the way that Civ3 MP is supposed to work.

                            If I am wrong, my sincere apologies to ND and GoW.
                            Has not happened. Period. What concerns me is there is absolutely NO place in the theatre of combat that any RP/GS have been damaged in such a way to indicate this in ANY way.

                            This being the case I am slightly offended. If there was evidence of this I would understand, but there is none. All this being said, if it was to be done in the future(and yes we realized the possibility) it is no more an exploit than magically teleporting large forces by a move that could not be detected by the other waring parties(since RP and GS go between us and ND's turn). That was truly an exploit and has affected the war in a way that this use of catapult could not.

                            I've only know you in passing in this forum, and you seem very nice and decent. I don't believe you meant this as an insult and won't take it as such. But I am afraid there are members of my team who will take it quite badly and I have no control of others. In the future it would be wise to ask trip if you suspected unethical actions, since he sees all forums he could answer you without offending. This forum has become much more peaceful recently, I am afraid a match+gasoline has just been introduced.

                            I also realize that this could be an attempt to make us mad and take unwise action. There is no reason to try goading us into unwise quick action, it is simply not going to happen.
                            Aggie
                            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                            Comment


                            • #29
                              Originally posted by Theseus

                              * Some of the PTWDG teams have already taken advantage of the technical opportunites of PTW MP... I hope my teammates won't kill me, but GS has done so, to a limited extent. To date, this has not been a major point of contention as the applications have been limited and more or less in line with how SP, the 'standard', works.

                              * It is my belief that a line may have been crossed in terms of MP exploits. It is possible to use bombard units twice or more in a given series of MP/PBEM turns, through an "in-turn-cycle" series of ++bombard-next civ declares war-captures bombard units-bombard again-settle for peace++ actions. If this has in fact taken place (by ND/GoW), it must stop NOW. If I am right... in my mind, this contravenes the way that Civ3 MP is supposed to work.

                              If I am wrong, my sincere apologies to ND and GoW.
                              This is the pot calling the kettle black.

                              {edited} - I got to calm down before typing crap like this


                              In SP, you can use catapults on an enemy.
                              The enemy can attack on their turn, capture the catapults, and turn the catapults on you.
                              This all happens in the same turn/(year).

                              Therefore it happens in SP, and should be allowed here.

                              Sorry .. but there is no way this is going to stop.
                              Especially when we had to accept city gifting to warp units as a "valid" tactic by GS.
                              Something that really peeved and upset a lot of players but could not stop GS from doing it.


                              {2nd edit} - Aggie beat me. And has indicated that We have not used the ***cough cough*** "exploit".
                              Either way ... if the opprotunity arises in the future, I would be voting yes in our forum. Just for spite in what GS has done
                              Last edited by Hot_Enamel; October 2, 2003, 23:28.
                              "No Comment"

                              Comment


                              • #30
                                Originally posted by Hot_Enamel


                                This is the pot calling the kettle black.

                                {edited} - I got to calm down before typing crap like this


                                In SP, you can use catapults on an enemy.
                                The enemy can attack on their turn, capture the catapults, and turn the catapults on you.
                                This all happens in the same turn/(year).

                                Therefore it happens in SP, and should be allowed here.
                                Intriguing.

                                Using a trick to get two attacks out of a unit in one game turn.

                                I'm not sure I'm interested in this game anymore.

                                Comment

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