The Hitchhikers Guide to Gathering Storm
Copyright: Carrion Communications
Getting There
No matter where you are coming from, there is only one real way to get into the lands of the Storm, namely to go through Vox Controli. The ferry from Port Isolation to Wittlich city is good value, and the crossing is usually calm. The journery south through Vox is pretty easy, and one of the best ways to travel is to join one of the numerous trade caravans that travel the road from Wittlich City to Eliplis these days. You will probably get less trouble from the border guards if you are with a caravan as well.
Elipolis
I can start out by saying that Elipolis won't be to everyone's tastes. Much of the normal social life of a city is still absent, and there is a heavy military presence, which makes the streets feel rather oppressive. This, of course, used to be the frontier town of Vox, with only a single road snaking south to the distant town of Dissidentville. On the south side of the city you can still see the old gate, with signs warning people of the dangers of travelling into the wilds beyond. The town's walls are highest and heaviest on this side of the town, and form a veritable fortress. It was always expected to be the main line of defence in the event of a war between the two nations of Estonia, but was famously circumvented when the Storm managed to sneak a large force on to the beaches north of the city during the night. The beaches and the north side of the city were only lightly defended, and so the town fell without the Storm ever having to assault the great fortress itself. Some of the fortress has been dismantled to provide rocks for the new northern wall, but much of it was adapted to become the new barracks for the border guards. Small sections of it have been opened to the public to show what the defenses we like, and the tour around these areas is well worth the price, although those not interested in military history won't be too enthralled - but then, there isn't much for them to see in Elipolis in the first place.
The next feature of the town worth a visit is the grand canal, a man-made waterway that runs from the western gulf through to the eastern ocean. Amazingly the neck of land narrows to under 800 meters at its thinnest point, and this is where the canal is situated. Boat rides along the length of the canal are available when it is free of heavier traffic, which will give you a chance to examine up close the remains of some of the bridges. There used to be four great bridges over the canal, and as with the fortress, they were built defensively to withstand an attack from the south. The main battles for Elipolis took place at these bridges, with the Stormian infantry attempting to secure them while the Vox troops tried to hold them long enough for their engineers to collapse them, giving the garrison a chance to hold out in the southern town until reinforcements could arrie. Three of the bridges fell, but the forth was taken by the Storm after some dsperate fighting. Once the bridge head was secured, the fate of the town was sealed. Although much of the rubble of from the bridges has been cleared from the canal, much can still be seen of the original structres, and the surviving bridge shows evidence of the Voxian's unfinished attempt to bring it down. The area between the central two bridges has been turned into a war grave, where the fallen soldiers of Vox and the Storm are buried side by side, and the canal trips allow you to get off gere and wander around the cemetery for a while.
Elipolis is at a low point in its history at the moment. It's position and surrounding terrain made it one of the more dramatic and beautiful cities in this part of the world. But currently is is struggling to recover from the war. Many of the Voxians citizens have left to join the exodus, and very few Stormians have come in to replace them so far - those that have are mostly the families of soldiers stationed here for long periods of time. The Stormians don't have the skill at architecture and building that the Voxians do, and so many of the fine buildings that were damaged, and of course the famous bridges, have not been repaired to the same quality that they were originally. But hopefully this town will recover in time and become the cultural center it used to be.
Coming soon: Inchon, Dissidentville and the northern wilderness
Copyright: Carrion Communications
Getting There
No matter where you are coming from, there is only one real way to get into the lands of the Storm, namely to go through Vox Controli. The ferry from Port Isolation to Wittlich city is good value, and the crossing is usually calm. The journery south through Vox is pretty easy, and one of the best ways to travel is to join one of the numerous trade caravans that travel the road from Wittlich City to Eliplis these days. You will probably get less trouble from the border guards if you are with a caravan as well.
Elipolis
I can start out by saying that Elipolis won't be to everyone's tastes. Much of the normal social life of a city is still absent, and there is a heavy military presence, which makes the streets feel rather oppressive. This, of course, used to be the frontier town of Vox, with only a single road snaking south to the distant town of Dissidentville. On the south side of the city you can still see the old gate, with signs warning people of the dangers of travelling into the wilds beyond. The town's walls are highest and heaviest on this side of the town, and form a veritable fortress. It was always expected to be the main line of defence in the event of a war between the two nations of Estonia, but was famously circumvented when the Storm managed to sneak a large force on to the beaches north of the city during the night. The beaches and the north side of the city were only lightly defended, and so the town fell without the Storm ever having to assault the great fortress itself. Some of the fortress has been dismantled to provide rocks for the new northern wall, but much of it was adapted to become the new barracks for the border guards. Small sections of it have been opened to the public to show what the defenses we like, and the tour around these areas is well worth the price, although those not interested in military history won't be too enthralled - but then, there isn't much for them to see in Elipolis in the first place.
The next feature of the town worth a visit is the grand canal, a man-made waterway that runs from the western gulf through to the eastern ocean. Amazingly the neck of land narrows to under 800 meters at its thinnest point, and this is where the canal is situated. Boat rides along the length of the canal are available when it is free of heavier traffic, which will give you a chance to examine up close the remains of some of the bridges. There used to be four great bridges over the canal, and as with the fortress, they were built defensively to withstand an attack from the south. The main battles for Elipolis took place at these bridges, with the Stormian infantry attempting to secure them while the Vox troops tried to hold them long enough for their engineers to collapse them, giving the garrison a chance to hold out in the southern town until reinforcements could arrie. Three of the bridges fell, but the forth was taken by the Storm after some dsperate fighting. Once the bridge head was secured, the fate of the town was sealed. Although much of the rubble of from the bridges has been cleared from the canal, much can still be seen of the original structres, and the surviving bridge shows evidence of the Voxian's unfinished attempt to bring it down. The area between the central two bridges has been turned into a war grave, where the fallen soldiers of Vox and the Storm are buried side by side, and the canal trips allow you to get off gere and wander around the cemetery for a while.
Elipolis is at a low point in its history at the moment. It's position and surrounding terrain made it one of the more dramatic and beautiful cities in this part of the world. But currently is is struggling to recover from the war. Many of the Voxians citizens have left to join the exodus, and very few Stormians have come in to replace them so far - those that have are mostly the families of soldiers stationed here for long periods of time. The Stormians don't have the skill at architecture and building that the Voxians do, and so many of the fine buildings that were damaged, and of course the famous bridges, have not been repaired to the same quality that they were originally. But hopefully this town will recover in time and become the cultural center it used to be.
Coming soon: Inchon, Dissidentville and the northern wilderness
Comment