Is Vox ceasing to exist?
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Glad to hear personal relations are working out so much better.
On a personal note - Not having seen much of the war, if there is an opportunity to show it all I know I would be appreciative (screen shots of critical actions as well as reports). I can understand that neither side may wish this information to come out at this time.
Speaking as a member of another team (in the most non-official way possible) I want to see you guys keep going after eachother. Come on, destroy that road network. Burn down those cities. Disband all those workers. Come on guys - War is Hell - go to it () [just razzin ya all!!!] It would make the lives of all us other teams so much nicer with both of you out of it.... oh well.
Headless Ghost of GKIf you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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@ GodKing. Yeah, I'm sure you'd like that.
As for screenies of the war...
Well, as a general, part of me would like to keep our troop strength and losses secret.
Additionally, up until the Inchon/Inchoff landings and the landing near & capturing of Elipolis, the war was actually kinda... boring. Not for us or Vox, but for an outside spectator.
Vox sent two main stacks of immortals into our territory. At first, we could not stop them. We just didn't have enough troops. Luckily for us, they didn't have our map, so they didn't quite know where to go.
In the east, we fortified swordsmen on moutains to block their advance while we produced more pikes - some of which eventually replaced/reinforced our swords (which ere upgraded to med infs). In the west, we holed up in a hill city with walls (Arashi) and stuck everything we had in there.
Vox might have done better if they would have just hit Arashi right away. We had virtually no army when they killed Grog and announced the war, and by the time their stack arrived at Arashi 9 (huge internal debate within GS on whether to try to hold A9 or retreat to teh city), we really didn't know if we could hold the city - we though we should, but a bad RNG run could easily have cost us the war right there. Instead, they didn't appear to be able to decide what to do, and marched past it, sticking to high ground. This threatened a second city, but also gave us time. Meanwhile, pikes & catapults were being produced like mad. On two occasions, Voxian forces came down out of the mountains. Both times our forces destroyed them... with light casualties. The second flatland battle resulted in the birth of Grog on Wheels (elite* WC) and the subsequent construction of Sun Tzu's.
Eventually, we had enough pikes to defend ourselves, and our cats began to wear down the Immortals. Finally, after a LOT of cat shots, we killed off the (then retreating) main stack, and turned our attention to the eastern group. This was the group destroyed recently - and mentioned in some detail (with screenies by Shiber) in the other public announcement thread.
The fact is that the final battles in our territory were mostly against 1hp units, after many turns of bombardment. Like I said, kinda boring.
The Inchon/Inchoff landings were orginally conceived while we were still working on the invasion stacks. I came up with a much more simple operation (just Inchon) that was then embellished by many other team members. The end result was a large landing force that ended up cutting Vox's main troop force off from their core, and also cutting their iron.
It was during this phase that Vox finally attacked a city of ours. And I must say that their Immortals did quite well. We took fairly heavy casualties defending Inchon, but we had brought a lot of pikes, so we held, and they couldn't really afford to lose the immortals they lost then and during our turn's counterattack. We also used our Lighthouse enhanced galleys to push on and grab Elipolis. If hostilities were to continue, I'm reasonably certain we could capture/destroy Vox's core in the next few turns.
There. A reasonable summation of the war, without an concrete troop numbers
-ArrianLast edited by Arrian; June 16, 2003, 13:54.grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Oh, I assure you Eli, if you guys had hit it, it would have been ugly for both sides. Hills, walls, fortified pikes...
It would have been a meatgrinder.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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I really didn't want the war in the first place. I knew the terrain just didn't support it. But we felt like we were enclosed on all sides, and had insufficient good land to do anything. Defensively I knew we were in good shape early on- when the threat of war loomed upon first contact with GS. The chariots couldn't do much in the rough terrain that early in the game. Later in the game I feared GS was too close to getting pikeman, and didn't like the prospects of an offensive war.
But I knew coming out of those mountains would be dangerous to say the least.
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Thanks Arrian. A good summery. Sounds like the "lession" learned is to attack in force, and be decisive - just don't move in and wait and see what happens. Even if the action wouldn't have been the best, any action would probably have been better than just waiting.
Are you sure you just wouldn't want to pillage all those roads and destroy all those cities? Come on, you know you want to do itIf you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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We may want to move some of 'em, how's that?
GS had some advantages. Vox did indeed wait too long. That, perhaps even more than not attacking Arashi, may have been the big mistake. Once we got pikes, those immortals were gonna have trouble.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Originally posted by Arrian
We may want to move some of 'em, how's that?
Again, thanks for the summery.
The headless ghost of GKIf you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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Arrian. great summary.
But I have to ask...
Three things:
1. How much sooner would we have had to attack to make a difference regarding feudalism. 6 turns? 12 turns? As it was - it was a near run thing in terms of timing.
2. How significant was it when we left the Immortal exposed on the plains earlier on - the victory that triggered your GA? Had we just forgotten about the warrior and stuck to the mountain chain- could we have denied you your GA and reached significant objectives earlier.
and ...
3. This one hurts. We may have made some tactical, or even strategic mistakes in this war, but I made a serious rookie error in leaving the tile north of Elipolis unconvered. There was a warrior and several spearmen nearby who could've done the job. We were also mass producing warriors to cover all the coastal tiles.
So the question is (and I'm not sure I want to hear the answer) if we had successfully blocked you from landing - and pulled all our pikes and Immortals and pults back to Elipolis (which is what we were doing - we actually had no intent to take Inchon), do you think we could have held North Estonia.
.... BetaCry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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