arent you tired of the so many inbalances and mistake made by bloody firaxis?? (microprose would never have done this)
it seems that their hearts weren't in it when they made this.. the just rushed it out to make some money... its such a shame that they didnt sit down and think "wouldnt it be great if....", or improve the game once its alpha was made (believe me we are playing an alpha version of the game...)
also there are many units which either dont exist or which currently suck.... lets face it when ur at modern u want more options than tank/mech infantry.... how about some modern infantry..? (no nor mech ones.. foot with amphibious ability)... how about making subs useful? they were my favourite civ3 units with 10 attack they at least had a chance vs battles and were pretty good vs carriers(who didnt sub detect with choppers) and other but with a weak defence of 2... i dont want a def of 4 as in civ3 i want attack of 10 ... perhaps give nuclear subs 10-12 attack? (lets fact iteven at 12 only 50% chance of killing a battleship).. or give em bombard ability...
there are many more things which spring to mind but it would really help if i knew that everyone else was using the same mod... this would make mp much more interesting.. any feedback?
it seems that their hearts weren't in it when they made this.. the just rushed it out to make some money... its such a shame that they didnt sit down and think "wouldnt it be great if....", or improve the game once its alpha was made (believe me we are playing an alpha version of the game...)
also there are many units which either dont exist or which currently suck.... lets face it when ur at modern u want more options than tank/mech infantry.... how about some modern infantry..? (no nor mech ones.. foot with amphibious ability)... how about making subs useful? they were my favourite civ3 units with 10 attack they at least had a chance vs battles and were pretty good vs carriers(who didnt sub detect with choppers) and other but with a weak defence of 2... i dont want a def of 4 as in civ3 i want attack of 10 ... perhaps give nuclear subs 10-12 attack? (lets fact iteven at 12 only 50% chance of killing a battleship).. or give em bombard ability...
there are many more things which spring to mind but it would really help if i knew that everyone else was using the same mod... this would make mp much more interesting.. any feedback?
Comment