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A Cheap way to defend your coastline

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  • #31
    Well, in that case I think it seems fair. Workers cost upkeep, outposts are bombardable.

    Granted, there is still the issue of being able to completely shut out any sea invasion until the enemy has frigates (that's the first ship with bombard capability, right? ). I'm not sure I have an opinion on how bad that is...

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    • #32
      I agree Murtin... it seemed kind of cheap at first, but if you aren't smart enough to bring naval support when you plan an invasion, you deserve to get shafted.
      To us, it is the BEAST.

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      • #33
        Originally posted by Dominae
        Personally I dislike the idea of blocking off your land with Workers, and the fact that you can now do it with improvements is just twice as dumb.

        Dominae

        This is what happens when you only have 2 units (and one a UU) able to make Amphibious landings. I mean what is so important about AA's? The ancients from Xerxes on down used AA's! Heck naval warfare in the ancient age was nothing but AA's launched against ships (with a little ramming to spice it up)! This bug makes it all too clear, more units must have the AA capability!.
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
        * The difference between Genius and stupidity is that Genius has a limit.
        * There are Lies, Damned Lies, and The Republican Party.

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        • #34
          Instead of spreading the AA capability to more units I think I would prefer a "softer" AA-rule whereby the defender gets a huge defense bonus if the attacker doesn't have AA capability. Defenseless workers and outposts wouldn't work as blockers, while proper military units would make a marine-less AA prohibitively expensive.

          Anybody who likes that idea?

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          • #35
            Please forgive my n00bish question, but what is an AA? anti-aircraft?
            To us, it is the BEAST.

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            • #36
              AA= Amphibious Assault
              * A true libertarian is an anarchist in denial.
              * If brute force isn't working you are not using enough.
              * The difference between Genius and stupidity is that Genius has a limit.
              * There are Lies, Damned Lies, and The Republican Party.

              Comment


              • #37
                EDIT: Sorry someone already said what I just said
                bleh

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                • #38
                  Originally posted by Murtin
                  Instead of spreading the AA capability to more units I think I would prefer a "softer" AA-rule whereby the defender gets a huge defense bonus if the attacker doesn't have AA capability. Defenseless workers and outposts wouldn't work as blockers, while proper military units would make a marine-less AA prohibitively expensive.

                  Anybody who likes that idea?
                  better than the current system but I'm not completely sold on the idea
                  * A true libertarian is an anarchist in denial.
                  * If brute force isn't working you are not using enough.
                  * The difference between Genius and stupidity is that Genius has a limit.
                  * There are Lies, Damned Lies, and The Republican Party.

                  Comment


                  • #39
                    In the above posts I see it suggested that bombardment can take out an OP (RT, AF), but has anyone actually tried it? I'll try, if present game gets that far, but in the meantime . . . ?
                    "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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                    • #40
                      Bombardment can definitely take out an Radar Tower - I have done that on many occasions. I doubt if OP's or airfields are any different.
                      Never give an AI an even break.

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                      • #41
                        Originally posted by Rob_S
                        In the above posts I see it suggested that bombardment can take out an OP (RT, AF), but has anyone actually tried it? I'll try, if present game gets that far, but in the meantime . . . ?
                        Yes it can, but with limitations for airfields see the following post for details:

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                        • #42
                          Regarding the cost issue, slave workers would be free as well.

                          Anyway, it's an exploit, no matter which Worker or Worker-derivative is used.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #43
                            couldnt someone mod a graphic to look like some sort of costal defence that can be built by workers?..

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                            • #44
                              You can be faced with a fair amount of coastline to defend -- and waste a lot of workers' lives. Why not stick outdated warriors, archers, etc on those tiles?

                              I like my workers for cleaning up pollution. In my current game, I'm being very warmongering, picking up some workers along the way, but because I'm producing war materials like mad I'm polluting like mad, too. So all those workers are barely keeping up with the pollution.
                              Jack

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                              • #45
                                Originally posted by Sava
                                I agree Murtin... it seemed kind of cheap at first, but if you aren't smart enough to bring naval support when you plan an invasion, you deserve to get shafted.
                                I agree with Sava. Exploit or not, I don't think using this tactic is all that valuable except to keep the AI from settling a barren island/continent. The AI is terrible at amphibous invasions and if you need to use outposts etc. to stop said invasion, well, maybe you need to rethink your defensive strategy. Railroads + a few tanks/cavalry will stop any AI boat landing.
                                badams

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