Does anyone know how to boost the rating you have in espionage experience? I can never seem to get it past "regular"
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Actually, the higher the rating, the more successful your spies will be. On a government, such as Republic, where spy experience is low, your spies will get caught more often.
I use spies sometime. But a lot of times, they cost way too much to be worth it."When we begin to regulate, there is naming,
but when there has been naming
we should also know when to stop.
Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"
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I haven't found it differs to much between governments, i do use spys alot, i almost always use a spy to find out the enemies strength on late wars (with MA/MI).
I was sick of turning up with 2 transport loads of MA thinking 'now they're dead' only to see them destroyed within 2 turns as they had 50 MA's tucked away.
Intelligence is the key, if i know th strength and if i know the locations(even better) i never lose, attack them where they are weakest, its far less costly.
I always use two pronged attacks by the way, the AI can't seem to cope with two or more invasions it usually leaves one force alone while it attacks the other.If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu
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The root of the problem is that no one uses spies intensely enough to get a good "feel" for their effectiveness. One or two dismal failures makes a big impression and discourages further use (myself included).
Planting spies to see the forces of a current or near-term enemy is my main use of them. It works easier if you have more than double their culture, in my opinion.
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Also, if your spy is caught, the AI might go to war with you. So far, everytime I have a spy caught, the AI goes to war with me - there is no might/maybe to it.____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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Another thing -- the PTW readme states that if you try to plant a spy and you fail, then any other attempt to plant a spy in that enemy civ in the next 2-4 turns will equally fail. Maybe this is one of the reasons for such a disappointment. People keep trying to plant a spy and keep failing.I watched you fall. I think I pushed.
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Originally posted by Wittlich
Also, if your spy is caught, the AI might go to war with you. So far, everytime I have a spy caught, the AI goes to war with me - there is no might/maybe to it.
If you have it they just get upset.
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Jaybe - Point taken - EXCEPT for my latest game. I am annilating Carth. I left them with 4 cities and a RUINED military. I signed a peace treaty with them.
About 10 turns later, I decided to plant a spy (just to keep tabs on them). The mission failed, they went to war with me - I wiped them off the face of the map in 3 turns (took my time at it).
My point is: I was militarily superior to them when they caught my spy - I had modern armor - they had spearmen. This STILL did not stop them from declaring war on me....Go figure.
Jaybe, my last post still stands as is.____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
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Wittlich,
YOU left them with 4 cities??!! They must've hated your guts already!
I assume that you have read Bamspeedy's AI Attitude article (CivFanatics: Military Academy)....
Sorry, my statement DID mainly apply to civs that I didn't have alot of previous warfare with.
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Originally posted by Wittlich
Also, if your spy is caught, the AI might go to war with you. So far, everytime I have a spy caught, the AI goes to war with me - there is no might/maybe to it.
I've enjoyed reading your posts and I usually agree with your views...but if you mean to say that war must be quite likely if a spy gets caught then I disagree. I don't doubt you when you say "there is no might/maybe to it" in speaking of your own games but it doesn't follow that other players will have similar experiences when a spy is caught. There is surely some chance the AI will declare war but I think the type of game one plays is a deciding factor and I attach the following from my first Egyptian game at Monarch to prove the point. As I recall I had no troops in action at any time up to 1774AD (note the lack of armies etc.) and if you do a little spying I think you'll find that it's possible for many spies to get caught without war following.
Cheers
P.S. Watch out for Rome as they're likely to launch a surprise attack shortly.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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