I've just thought of this. For CivIV, how about we have governments that we customize throughout the game?
For example, we simply start out as a despot. But when we research more technologies, thus having access to newer ideas, we can alter our domestic policies. Repressing too much freedom would bring more corruption while being too lenient and lawless would also bring more corruption, thus forcing the player to need to try to balance things out. What we could have are set tax rates (like what they did in Master of Magic) which will significantly affect the mood of the people and set minimum wages like in CTP2. Basically, we begin as an absolute monarch - plain and simple, but eventually new complexities arise and we need to alter domestic policies.
Civilizations have been shaped not only by wealth and conquest, but also be their own domestic policies. I think this will add an entirely new dimension to the Civilization series.
For example, we simply start out as a despot. But when we research more technologies, thus having access to newer ideas, we can alter our domestic policies. Repressing too much freedom would bring more corruption while being too lenient and lawless would also bring more corruption, thus forcing the player to need to try to balance things out. What we could have are set tax rates (like what they did in Master of Magic) which will significantly affect the mood of the people and set minimum wages like in CTP2. Basically, we begin as an absolute monarch - plain and simple, but eventually new complexities arise and we need to alter domestic policies.
Civilizations have been shaped not only by wealth and conquest, but also be their own domestic policies. I think this will add an entirely new dimension to the Civilization series.
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