Announcement

Collapse
No announcement yet.

Guerillas popping out Civ2 style

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    PLATO1003, I'm from Guam myself.

    Guam is very much "Americanized", though some of the old culture is being revived, but there still is a bit of distrust for the American government (thus the calls for Guam to become a "commonwealth", making it more politically independent from the US). As far as the US mainland is concerned, Guam is merely a base for the Air Force and Navy (actually, the Navy pulled out a while ago, but the island still serves as a refueling and resupply station).
    "When we begin to regulate, there is naming,
    but when there has been naming
    we should also know when to stop.
    Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

    Comment


    • #17
      Master Zen:

      Good ideas but you must add one option. A CIV should be able to "Liberate " a city for an Ally. This is by far the biggest drawback of the CIV model of conquest. Any time that you capture a city that once belonged to an ally (and never belonged to your civ) you should be forced to give it to the ally or cause a break in the alliance. Of course you can voluntarily gift it now but that's not quite the same.
      * A true libertarian is an anarchist in denial.
      * If brute force isn't working you are not using enough.
      * The difference between Genius and stupidity is that Genius has a limit.
      * There are Lies, Damned Lies, and The Republican Party.

      Comment


      • #18
        Azeem: Kinda felt that was the way it is but wasn't sure enough to post it. Any good beaches?

        Mad Bomber: This is a point I have often wondered about. How could this not create ill will with an allied civ?? Of course, their may be times you want to create ill will or the city is of great strategic importance so you may want to keep it anyway. Should be an option though. Allied Civ should then have option of breaking alliance or just dealing with it.
        "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

        Comment


        • #19
          Mad Bomber:

          i feel that civ3 was a step back in a few ways from SMAC.. there if you had a total alliance with someone you could put troops in their cities and if you re conquered on allies city from a hostile force your ally got it back and not you..

          it was really cool the way they did that.
          I spend most my money on Wine, Women and Song.. the rest i just waste.

          Comment


          • #20
            While on the topic of guerillas, wouldn't it be nice if guerilla units could act like privateer units, in that they could cross borders and cause trouble in other countries? Or at least have the ability to "sponsor" guerillas in other countries?

            Comment


            • #21
              Yup the guerrilla option would be a good one. This way my army will have something to do after they conquered a city. Hunting guerrillas down the country wohooo

              Comment


              • #22
                Originally posted by QuickGold
                While on the topic of guerillas, wouldn't it be nice if guerilla units could act like privateer units, in that they could cross borders and cause trouble in other countries? Or at least have the ability to "sponsor" guerillas in other countries?
                You can do that yourself if you like. Just give them the Hidden Nationality ability in the editor.

                Comment


                • #23
                  Originally posted by QuickGold
                  While on the topic of guerillas, wouldn't it be nice if guerilla units could act like privateer units, in that they could cross borders and cause trouble in other countries? Or at least have the ability to "sponsor" guerillas in other countries?

                  Intriguing idea, QuickGold. That sounds like being able to launch "proxy wars". Of course, in that case guerillas shouldn't show their nationality so that their activities won't trigger an open war .

                  In fact, this can cause a fundamental change on the way you wage war and on how much you care about "homeland security" .
                  "Common sense is as rare as genius" - Ralph Waldo Emerson

                  Comment


                  • #24
                    Someone in another thread pointed out that guerillas with hidden nationality would lead to tons of units being pumped out by stupid AI so...

                    Going back to the "sponsoring" idea, I think it'd be nice to have an option, similiar to the diplomat or spy menu, where you can pick a country, and give either chunks of change or a certain amount of gold per turn to train and recruit guerilla forces. The more $$ you give, the better the guerillas are. Guerillas would then spring up in newly conquered areas or just sparsly populated colonies the select country would have.

                    This could then perhaps lead to something along the lines of what happened in Civ2 when you took over an enemy capital and the nation split. Just a thought.

                    Comment


                    • #25
                      Originally posted by QuickGold
                      Someone in another thread pointed out that guerillas with hidden nationality would lead to tons of units being pumped out by stupid AI so...
                      That's not necessarily the case. I've discovered that the AI has an "eye for an eye" approach when it comes to hidden nationality units; the more you use them to harrass it's borders etc., the more of them it will produce to use against you. If you use them sparingly though, it will favour regular troops.

                      Besides, what's wrong with having a horde of them breathing down your neck during peactime, it will keep you on your toes.

                      Comment


                      • #26
                        Instead of Hidden Nationality for Guerillas, I would rather see a new unit for these peace time adventures. The "terrorist" unit. Give it a 7/1/3 value and have hidden nationality. The rapid movement would necessitate keeping a watchful eye out for them. Additionally, they should be able to attack city improvements or production as well as troops and terrain improvements.
                        "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

                        Comment

                        Working...
                        X