I don't know myself, I haven't played PTW.
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Are Outposts worth building?
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Are Outposts worth building?
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.Tags: None
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Once in a while. Definitely not every game.
Once there was a peninsula that I hadn't gotten around to settling yet. An Outpost on a mountain kept it free from troubling barbs for a time. Bear in mind that an Outpost has greater visual range than a unit. If an enemy is potentially coming through some neighbor's country to attack you, an Outpost might prove beneficial.
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I'll agree with Jaybe on this. Some games it's worth it. In MP it can be useful as an early warning (if you don't trust your neighbor)Seemingly Benign
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It's very situational. Sometimes you'll find a spot that absolutely screams "Put an outpost here!", like a mountain on the end of a penninsula or near a bottleneck.
In an industrious culture, it's a great use for spare slave workers (from other cultures)."Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post, 1/26/77
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MP : Definitely.
SP : I've used them once or twice, and then only to keep areas free from barbarians in the late game (I flag tundra/desert/jungle/forests as not allowing cities, so barbarians spring up late into the game if you don't keep these areas un-fogged)."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Personally, I prefer to spend a worker in a Radar Tower, but keeping areas unfogged are very useful against barbarians, specially in the early game, when we are still building our units.
I prefer to spend a worker in a RT because of the RT defense bonus and because I often use my units for the surveillance of an area that I will use for cities.
Tip: Cold Cash! Once you have various units (preferably with 2 movement points each) surveilling and defending an yet unocuppied continent, perform a "BCE", or "Barbarian Controlled Experiment": let just one tile be fogged. A couple of turns later, there it is! A barbarian village. Results: more experience for the units , and easy gold for the treasury . After the harvest , let the tile be fogged again. Repeat at will.:::::::::::::
Craftsman
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Outposts are also pretty useful when there's a 1-square island close to your continent and you don't want the AI to build a city in it (and usually it does)A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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i hardly ever use outposts because in the early game workers are too valuable.
but they are good to look over the sea or cover the sole culture-free spot on between your cities (until the culture grows)- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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