Re: Should I make Guerrillas 8/8/1?
hi ,
, its very high , 4/4/1 would be better , you have to take in account the all the other units in the game and the price , note also that the price is different depending on the level , ....
have a nice day
Originally posted by raguil_79
Hola,
I was wondering if it would not be too unstable to give Guerrillas 8/8/1, hidden nationality and treat all terrain as roads. Perhaps those attack/defense values are too much? I think 6 is pretty measly, considering the Guerrilla should be usefull throught the rest of the game but giving them hidden nationality (thats the fun part!) will make them too powerful...
I also make Marines 12/8/1 and Paratroopers 8/10/1 both with a airdrop range of 8 (marines through helicopters of course) on a huge map.
Hola,
I was wondering if it would not be too unstable to give Guerrillas 8/8/1, hidden nationality and treat all terrain as roads. Perhaps those attack/defense values are too much? I think 6 is pretty measly, considering the Guerrilla should be usefull throught the rest of the game but giving them hidden nationality (thats the fun part!) will make them too powerful...
I also make Marines 12/8/1 and Paratroopers 8/10/1 both with a airdrop range of 8 (marines through helicopters of course) on a huge map.
, its very high , 4/4/1 would be better , you have to take in account the all the other units in the game and the price , note also that the price is different depending on the level , ....
have a nice day
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