Announcement

Collapse
No announcement yet.

How can I get rid of the Global Warming?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Centauri18
    Changing it to grassland would be pretty cool. But it would sure mess with people's heads. And if Global Warming turned desert into plains or grassland, would you even do anything about it?
    hi ,

    one way to get the attention of others , being it the AI or other players is to set the pollution terrain to coast , ....

    correction on floodplain ; if you take a look in the editor you have the option to put it as the default pollution terrain , ........ but dont ask if this gives the river with it , ..... never tried that one before , .....

    have a nice day
    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

    Comment


    • #17
      Found that assigning a negative pollution value to an improvement does work. However, if the improvement is provided by a Wonder, it doesn't work. Specifically, Hoover Dam. Had Hydro plants set to provide -2 pollution. Built Hoover and it didn't make the pollution symbols vanish. Played another game, built a factory and a hydro plant and the pollution symbols vanished when the hydroplant was built.
      |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
      | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

      Comment


      • #18
        Originally posted by panag
        one way to get the attention of others , being it the AI or other players is to set the pollution terrain to coast , ....
        In my upcoming mod, Flood plains turn to coast (to represent over-flooding of the flood plain). Tundra also turns to grasslands, to plains, to desert. Coast to sea to ocean. Play long enough with pollution out of control and the world drowns.
        Last edited by Amesjustin; February 3, 2003, 20:01.
        Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
        Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
        I am in dire need of new dino and Kaiju units!

        Comment


        • #19
          That actually makes a lot of sense. Like the polar icecaps melting.
          Whew! I'm back and ready to start writing again.
          Coming soon: Pax America Redux (Including concepts/civs from Conquests)

          Comment


          • #20
            That was the plan. The land masses continue to shrink and desertify (if that is even a word) if pollution grows. I added a lot more pollution to several improvements, and added almost as much expensive improvements with negative pollution. That way if you want the production boost, you will risk destroying the planet with your pollution unless you shell out some dough to build these improvements. At that point you are basically trading economy for production, which you may or may not need to do depending on your situation.

            I also made the best anti-pollution buildings only available to Democracy. The downside to demacracy is that the people REALLY revolt now if you are at war, so Diplomacy becomes much more important if you want to maintain the planet....

            I think I am getting off topic, so I will just end this post here.
            Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
            Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
            I am in dire need of new dino and Kaiju units!

            Comment


            • #21
              Originally posted by Sinapus
              Found that assigning a negative pollution value to an improvement does work. However, if the improvement is provided by a Wonder, it doesn't work. Specifically, Hoover Dam. Had Hydro plants set to provide -2 pollution. Built Hoover and it didn't make the pollution symbols vanish. Played another game, built a factory and a hydro plant and the pollution symbols vanished when the hydroplant was built.
              hi ,

              try to flag "removes building pollution" and "removes pop polution" , it should work then , ......

              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

              Comment


              • #22
                The reason why I started this thread, is that I HATE when terrain is changing. I my scenarios, I always set worker job to NONE for every terrain. Only thing that can be done, is mining and irrigation. Not even forests can be cut down. I guess, when I've worked for days building a cool map, I don't want it to change in the game.

                However, removing pollution alltogether makes the game very unrealistic. I want pollution to appear so that civs have to deal with pollution problems and clean it up, build recycling centres, mass transits, etc. But I can really do without the damned global warming. In my new scenario, I've set the pollution effect for every terrain to NONE, and hopefully this will work. We'll see when I get industrialized... If terrain start changing again I'll snap.

                Comment


                • #23
                  Originally posted by xpfusion
                  The reason why I started this thread, is that I HATE when terrain is changing. I my scenarios, I always set worker job to NONE for every terrain. Only thing that can be done, is mining and irrigation. Not even forests can be cut down. I guess, when I've worked for days building a cool map, I don't want it to change in the game.

                  However, removing pollution alltogether makes the game very unrealistic. I want pollution to appear so that civs have to deal with pollution problems and clean it up, build recycling centres, mass transits, etc. But I can really do without the damned global warming. In my new scenario, I've set the pollution effect for every terrain to NONE, and hopefully this will work. We'll see when I get industrialized... If terrain start changing again I'll snap.
                  hi ,

                  huh , workers to none , so how do you build railroads then after a they are blown up , ......

                  setting the terrain to "none" will results indeed to no changes what so ever because of global warming , ......

                  the only way to change them , and its only mountains to hill's and hill's to grassland is true nukes , .....

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                  Comment


                  • #24
                    Amesjustin, that is a really freakin' cool idea.
                    Whew! I'm back and ready to start writing again.
                    Coming soon: Pax America Redux (Including concepts/civs from Conquests)

                    Comment


                    • #25
                      I just discovered this -- excellent! I've hated the terrain change feature, especially since they removed the engineer transform feature.
                      No, I did not steal that from somebody on Something Awful.

                      Comment


                      • #26
                        Amesjustin,

                        A fantastic concept that will definately make you make some interesting choices, but also parrallels reality.
                        "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

                        Comment


                        • #27
                          Yeah you really have to think about where you put your cities Coastal and Flood Plains especially.

                          But I don't want to hijack XPFusions thread. He doesn't like changing terrain, and I think this mod in particular really does not appeal to him.

                          Removing worker jobs and setting the pollution effect to none in the Terrain tab of the editor should eliminate the issue of terrain changing for you.
                          Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
                          Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
                          I am in dire need of new dino and Kaiju units!

                          Comment

                          Working...
                          X