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  • FIRAXIS: trading for techs.

    i mentioned this before but i has pissed me off again in my most recent MP game with a buddy of mine.

    we're playing small map 8 civ deity, and trying to work together against the cheating AI sort of fun.

    anyway, i'm crushing babylon. me and them ended up on our own landmass somehow, and i herded their settlers enough to carve myself most of the island. they, noticing they had nowhere to colonize, declared war.

    perian immortals on babylonian archers. you do the math.

    i got them down to 3 cities now, 2 large ones and 1 crappy one. and i went to talk to them. apparently me and my buddy have fallen behind in techs. we have chivalry and theology, and nothing on the bottom of the techtree.

    we know china is building leonardo's, and we know babylon and them are in bed together.

    so i go to make my peace treaty, i put on the crappy city, and all their techs, and they'll accept it. the only problem is, i can only get engineering, and not invention from them.

    if i add a tech to the table it's following techs should be added as choices for the table.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    Re: FIRAXIS: trading for techs.

    Originally posted by UberKruX

    so i go to make my peace treaty, i put on the crappy city, and all their techs, and they'll accept it. the only problem is, i can only get engineering, and not invention from them.

    if i add a tech to the table it's following techs should be added as choices for the table.
    Yes, that's a problem and not so realistic. Once a civ is beaten heavily/decisively you should be able to get ALL TECHS.

    Another thing I don't find realistic is the fact that many times ALMOST WIPED OUT CIVS STILL REFUSE TO NEGOTIATE FOR PEACE OR GIVE AWAY ALMOST EVERYTHING. They just prefer being EXTERMINATED from the game

    Needless to say, not realistic at all. Should be altered.

    AJ
    " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
    - emperor level all time
    - I'm back !!! (too...)

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    • #3
      They just prefer being EXTERMINATED from the game
      This is a big problem that Firaxis must fix. The AI just doesn't see it's own survival as being all that essential.
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      • #4
        Originally posted by Sheik

        This is a big problem that Firaxis must fix. The AI just doesn't see it's own survival as being all that essential.
        OK, must admit that sometimes I do this too. I`d rather gamble on my last phalanx/spearman/hoplite whatever to be some kind of supermanimmortal in stead of giving in to the evil germans.

        But I agree, drives me mad sometimes that the AI is doing the same. I can always quit and start another game, and playing mulitigames when you`re weak just to look at your friends sucess is quite boring. The AI dies. I think it should think of this before it rejekts my "humble" offer of taking all his techs.
        to get away from the world, I use my computer.
        to reach out to the world, I use the Internet.
        To play the world, I use Civ III

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        • #5
          The AI probably wants to start a new game, too.
          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
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          • #6
            I can understand the reasoning behind the program though...you can get engineering because you can research it. But invention requires engineering first before getting it...so I guess you have to do two seperate trade deals to get two advances which build on each other (one before the other).

            I'm not saying I agree with the current program reasoning...I just understand why it happends.
            ____________________________
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            • #7
              i understand why/how it works, but i'm disagreeing with the system to all hell
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                I think the "problem" that Uber is referring to is actually a design decision. First, it prevents pure warmongering from ruling the game, where you could just attack and extort your way into the Modern age (if you think this is how Civ3 works now, imagine if you could get Invention, Gunpowder, Chemistry and maybe Metallurgy in one shot!). Second, if you could put every tech on the table, that AI would deal itself into the poorhouse trying to get all of them (the same is true to some extent of the human player). By "artificially" restricting how much progress one civ can make by trading, all civs are encouraged to do their own research (which is more fun, and easier to program for the AI).


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #9
                  I think Dom is right on here. If it were possible to beat the crap outta a civ and get most of the techs for a given era would you do anything but warmonger? Okay, I know you can still do it the old fashioned way but it'd piss me off if I spent all my time and money in researching all these techs to have some warmonger come along and in one turn catch right up just by beating up on the AI. I feel that it would just make warmongering too powerful and Firaxis did a good job of designing it this way.

                  BigD
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                  • #10
                    Originally posted by BigDork
                    I think Dom is right on here. If it were possible to beat the crap outta a civ and get most of the techs for a given era would you do anything but warmonger? Okay, I know you can still do it the old fashioned way but it'd piss me off if I spent all my time and money in researching all these techs to have some warmonger come along and in one turn catch right up just by beating up on the AI. I feel that it would just make warmongering too powerful and Firaxis did a good job of designing it this way.

                    BigD
                    Don't agree or may I say ...

                    DISAGREE AT ALL (no offense meant!)

                    1)civ is about game experience, strategy and ... being as close to the real thing (human's history/ possible human history ?) as possible, meaning ... yes, you guys (and of course you sweet Ribannah ) --> REALISM;
                    2)civ is about much more than 'doing anything but warmongering' --> try to survive without city improvements, terrain improvements, etc;
                    3)if AI is a worthsome AI they don't get 'beaten in one turn' --> try deity one time ... should I say more? To play a decent (=difficult) civ game there IS NO SUCH THING AS PURE WARMONGERING;
                    4)no, Firaxis did NOT do a good job concerning THIS issue, certainly not in SP games: an UTTERLY DEFEATED CIV GIVES AWAY EVERYTHING IT HAS FOR INDEPENDANT SURVIVAL, as in real life (if extermination is the only other solution);
                    5)wasn't warmongering always a rather powerful 'tool' troughout' history? (yes, it was ...) --> some well balanced, stable civs/countries however could defend themselves, as peace/building-gamers know in their civ-experiences;

                    Points 6,7,8,9, ...

                    again:

                    Civ is about gameplay, strategy and ... REALISM !!

                    If you were given the choice: your money or your life, what would be your REAL choice in a REAL LIFE situation?

                    Unless you're suicidal ...
                    " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                    - emperor level all time
                    - I'm back !!! (too...)

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                    • #11
                      Civ3 is not about realism; Firaxis explicitly said so to the community during the design of the game. Civ3 is about a fun and challenging experience.

                      Putting the Science slider at zero, building a bunch of Horsemen, extorting every tech until Chivalry, upgrading all Horsemen to Knights and repeating this process would be the way to play Civ3 with the change UberKrux is proposing. The game would not be fun because there would be only one good way to play it, and it would not be challenging because this way would be too easy.

                      If you're thinking that this would not happen, consider how dumb the AI is, and how easy this situation is for the human player to set up (can we say vassal states?). And yes, this could be exploited to hell even on Deity.

                      Finally, although any body would give anything to ensure its own survival in real life, this is a game and so this golden rule need not apply. In fact, it does not apply: what human player would give all his techs to his conqueror in a MP game? Not me! I would claw and fight my way to the end, never giving a moment's respite until I'm finally gone. Which is more or less what the AI does.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • #12
                        Civ3 is about realism???

                        Since when in history did entire cities riot over overcrowding? And since when did citizens don't care about having a whole legion of tax collectors in their cities?

                        Nope. Not much real about Civ3 at all. It's just a game.
                        "When we begin to regulate, there is naming,
                        but when there has been naming
                        we should also know when to stop.
                        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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                        • #13
                          Originally posted by Dominae
                          Putting the Science slider at zero, building a bunch of Horsemen, extorting every tech until Chivalry, upgrading all Horsemen to Knights and repeating this process would be the way to play Civ3 with the change UberKrux is proposing.
                          This is already the case with the game as is. If you want to get a high score, you MUST attack your closest neighbour asap, either with Horsemen or with mass-upgraded Swordsmen.
                          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                          Project Lead of Might and Magic Tribute

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                          • #14
                            Originally posted by Ribannah


                            This is already the case with the game as is. If you want to get a high score, you MUST attack your closest neighbour asap, either with Horsemen or with mass-upgraded Swordsmen.
                            Yes, and allowing tech jumping such as Uber has asked for would only strengthen the path of the war monger. That is Dominae's point. I agree with him, even though it might not be totally 'historical'.
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                            • #15
                              How about allowing a player to get the next spot on the tree but only if they also take the previous tech spot as well? Thus jumping wouldn't occur but UberKrux would still be able to get his techs.
                              Try http://wordforge.net/index.php for discussion and debate.

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