We created a map with the CivIII PTW map editor. We saved it (it shows on my computer directory), but we can't use it for any of our 'hot seat' games. We would like to use the map one of the games. I realize that we would have to start a 'new' game (that's the idea), but it will not allow us to select the map. We are only given the usual map design choices, where the game randomly builds the map (as per your choices of size, temperate zone, etc) and places the civilizations.
We wanted to build a map and place our civilizations and the AI. The editor allows you to do this, we just can't use the map.
What needs to be done to use the map. We don't really want a scenario, nor do I care to design one (it's just my wife, my son and I) battling each other and the AI. In Call To Power (not CTPII, which never allowed 'hot seat' play, thus we never bought it) you could create your own map, set each civilization's starting advancement level, gold level, public works level and number of settlers and then use the map. We could add as many or as few natural resources, goody/barbarian huts, as we desired. So far in CivIII, we seem to always start with nothing (settler,worker and maybe a scout). It would be nice to start with more advancement or modern stuff (I guess that is determined by thegame start date - that' s about all I haven't messed with)
Any help would be appreciated.
Also, would like to know if there are any 'cheat codes' for the game. We messed around with the game some and have found that the AI seems to build huge armies extremely fast and often more advanced than any of us. I have even tried the method of defense by a good offense strategy. When the AI attacks me 'head-on' with large armies (and I mean almost a never ending supply of troops), I try to attack his towns (thinking that their was no way he could send that many war pieces that early in the game (we're still in Medival times) at one time to attck me and still be able to defend his cities. Much to my surprise, his cities were fortified with more troops than mine! I last about 20 turns before I decided to forget it. My wife and son just took the game out and went to something else. While we are learning the intricacies of this game, it would be nice if we could just eliminate some of the AI's pieces (as in Civ2) to at least slow it down some. My wife was attacked by the AI with 25 war pieces (one after another) until it started taking her cities. She had almost twice as many cities as the AI did! In fact the AI had more pieces attacking her than her and I had total pieces in the game! I've yet to figure out how the AI can build so many military pieces so fast and still keeps getting rapid science advancements. I have to dedicate product to build Libaries, wonders, etc to get those advancements. I tried the build a settler when the city reach size of 3 to quickly build an empire. I built so fast, I ran out of land. Then I had nowhere to go except to allow the cities to grow, which then required more time and shields to keep happy.
Well, there's the two questions we have for now. Any answers/help would be greatly appreciated. I know that the super serious CivGamers probably hate cheat codes, but I find them useful at earlier stages of the learning stages so that you can better get a feel for the game, rather than getting the 'crap kicked out of you' continuously until you find the little tricks of the trade.
We wanted to build a map and place our civilizations and the AI. The editor allows you to do this, we just can't use the map.
What needs to be done to use the map. We don't really want a scenario, nor do I care to design one (it's just my wife, my son and I) battling each other and the AI. In Call To Power (not CTPII, which never allowed 'hot seat' play, thus we never bought it) you could create your own map, set each civilization's starting advancement level, gold level, public works level and number of settlers and then use the map. We could add as many or as few natural resources, goody/barbarian huts, as we desired. So far in CivIII, we seem to always start with nothing (settler,worker and maybe a scout). It would be nice to start with more advancement or modern stuff (I guess that is determined by thegame start date - that' s about all I haven't messed with)
Any help would be appreciated.
Also, would like to know if there are any 'cheat codes' for the game. We messed around with the game some and have found that the AI seems to build huge armies extremely fast and often more advanced than any of us. I have even tried the method of defense by a good offense strategy. When the AI attacks me 'head-on' with large armies (and I mean almost a never ending supply of troops), I try to attack his towns (thinking that their was no way he could send that many war pieces that early in the game (we're still in Medival times) at one time to attck me and still be able to defend his cities. Much to my surprise, his cities were fortified with more troops than mine! I last about 20 turns before I decided to forget it. My wife and son just took the game out and went to something else. While we are learning the intricacies of this game, it would be nice if we could just eliminate some of the AI's pieces (as in Civ2) to at least slow it down some. My wife was attacked by the AI with 25 war pieces (one after another) until it started taking her cities. She had almost twice as many cities as the AI did! In fact the AI had more pieces attacking her than her and I had total pieces in the game! I've yet to figure out how the AI can build so many military pieces so fast and still keeps getting rapid science advancements. I have to dedicate product to build Libaries, wonders, etc to get those advancements. I tried the build a settler when the city reach size of 3 to quickly build an empire. I built so fast, I ran out of land. Then I had nowhere to go except to allow the cities to grow, which then required more time and shields to keep happy.
Well, there's the two questions we have for now. Any answers/help would be greatly appreciated. I know that the super serious CivGamers probably hate cheat codes, but I find them useful at earlier stages of the learning stages so that you can better get a feel for the game, rather than getting the 'crap kicked out of you' continuously until you find the little tricks of the trade.
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