The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
the radar twoers should have a bigger range , there should also be a small wonder radar , something huge that will let you look at the map ones a turn within a range of 50 tiles an area of lets say 10 by 10 or so , ....
we also need a mobile radar unit , ... we should only be able to build a couple and it should cost a lot , .....
have a nice day [IMG]http://www.mommiesplayground.com/~wackoburns/contrib/blackeye/double0smile.gif[/IMG
instead of a radar wonder, they could bring back that civ2-wonder coming with satellites which uncoveres all cities and the whole world map. maybe this time a small wonder...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
if fact, i think the current helicopter unit (recon mission) more realistic. with one unit you usually only can look at a small area. a 10 by 10 tile field is a big exadurated...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Originally posted by sabrewolf
mobile radar unit --> worker
instead of a radar wonder, they could bring back that civ2-wonder coming with satellites which uncoveres all cities and the whole world map. maybe this time a small wonder...
hi ,
nope a unit that moves , a bit like the modern radar artillery , ...... for overseas use , ....
there should be a limit on how many we can build , ... they should have a range of three , .... regular towers should have a range of five , .... and there should be a max on howmany we can build also , ......
Originally posted by sabrewolf
i am strongly opposed to any kind of limit. remove all hardcoded limits
hi ,
, not a limit that is a limit for ones and for all , ....
an option in the editor that would give the number of certain units ,.... okay lets take this mobile antenna unit , each civ can build max five , .... true the editor we should be able to edit this , ....
this way everyone is happy and we can build great scenarios and mods , ....
Originally posted by panag
nope a unit that moves , a bit like the modern radar artillery , ...... for overseas use , ....
there should be a limit on how many we can build , ... they should have a range of three
Sounds like an AWACS plane...
It could be an air unit that acts like a radar tower when set to some appropriately named mission and located in a carrier, airbase or city. Perhaps the range could be increased to make it somewhat more useful (rendering radar towers obsolete?). It could affect attack and/or defense for air/all friendly units in range (maybe pick one or the other?). A large area recon mission could also be available.
It could be an air unit that acts like a radar tower when set to some appropriately named mission and located in a carrier, airbase or city. Perhaps the range could be increased to make it somewhat more useful (rendering radar towers obsolete?). It could affect attack and/or defense for air/all friendly units in range (maybe pick one or the other?). A large area recon mission could also be available.
(... I really want them now! )
hi ,
, that seems also very intresting , .... maybe we could have a plane that stays in the air like in civ II , ....
You want that, it's easy to do. Just give a plane some movement points and remove the Immobile flag. You probably ought to remove the rebase flag also. The biggest gotcha is that they won't run out of fuel like in Civ2.
The point was for it to act like a radar tower, not just to move around and stay airborn between turns ala Civ2.
I like the current aircraft system better than the Civ2 one, but I suppose "we" could compromise and have ground and air versions...
hi ,
for the awacs plane it might be intresting to move a bit like in CIV II , ..... so that a larger "sector" could be checked , ..... maybe planes could "stay" in the air thanks to a refuel on the way , ....
I like both proposed units. Lets give the AWACS a feature like the "air superiority" of fighters. This feature would enhance the likelyhood of fighters to shoot down enemy interceptors, the likelyhood of bombing runs to be sucessful, and the likelyhood of SAM strikes being sucessful. An AWACS "on station" would be vulnerable to fighter attack when no fighters are in "air superiority" mode for its base city. This unit should require Miniturization to build.
The mobile radar unit should be just as Panag describes, except with a slower movement.
To counter the effect of mobile radar, their should be a cruise missle type weapon that could knock them out under certain cicumstances (ARM missle). The circumstances of its use I still need to work on, but I feel for every advantage you must have a counter.
"I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
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