I tried yesterday with adding mining to forrests on a pre-made map. It was nice to have it there. For some reason, a forrest square with a fur resource on it, produced an additional shield giving a total of 4 (2 for the forrest it self + 1 for the mine + 1 for ??). Also, the AI have started to love the forrest. It was actually planting it instead of choping it down! However, I think this was only for a period before electricity or before the AI changed to a more productive government. I haven't finished playing the map yet, so I'll see how it ends up
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Forests obsolete with railroads?
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Originally posted by Emma
i try to get rid of annoying civs really early and then deal with others when they attack me in the middle ages (i'm rubbish at middle ages gameplay and never get any middle age wonders).
i struggle a bit then, but soon catch up and win space race. have any of you won by domination on a huge map with nearly all civs? i just can't seem to do it. there are always civs that have all the luck and have weak neighbours and so have a huge empire...
All of which has nothing to do with railroads in forest, which provide extra trade, by the way, if nothing else. I always keep strategically placed forest close to my borders, but the rest usually comes down."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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I guess I take the more utilitarian approach. With the beginning of the Industrial age and rapid industrialization it makes sense that forests go the way of the Dodo; it's what actually happened in history. But, then again, I only chop down the forests in the 21-tile city space. I leave the other tiles alone; National Parks and the like.Last edited by trevor; January 21, 2003, 23:41.Overworked and underpaid C/LTJG in the NJROTC
If you try to fail and succeed which have you done?
If fail to plan, then you plan to fail
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I was doing some experimenting because I kinda hate the "deforestation" too. Here are some preliminary results:
The AI will still chop down forests even when eliminating the mining bonus to plains and grasslands.
When I gave forests a 3 shield production, the AI began planting forests on grasslands!
NOTE: I have yet to experiment on this mod for a more protracted period, say 10 turns. The AI began chopping some forests in the first case but perhaps will leave some others resulting in the "checkerboard" irrig/mine pattern now being irrig/forest. I'll post more info in a while.A true ally stabs you in the front.
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Originally posted by raguil_79
I was doing some experimenting because I kinda hate the "deforestation" too. Here are some preliminary results:
The AI will still chop down forests even when eliminating the mining bonus to plains and grasslands.
When I gave forests a 3 shield production, the AI began planting forests on grasslands!
NOTE: I have yet to experiment on this mod for a more protracted period, say 10 turns. The AI began chopping some forests in the first case but perhaps will leave some others resulting in the "checkerboard" irrig/mine pattern now being irrig/forest. I'll post more info in a while.
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Originally posted by Mad Bomber
Certainly it would be easier, it just wouldn't suit my purpose, which is to reduce the citizens of my metros (or at least limit them) to control pollution and Global Warming. I usually start this between the time Hospitals appear and the time I start building Mass Transits.
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hi ,
forest > no railroad , so units move slover true them , more intresting
bonus grassland > irrigation
grassland > forest
tundra > forest
plains > forest
nah , they dont get "obsolete" , .....
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