Combat bonuses for citizens/improvements makes sense based on city size - the larger the city the harder it would be to destroy specific buildings or large numbers of citizenry. Radar Tower bonuses though? That wouldn't make much sense - advance knowledge of an attack would not allow a building to move to avoid it.
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Originally posted by Jaybe
Cerberus, troops are hit before terrain improvements, including towers. That's why the AI usually garrisons them.
Bluefrog, radar towers take no time to build, just the worker.
Conceptually, I prefer to think the radar towers are hardened command facilities. And no
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Catt:
My understanding of Radar Towers is that the combat bonuses only appy to air combat. They do not affect bombardment, nor land combat in any way. The tower also has the radar ability, allowing you to see 2 tiles. The bonus for air combat IIRC is 3 tiles, same as the interception radius.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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Originally posted by Bluefrog
Actually, they do take time to build. The base build time is 1, but it is modified by worker speed and terrain. Try building a radar tower with a captured worker on a mountain.
Caveat: Industrious French.
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